Foon → Ludum Dare Explorer → LD31 → Feedback comment stats → Kyatric

Kyatric

Feedback comments for LD31

← LD30   LD32 →

Kyatric's games and stats for all events →

TimestampSince previousGameKyatric's comment
Dec 9 14:45:00 Snowbert Cute and simple yet efficient. <br/>Good job making a game in the compo.
Dec 9 15:02:00 17m 00s Dispense With Chaos Good idea, pretty innovative. <br/>It seems to me though there is a balance issue. I would have preferred to be able to decide when to drop presents, and have a "manual" release for it. Or maybe not have to match 4 presents, most of the time, 3 were enough. <br/>Also a 10 minutes timer is pretty long. <br/> <br/>It is a nice idea to mix the "tetris" preview with a match 3 mechanic, but as I mentioned, it required too much juggling on my part for me to be really efficient at it. <br/> <br/>But otherwise, good ambiance, very nice music, and interesting fact that more and more type of presents are dropped. <br/> <br/>No jank on FF solid browser, as usual. <br/> <br/>Good job on making a game during the compo.
Dec 22 04:48:00 301h 46m All Is Lost Interesting idea, even though it reminded me of some of the games provided a long time ago during Scirra's first contest "Rotary games". <br/>Graphics are nice, game's goal is easy enough to understand, but I must agree that it soon turns into a matter of spamming the auto-aiming missiles and hoping for the best. <br/> <br/>I accidentally found out about the zoom in/out once my game was over, and restarting ended up in some kind of loop that made it so that the game was considered lost right away and the end screen went on with still trees and characters to protect. (possibly the fact of starting the layout as zoomed out causes this issue) <br/> <br/>A better signalisation of the coming rocks could possibly be more fun, as well as some resources management (not just spamming missiles). <br/> <br/>The audio loop is really too short and ends up repetitive quite fast. <br/> <br/>Overall nicely made game with a concept that works. <br/>Congratulations on making a game in 48 hours !
Dec 22 04:59:00 11m 00s Snowman's Quest Cool graphics, sounds are OK but fit their role of warnings once the the player grasps the concept. <br/>At first I thought the carrots were not enough noticeable, and in the first moment of play, you are not sure what exactly to do in the game. <br/>The carrots disappear pretty quickly and are sometimes hidden by the trees. <br/> <br/>From the moment you start to pay attention to their spawning sound, it becomes easier to go and fetch them right away. <br/> <br/>Good job making a game in 48 hours.
Dec 22 05:06:00 7m 00s Reluctant Rudolf A bit sad there weren't sounds, this would have added nicely to the game. <br/>Good job on the animations even if the control/timing felt a bit stiff because of it. <br/> <br/>I laughed when I got to the second form. <br/>Hard game to beat, I haven't so far, probably won't, but I recon a nice realisation and a funny idea. <br/> <br/>Good job making this game in 9 hours !
Dec 22 05:17:00 11m 00s Guambo Good concept, nicely done. <br/>I had troubles on the level introducing the barrels, because I wasn't sure why I was dying at first since I was focused on the other end of the screen. <br/> <br/>Putting some explanation as to what happened on death would have probably helped catch on quicker. <br/> <br/>Sound would have added to the mood of the game. <br/> <br/>Good job making this game in 48 hours.
Dec 22 05:24:00 7m 00s Jumping n' Jumping Looked and sounded nice, but the controls with inertia did not felt very nice to me. <br/> <br/>Moreover, on my first try, the introduction of the new shooting block at 10 points ended in me dying pretty quickly in what felt an unfair manner all to land back at 0 points. <br/>That felt pretty frustrating added with the controls. <br/> <br/>Congratulations on making this game in 48 hours !
Dec 22 05:44:00 20m 00s The Greenening Very nice concept and production ! <br/>The music/sound was soothing and worked with the overall mechanic. <br/> <br/>I've also clicked (a lot !) my way to full green before finding out idol's upgrades. <br/>It wasn't clear to me at first that this head was "helpful". <br/>So the massive clicking made it quite tedious, but still I wanted to discover/know as promised in your description. <br/> <br/>And I ended up with the idol rising, the plants never fully dying from ants and rocks shower but not capable of growing the plants again as well on this last phase. <br/> <br/>That's a bit sad as I would have liked to find out what was next. <br/>Indeed, as you mention in the comments, a bit more feedback/balance could help on this. <br/> <br/>Also, for international keyboard, please don't only use WASD. Either allow for alternate arrow keys method, or simply go for ESDF which works on qwerty and azerty alike. <br/>Thanks in advance. <br/> <br/>Congratulations on making that game in 48 hours !
Dec 22 05:55:00 11m 00s Jelly Test Nicely made game. <br/> <br/>I'm still wondering if there are a lot more stages, but after two or three unfair deaths (spawning right on top of a saw for example) I don't really want to push on. <br/> <br/>I believe the game is missing a clear goal, something that makes it worth "surviving for" ^^ <br/> <br/>A good point of yours was to give a windows version to download for those who don't have the unity web player installed (and don't want to install it). <br/> <br/>Congratulations on making that game in 72 hours.
Dec 22 06:14:00 19m 00s Alpha Circuit Nice graphics and music, but other than that, I got bored pretty quickly. <br/>Stealth games aren't really my cup of tea for sure. <br/>I found it pretty irritating that once being spotted, I couldn't zap the enemies. <br/> <br/>Also, there was a big issue in the tutorial asking to press the "A" key which never worked, and instead I had to use the Space key. <br/>It was pretty confusing, even though the rest of the tutorial presented the rest of the mechanics/gameplay but in an unclear manner contrary to what was expected. <br/> <br/>Good polish and ambiance though. <br/>Good job on making this game in 72 hours.
Dec 22 06:38:00 24m 00s The Reaping Very nicely made, very nice scenario, very nice replay value. <br/> <br/>I had to check the walkthrough to get to the "proper" endings, even though I had gone past the wall but did not get to pull the priest from the altar ^^ <br/> <br/>Good feel/mood overall. <br/> <br/>Good job making this game in 48 hours !