Foon → Ludum Dare Explorer → LD31 → Feedback comment stats → Nardom
Feedback comments for LD31
Nardom's games and stats for all events →
| Timestamp | Since previous | Game | Nardom's comment |
|---|---|---|---|
| Dec 8 11:29:00 | Mutitask Hero | I like the idea. It can be a bit punishing with the spawn location of enemies. Sometimes when you start the game you instantly die in one of the screens because an enemy spawned on top of you. <br/> <br/>I just have the feeling the controls (and the confusion it adds by moving your hands around this much) make the game feel overly complicated. But it's a multitask challenge so I guess that's part of the deal. | |
| Dec 8 12:13:00 | 44m 00s | Path of Pixele | The game had a nice feel to it and I like the style. I would have liked it if the player had a different color than the enemies. At first it was hard to identify my character. |
| Dec 8 12:45:00 | 32m 00s | First of Many | The icon-like tiles are quite nice. I was a bit confused with all the different building types and different resources. Some tutorial like hints could make it more accessible. However, it didn't stop me investing some time into it. |
| Dec 8 17:17:00 | 4h 32m | Super Cave In | Polished, lovely art / character. |
| Dec 8 17:42:00 | 25m 00s | MRBOX | Reading the credits (or trying to) got me killed quite a few times. The background music was nice. |
| Dec 8 17:58:00 | 16m 00s | Hauler 31 | Liked the radar graphics (the soft blurry glow), loved the humor with the audio / conversations. <br/> <br/>You made me chuckle with that start screen, and I was honestly motivated to click that start button asap! The maze itself however feels like...well a maze, there's no way to see if you're making the right choice. Backtracking became an issue, and it makes the game feel a bit tedious. |
| Dec 8 18:18:00 | 20m 00s | Rob | I really liked the graphics. The game controls felt solid. The music and sound effects fit the game well. |
| Dec 8 18:39:00 | 21m 00s | Screened | You mentioned the player 'size' it in the tips, but the controls feel slightly sluggish. This hasn't stopped me from playing though. <br/> <br/>I loved the particle effects and the scan-line effect. The music fit the game just fine, and all together it felt pretty solid. |
| Dec 8 18:51:00 | 12m 00s | Project 327 | Downside: multiplayer, couldn't really rate it for the fun factor because of this. (Online multiplayer could make up for this) <br/> <br/>The use of physics for the projectiles is nice, and once asteroids start moving the whole comes alive. Which feels nice for a turn based game. |
| Dec 8 19:12:00 | 21m 00s | Snow Storm | The shooting feels satisfying, but a bit too easy.* Would have liked to see more weapon options and perhaps some more pickups. Also liked the day / night cycle, would have been nice to make more use of that. Example: some base-building during the day, and some shooting in the evening. But i understand, the time limit perhaps doesn't allow that :D <br/> <br/>Nice game overall! <br/>(*I want a new mouse for christmas!) |
| Dec 8 19:27:00 | 15m 00s | Out of bounds! | The pickups were nice (powerups, powerdowns). I liked having the difficulty options for the extra challenge, it also feels it speeds up / spices up the gameplay a bit. <br/> <br/>As mentioned, the player character feels a bit floaty. But I guess that's because it makes it easier for the other units to push you around to make it challenging. |
| Dec 8 19:43:00 | 16m 00s | Mobster Massacre | Solid topdown gameplay. As mentioned by others; Some shooting enemies would have been nice. But the shooting, and the different weapons, felt satisfying. <br/> <br/>I know there's keyboards and all, but I rather liked the mouse controls. Moving and shooting at the same time with a simple few clicks felt smooth. |
| Dec 8 19:56:00 | 13m 00s | Orbit Jumper | The planet physics are interesting. The introduction 'walk' is a bit tedious in case you died. (A skip option would be nice) |
| Dec 8 20:12:00 | 16m 00s | Zombies Vs Army | Looks and feels complete. Would love to see more levels and upgrades. Controlling your vehicle (especially the jeep) can feel a bit slow when civilians are blocking the road for example. <br/> <br/>Good job overall! <br/> <br/>(btw: the web version is working fine for me) |
