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Feedback comments for LD31
Ithildin's games and stats for all events →
| Timestamp | Since previous | Game | Ithildin's comment |
|---|---|---|---|
| Dec 8 12:10:00 | Glow Drop | Great idea! It's simple, but it works perfectly. And I like the music track as well, it sticks in your mind (although it's short, so it potentially could become repetitive if you play for a long time). <br/> <br/>Nice work! | |
| Dec 8 12:22:00 | 12m 00s | Microscope | Brilliant take on the theme that also ranks pretty high in the artistic department. Congrats!! <br/> <br/>I managed to beat the game at the second attempt (on the first one I lost after unsuccessfully trying to find a lone, runaway microbe :S) |
| Dec 8 12:46:00 | 24m 00s | First of Many | I struggled a bit with stone until I read a comment here about exploring caches and ruins. <br/>Despite this, the game works perfectly well on the city building/resource sim side, and I love the Dwarf Fortress-like vibe that I get from the minimalist graphics. <br/> <br/>Nice job! |
| Dec 8 13:06:00 | 20m 00s | Memories of Seasons | Lovely, beautifully made. <br/>I enjoyed the way in which you reconstruct the story, which left me a bit melancholic at the end. <br/> <br/>Brilliant work! :) |
| Dec 8 13:27:00 | 21m 00s | TMO | Great idea! As Ken said, it has potential for a sim. <br/>Good work :D |
| Dec 8 13:57:00 | 30m 00s | Glitter Pixel Will Save The World | I love the game but constantly focusing on a single pixel can be a bit tiring for my eyes (I'm still recovering from the compo weekend, so that could be why) <br/> <br/>Other than that detail the game is great: music and sound effects are really cute, and the metroidvania-like mechanics work perfectly. Congrats! :D |
| Dec 8 14:13:00 | 16m 00s | Squareon | Love it! The concept is absurdly easy to grasp, and yet the game turns out to be harder, and way more addictive, than it seems at first sight. <br/> <br/>Good work on the neon visuals, too. An awesome job overall, congratulations! |
| Dec 8 14:32:00 | 19m 00s | The Last Panda | Visuals are amazing, and the take on the theme is very clever. Well done! <br/> <br/>I have to agree with Tuism, though, in that the only option you've got is to stay right next to the chest and wait for the waves of ghosts to arrive and then wipe them out. That's a pity, as you lose the fun that could result from the changing platforms, which is a cool addition. <br/> <br/>I think the effort you clearly put into the game deserves a bit more of work to polish the mechanics/pacing and make it truly awesome. |
| Dec 8 14:52:00 | 20m 00s | Block Dungeon | Great idea, and wonderful visuals. Awesome job!! :) |
| Dec 8 15:01:00 | 9m 00s | Life of a Geek | The setting and connection to the theme are brilliant, just like the graphics and sound effects (amazingly polished for a compo entry). It's just waiting for some objectives to complement the interaction with the environment to become a great game. <br/> <br/>Keep up the good work, this looks awesome! |
| Dec 8 15:21:00 | 20m 00s | ScreenShots | Excellent job! <br/> <br/>Fun, it fits the theme and feels really polished, you've nailed the three. Congratulations! |
| Dec 8 15:34:00 | 13m 00s | Proelium | Brilliant entry, it reminded me a bit of Super Crate Box in the graphics and overall feel, which is a (very) good thing. <br/> <br/>Also, flamethrowers <3<3 |
| Dec 8 16:14:00 | 40m 00s | Monsters | Awesome. The controls for each hand are so far on my keyboard that it takes a while before my eye-hand coordination gets used to them. After that the game becomes really addictive, a true memory of the classic G&W devices. <br/> <br/>Brilliant interpretation of the theme, congratulations! :) |
| Dec 8 16:32:00 | 18m 00s | Orion | Wow, this was brilliant immersion-wise. The moment when the countdown finishes felt truly epic. |
| Dec 8 22:36:00 | 6h 04m | Constellations | It took me a while before I realised what the difference was between both types of stars. Once I did, the game was a lot more fun. <br/>Very cute entry overall, congratulations! :) |
