Foon → Ludum Dare Explorer → LD31 → Feedback comment stats → Gwilym
Feedback comments for LD31
Gwilym's games and stats for all events →
| Timestamp | Since previous | Game | Gwilym's comment |
|---|---|---|---|
| Dec 8 09:32:00 | One_Screen_Shooter | Sound effects would really improve this entry. Just grab a microphone and hit random stuff in front of it. You'd be amazed at how much it improves the game :D <br/> <br/>Great, although the later levels became quite boring as I was just circling the enemies and shooting off the outside ones. It started lagging quite badly on level 8 (is that level even possible?) | |
| Dec 8 09:39:00 | 7m 00s | FatCat | Nice, although the sound effects are really annoying. Try making your own (rather then generating them) by hitting things in front of a microphone. It takes about 10 minutes and you get some amazing sounds from it :) <br/> <br/>The graphics are amazing and its fun when you have a MASSIVE cat slowly making its way around the board. <br/> <br/>Great entry |
| Dec 8 09:49:00 | 10m 00s | Guiding Light | @csaunders: Take a look here: https://www.love2d.org/wiki/Game_Distribution <br/> <br/>I guess that would count as a port :) |
| Dec 8 09:57:00 | 8m 00s | Fluidity | Great mood and polish. The sound effects and the graphics come together really well. Especially the lighting effect, and the screen shakes. Really enjoyed playing this :D |
| Dec 8 10:08:00 | 11m 00s | Asteroid Miner | Nice sound effects, they really worked with the game. Although I found that I could spin stationary at the centre of the board and repeatedly shoot at which point I destroyed all the asteroids and collected all the power ups. It didn't say I won at that point though :( <br/> <br/>You could improve the mood by potentially putting stars in the background :D |
| Dec 8 10:20:00 | 12m 00s | Complemental Doors | The mood is amazing, with the music building up makes this incredible. Really loved this game :D |
| Dec 8 10:47:00 | 27m 00s | Ember | That last item is hard to find :P. |
| Dec 8 10:56:00 | 9m 00s | Gratification Crisis | Great use of the theme :P |
| Dec 8 11:11:00 | 15m 00s | Level Designer | Sound effects are annoying but otherwise great. I though the "it floats if its the last one" thing was a bug, but I guess it wasn't :P |
| Dec 8 11:32:00 | 21m 00s | Panoptes | Really great interpretation of the theme. Enjoyed playing this a lot :D |
| Dec 8 15:00:00 | 3h 28m | Colour Blaster | Tried to run it (on ubuntu 14.04) and when I press play I get the following error: <br/> <br/>Exception in thread "run" java.lang.NoSuchMethodError: java.lang.Math.floorDiv(II)I <br/> at ld.colourblaster.states.game.Game.render(Game.java:93) <br/> at stateBased.StateBasedGame.render(StateBasedGame.java:65) <br/> at gui.Display.render(Display.java:143) <br/> at games.BasicGame.render(BasicGame.java:146) <br/> at games.BasicGame.run(BasicGame.java:118) <br/> at java.lang.Thread.run(Thread.java:745) <br/> <br/>:( |
| Dec 9 00:11:00 | 9h 11m | Pixel Pixie | This really tested my rgb knowledge. Under pressure working out which combo was yellow was quite a challenge. Really interesting idea :D |
| Dec 9 00:37:00 | 26m 00s | Fibonacci Grid | Nice addictive game, but the music was quite repetitive. Also, the ability to restart mid game when you know you won't be able to win would've been nice. |
| Dec 9 01:13:00 | 36m 00s | Swotch | This game is the very definition of polish. An inspiration to all :D |
| Dec 11 13:27:00 | 60h 14m | Labyrinthian | I really jumped when I saw those enemies run at me. I do agree with some of the other commenters that some of them took too many bullets to kill, but I really enjoyed playing it :D. |
| Dec 12 10:39:00 | 21h 12m | One-Floor Dungeon | Really nice interpretation of the theme. And awesome that the map is randomly generated. Those last levels get brutal though :P. Managed it in the end :D <br/> <br/>The issue I have is that a few times I entered a room and was immediately hit by an enemy taking away all my hearts in one go :(. Most games get around this by adding temporary invincibility, maybe that would work better then having the player pushed back? Or maybe have both? |
| Dec 12 11:15:00 | 36m 00s | Talking Heads | Really nice puzzle :). The graphics all work very well with each other. |
| Dec 12 11:32:00 | 17m 00s | ☃ | The grumbling snowman was great. Loved the take on the theme and showing the deaths of the other players really added to the game ;D |
| Dec 12 14:31:00 | 2h 59m | Petite Juliet | Really liked the use of the fractals, but those demons seemed invincible... Got to wave 3 |
| Dec 14 13:21:00 | 46h 50m | Avoid Rage | Yay, got 125. Everything is so polished, really nice game :D |