| Dec 8 20:22:00 | 10m 00s | Jeff The Pink Penguin | Loved the penguin. So simple, yet recognizable right away. <br/> <br/>It feels a bit punishing to die right away when you get hit. The controls made it quite challenging because turning is a luxury you don't have time for most of the time (not without moving forward / backward), but you sometimes have to because you use it to aim as well. <br/> <br/>Nice game overall! <br/> <br/>(btw: I could not keep the iframe version above running in fullscreen, on click it would exit fullscreen again) |
| Dec 8 20:38:00 | 16m 00s | Vibrant City | The mood / atmosphere are really nice. The city rooftops with the soothing background music gave me a slight mirror's edge style vibe, but in a more pixelated/simple environment. <br/> <br/>Very nice overall! |
| Dec 8 21:10:00 | 32m 00s | Ship the Sheep | Simple yet fun. I liked the idea of controlling 'tower defense' waves, but be able to manipulate these units individually. <br/> <br/>I enjoyed playing it. |
| Dec 8 21:28:00 | 18m 00s | The Last Panda | I loved it overall. It felt complete. The way you change around the terrain is interesting. I would have loved to see you use something similar for the chest and the spawn locations of the monsters so you would not always have to fight around the same spot as someone else mentioned. <br/> <br/>The graphics were nice and for a 48h project I'd say it feels perfect. The levelup effects and powerups were a nice touch. |
| Dec 8 21:46:00 | 18m 00s | The Harrowing | I liked it, and the mechanic I loved most of all is such a simple thing, it's the target indicator on the bottom. I think it's genius! It shines in this basic environment with its basic style. <br/> <br/>In these type of games it's easy to lose track of a unit, and the basic indicator on the bottom helps navigate the mass of projectiles being thrown at you. Certainly something interesting in battles with 1 specific unit on screen. <br/> <br/>The game feels like a traditional bullethell game, but with a more simplistic art style. I enjoyed playing this for quite a bit. |
| Dec 8 22:16:00 | 30m 00s | Cuberot | This is amazing. I absolutely loved it. The atmosphere is great. It made me feel sad and happy at the same time. The player character is really cute. It made me think of the Kodama from Princess Mononoke. <br/> <br/>The music and sounds also fit the game well. Awesome package all together! <br/> <br/>Definitely worth thinking about doing more with this idea. |
| Dec 8 22:48:00 | 32m 00s | AZOR | The music in combination with the ever dropping oxygen bar really gave me the feeling of a need to rush trough. Short, but nice! |
| Dec 9 13:05:00 | 14h 17m | Orlyrinthum | The art style was pretty nice. I liked the monster designs. The music was quite good and fit the game well. It was pretty hard, but that's not a bad thing. <br/> <br/>Hit feedback along with hit sounds or perhaps low health warnings would have been nice. At the moment I usually died without realizing I had already taken that much damage. <br/> <br/>Nice package overall! |
| Dec 9 13:27:00 | 22m 00s | Orbitalis | The concept is interesting. But for my personal taste the game is a bit too challenging right away which takes away a bit of the fun. I rarely managed to survive longer than 10 seconds. Perhaps it would be nice to slowly increase the speed / difficulty. <br/>The 3d effect as mentioned by someone else is a bit painful for the eyes. <br/> <br/>That said, I really did like the concept. Good job! |
| Dec 9 13:47:00 | 20m 00s | Lumit | The concept is very innovative. Even though the game doesn't offer much variety (yet?), it's the perfect base for a time sink game. I felt like playing a modern version of a basic pinball game where all I have is a 'tilt' mechanic. <br/> <br/>The sounds and music were satisfying. It would have been lovely if the background music was linked to the action on screen. (More balls / action, more music) <br/> <br/>I enjoyed your game a lot, and again, a really good concept that perfectly fits the theme of this Ludum. |
| Dec 9 14:11:00 | 24m 00s | Fight, Because. | "Fight fight fight!" *tum tum tum!* <br/>I loved the audio / music. I fit the game perfectly. The combat feels solid. <br/> <br/>A tiny downside to the upgrades, the health pickup is nice, but ultimately makes you fall behind in upgrades. (It's still manageable, but if the game were longer it could be a downside.) <br/> <br/>The character designs were nice, and I loved seeing my smiling little turtle dashing about, killing slimes and the likes. |