| Dec 8 22:57:00 | 21m 00s | Snamwons Revenge | Awesome, and really fun, interpretation of the theme. Brilliant job! :) |
| Dec 8 23:28:00 | 31m 00s | Path of Thorns | Great take on the theme, polished gameplay and beautiful art. Nice job! |
| Dec 9 08:23:00 | 8h 55m | Teeny Tiny Little Ball | This was a very clever (and funny) use of the theme! The mechanics were simple, but used in a really interesting way. Great job! :) |
| Dec 9 19:00:00 | 10h 37m | One Killer - One Window | Great concept, but I admit that I lost two or three people before catching the murderer -_-U |
| Dec 9 19:09:00 | 9m 00s | The Adventures of Darsh in Offscreenland | Hilarious writing, this is one of the funniest entries I've played so far. Congratulations!! |
| Dec 9 19:40:00 | 31m 00s | Platform 31 | La ambientación y el nivel de pulido son 5/5, ¡felicidades!. A ver si mañana puedo probarlo en el curro con más gente, porque para un solo jugador no es que ofrezca demasiado reto ;P <br/> <br/>¡Buen trabajo! |
| Dec 9 19:48:00 | 8m 00s | Press Enter | Brilliant take on the theme, one of the best I've found so far. |
| Dec 9 20:11:00 | 23m 00s | Souls | Top-notch graphics and nice music (for increased mood score, it would have worked wonders to make the music change as well following the different eras: chiptunes, etc). Gameplay was simple yet effective, although it felt a bit repetitive after a while. <br/> <br/>Congrats! :D |
| Dec 11 21:40:00 | 49h 29m | Bluman | Great entry! Your game has a really cool retro vibe in gameplay, graphics and platforming, nice job!! |
| Dec 11 21:59:00 | 19m 00s | For the Homeland! | Great concept and amazing graphics and sound (Maus meets "Papers, Please", maybe?). Brilliant job! :D <br/> <br/>As for gameplay, it sure seems promising. Do you have plans to expand it? |
| Dec 11 22:36:00 | 37m 00s | Eggogatchi | Cute and interesting take on the theme. I like how, as in Candy Box, suddenly the game "opens" in an unexpected way. It could be worth to develop it further. Nice job! |
| Dec 11 22:49:00 | 13m 00s | Psychologist Simultor 2015 | The concept was awesome :D <br/>The experience, though, felt a bit bland after a while. Perhaps providing with a third thing to juggle at the same time as keeping track of the reassuring and playing could have added a bit more of depth. <br/> <br/>Still, nice job! |
| Dec 12 22:11:00 | 23h 22m | Slimey's Quest | Wow...Indeed, the idea is similar to mine, but yours is better implemented and feels a lot more polished, too. I loved the pacing and the way items are introduced. Awesome job! |
| Dec 12 22:32:00 | 21m 00s | 1 Screen | I wasn't able to run the game inside the Gamejolt frame (a wild white screen appeared instead), but it worked fine entering the *.swf URL directly :) <br/> <br/>Music is awesome, and so is the idea, quite fitting to the theme. As it's generally the case with physics dependent gameplay, though, it felt a bit chaotic, even though it that can be part of the fun sometimes. |
| Dec 12 22:49:00 | 17m 00s | a TV Show or a One Screen Game | Brilliant take on the theme. <br/> <br/>As for aesthetics, I think they're perfectly fine the way they are: even though some of us may fail to fully grasp or appreciate them, the exposure always has the ability to pike our interest enough to start looking to learn more. To me that's more valuable than trying to cater to everyone. <br/> <br/>Nice job :D |
| Dec 16 22:38:00 | 95h 49m | The Rose Processor | Brilliant idea. The game gets a bit challenging after a while as you change between levels while trying not to lose any red triangles, but that's part of the charm. Congrats! |
| Dec 17 00:19:00 | 1h 41m | Ricochet Heroes | Brilliant idea, although a bit hard to link to the theme. The visuals and music are perfect, too, a wonderful tribute to FF games. <br/> <br/>I could see this concept made into a bigger game. Great work! |
| Dec 17 00:21:00 | 2m 00s | Runny Square | You can't get simpler and at the same time more addictive than this. Great! :D |