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Nardom

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TimestampSince previousGameNardom's comment
Aug 28 11:08:00 Monster I liked the geometry wars-like visual style of the grid in the background. It was a nice entry, I enjoyed playing it. Movement could feel a little slow at times when chasing the humans (I assume those were humans), and dodging cop cars. At times I felt I could use a boost in movement speed. Perhaps something in the form of a powerup? <br/> <br/>- "Nomnomnom".
Aug 28 11:24:00 16m 00s Doodkapje "Mommy where are you?" followed by "EEEEEEK", I love it. The red riding hoods were cute. Visuals overall were nice. The sprinting was a nice feature, but whenever I sprint around I tend to run past all the RRHs. (That's just me wanting to run too fast all the time) <br/> <br/>However, the camera control felt a bit ...off. It felt hard to control in my opinion. It always seemed to lag a little compared to the mouse movements. <br/> <br/>Nice entry!
Sep 3 20:22:00 152h 58m Tentacle Rescue : Summer of Love I'll admit, on the first try I definitely was the monster. On my second try I felt I should not be a monster. The gameplay however feels a bit limited in it's current state; there was no punishment for losing clothing, nor was there a reward for keeping the clothes on. I think something along those lines would enhance the relationship with my waifu... I mean it would probably keep me clicking longer. <br/> <br/>I enjoyed playing your game!
Sep 10 22:25:00 170h 03m Alien Inversion I had a similar idea at first, so it was nice to try your take on it. I think the 'action' only gets going once you have only a few ships left. The downside is, at first you will most likely lose some of your swarm quite easily. (To a point where I didn't bother trying to evade for the first bit) Some enhancements in this 'early game' might be nice. (However at the moment I wouldn't know what to suggest for this early phase) <br/> <br/>Controls felt a little slow at times, but it was a nice fit for the theme overall.