Foon → Ludum Dare Explorer → LD34 → Feedback comment stats → Phoenix849
Feedback comments for LD34
Phoenix849's games and stats for all events →
| Timestamp | Since previous | Game | Phoenix849's comment |
|---|---|---|---|
| Dec 15 11:44:00 | Cave Swing | Very frustrating for me, I can't get past the 2nd level. | |
| Dec 15 11:51:00 | 7m 00s | Ultimate Panda | Cute little brawler, I like it. Art is nice as well. Could really use a bit of sound though. I'd also consider putting more thought into game rhythm like in One Finger Death Punch. |
| Dec 15 12:04:00 | 13m 00s | UPSQUID | Simple idea, yet very well implemented. I didn't realise you could aim your thrusts at first. Makes things a bit more interesting. Scored 1262, max combo 22. |
| Dec 15 20:56:00 | 8h 52m | Go, Go, Radzilla! | That's the amount of creativity I expect from a two-button game. Found at least 4 actions perfomed by 2 buttons only. Also the theme is... RAD! I wish to see an upgraded version of this. This world could have some more giant radioactive glowing lizards. |
| Dec 15 21:04:00 | 8m 00s | Lands of TSR Lore | I feel that theme is missed completely. Graphics are good, sound is moody. <br/>Never been a fan of this type of dungeon crawlers, so I'm not excited about this, sorry. |
| Dec 15 21:11:00 | 7m 00s | Very Hungry SNAKE | Simple implementation of a classic theme. I feel it lacks some kind of ersonality maybe. I also found first area controls to be very disorientating. <br/>Finished it though. |
| Dec 15 21:17:00 | 6m 00s | Cityblock | A solid entry, good representation of both themes. <br/> <br/>While watching your progress on twitter I thought it would work better with some kind of rising skyscraper city. And earthquakes slowly destroy it if you miss blocks. |
| Dec 15 21:22:00 | 5m 00s | A Few Bad Acres | Nice idea with hectically exchanging tools. I found it too slow-paced though. True farmer's life maybe :D |
| Dec 15 21:37:00 | 15m 00s | Sprout | Nice little atmospheric metroidvania. As a metroid fan I digged the music choice :D <br/> <br/>Vague correlation with the theme. The movement is extremely buggy, especially the trees. Game froze on me because of trees during first playthrough. <br/> <br/>This has potential if done right. I like small metroidvanias and especially liked how rooms are interconnected. |
| Dec 15 21:56:00 | 19m 00s | Collider | I like the idea about rescued guys becoming your health points. But I found controls to be very unresponsive and difficulty too high. Can't get far in this. |
| Dec 15 22:14:00 | 18m 00s | Longbeard | This is fantastic Joe, you never cease to amaze. Best I've played this LD so far. Wish the game were longer and easier to control the Beard. |
| Dec 15 22:18:00 | 4m 00s | Abyssal Zone | Looks cute, I'd gladly play windows version. |
| Dec 16 12:57:00 | 14h 39m | Knitted Fighter | Spent 10 minutes and have no idea how it plays. Got a couple of wins, can't even understand why, it has no relation to surrounding an opponent. |
| Dec 16 17:34:00 | 4h 37m | FLOW | I haven't found much sense in this, sorry. Got bored after 10 minutes and randomly finding one puzzle piece. |
| Dec 17 15:34:00 | 22h 00m | Grow to the Moon | Not much of a game, but the first one that made me laugh this LD :) |
| Dec 18 16:40:00 | 25h 06m | Hearty's Quest | It's cute, but I don't think that 2 button controls in this type of game add any particular interest or unusual situation to gameplay. Mostly feels like it just cripples player's movement for no reason. |
| Jan 5 10:58:00 | 426h 18m | Personal Valley | Fantastic mood and atmosphere, but controls felt forced and very uncomfortable. |