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Feedback comments for LD31
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| Timestamp | Since previous | Game | madameberry's comment |
|---|---|---|---|
| Dec 8 16:31:00 | Complete The Ludum | The player is super slippery, which is okay for the zoomed-in view because of what I assume is intended difficulty. But it makes it super hard to jump around in the zoomed-out view, where there should be almost no difficulty, it's barely part of the gameplay (and there's no traps, aside from falling). <br/>Holding Z to stay zoomed is very tiring, especially with the other button H being so far away. Those buttons should have been closer together, and I think having pressing Z toggle zoom mode as opposed to holding it may have been better. | |
| Dec 8 16:41:00 | 10m 00s | Break The Screen | The random nature of the tape over the screen sets the player up to be trapped in what appear to be unwinnable scenarios. Also at one point I hit a bomb, and it didn't break anything but a piece of tape appeared over the screen anyway so I think that fudged me over even more. |
| Dec 8 17:03:00 | 22m 00s | Who the Hell Scribbled Me Here?!? | Would you be able to port this to Windows or web? |
| Dec 8 17:12:00 | 9m 00s | RGB | This was unexpectedly very fun! It took me a minute to realize the sides of the screen counted as something that hurt, and then when the screen started moving that really threw me! <br/>"Doesn't look like much" is a pretty alright subtitle for this game, because it doesn't look like much and then it becomes something kinda great. |
| Dec 8 23:30:00 | 6h 18m | Cube Shooter 31 | The controls were super unresponsive and weird. |
| Dec 8 23:40:00 | 10m 00s | LED | For as simple as this game is, it's super polished! |
| Dec 8 23:44:00 | 4m 00s | Little Dude's Epic Adventure | The narrator was pretty great. |
| Dec 8 23:56:00 | 12m 00s | Static | Woah, that was creepy. I felt like too much of the screen/too many radios were covered by static at a time, I couldn't ever reach the second radio. <br/>Fantastic concept though, and I agree with the person who said this should be in a gallery. |
| Dec 9 00:47:00 | 51m 00s | Faster than MMO | The windows download gives a 404 error. |
| Dec 9 01:12:00 | 25m 00s | Roomnesia | The controls on this game make it nearly unplayable for me. WASD should never be linked to the direction your character is facing. When I press W I want to to towards the top of the screen, not "forward" in relation to the character. I just gave up because I couldn't move in a way that made sense. |
| Dec 9 01:24:00 | 12m 00s | Silian Rail | Funny game. The hitboxes are super wonky though and most of my deaths were from when I got stuck on a wall for no good reason. |
| Dec 9 01:36:00 | 12m 00s | You Are Lost | Takes bloody forever to load, I almost thought it had locked up. I don't know if it was randomly generated, but there were so many times I just couldn't find another fire, it was too far away or something. I think instead of insta-death when you run out of "warm", you just stopped being able to run, that may work better. It would effectively be the same difficulty, because the wolves would catch you, but it wouldn't feel as unfair. <br/> <br/>It's a beautiful game, though! |
| Dec 9 01:41:00 | 5m 00s | ld31_Arena_Battler | Suuuuuper slippery controls, and I never got a gun, even though I apparently picked up bullets at one point. |
| Dec 9 01:47:00 | 6m 00s | discrepancy | I like the challenge of figuring out exactly how I was supposed to play this game. I really enjoy this, I think it would make a great mobile game (and I kind of want it on mobile now. DO IT)! <br/>My only suggestion would be to include an "undo last action" button, since placing the diagonal lines is super finicky and the only way to fix mis-placing one of those is to restart the whole thing. |
| Dec 9 02:06:00 | 19m 00s | Trapped | I got stuck on walls a LOT, and then I got lost. The lighting is really pretty though. |
| Dec 9 02:10:00 | 4m 00s | Jungle Night | Really like the graphics here! There wasn't really any innovation at all, but the controls were really satisfying. |
| Dec 9 02:32:00 | 22m 00s | The Blues | Never found the exit, but I liked how it got really creepy if you were in there for a long time. |
| Dec 9 02:36:00 | 4m 00s | Snowman's Quest | Poor bunnies. Their digestive system must be bad if they're pooping whole carrots! |
| Dec 9 02:48:00 | 12m 00s | Avoid Rage | That was super fun! I kept dying really quickly but that's also because I couldn't stop dancing to the music. Haha |
| Dec 9 02:59:00 | 11m 00s | The Aardvark and the Manatee | This game made me so sad. <br/>SO MANY FISH. <br/> <br/>That said, it was really fun and cute and beautiful. |
| Dec 9 03:05:00 | 6m 00s | Tiny Arena | The weapon-clashing mechanic was really satisfying! Oddly I think my favorite weapon was the candy cane. |
| Dec 9 19:53:00 | 16h 48m | flop | ok, done. really. =] <br/>Haha the end was funny. The moon-jumping was pretty frustrating though. |
| Dec 9 19:59:00 | 6m 00s | It's a website about video games. | You've got a good skeleton to build an idle game, but it needs muscle and skin. |
| Dec 9 20:07:00 | 8m 00s | Runny Square | I'm so bad at this game. <br/>It would make a great mobile game though! |
| Dec 9 22:28:00 | 2h 21m | Mind Words | I'm so bad at memory games... It could use a skip button for sure. |
| Dec 9 22:33:00 | 5m 00s | Winter invasion | The controls seem very unresponsive at times. |
| Dec 9 22:37:00 | 4m 00s | Phantom Tower: Classics | I got stuck on so many things. Also pressing more than one arrow key at a time would stop the character, when generally it should make the character move in the direction of the SECOND press (because sometimes I would go to change direction and I wouldn't release the first button quick enough) |
| Dec 9 22:40:00 | 3m 00s | A Dog's Tale | I'm not sure why I keep dying. There's no feedback for why I'm dying, I just suddenly keel over. |
| Dec 9 22:50:00 | 10m 00s | Snowman Invasion | Pretty basic. There should either be "waves" of snowmen, or a time counter, that way the player has some sense of progression. |
| Dec 9 23:20:00 | 30m 00s | Nap Quest | The game was too tall and every time I pressed the up or down arrow to move the browser would scroll. Also I never had to jump, so I'm not sure why that was a thing. |
| Dec 28 14:44:00 | 447h 24m | birdsong | Hard as balls (I couldn't finish it) but nails aesthetic and gameplay. |
| Dec 29 16:23:00 | 25h 39m | The Second Thought or Please, Don't Touch Anything | That was fantastic! <br/>The hammer ending really surprised me. |