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Feedback comments for LD31
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| Timestamp | Since previous | Game | Geti's comment |
|---|---|---|---|
| Dec 9 06:42:00 | 2.5Dino Arena | Pretty solid, though shooting seemed to break at the bottom of the map. Fun idea anyway :) | |
| Dec 9 07:00:00 | 18m 00s | Zombie City | Really enjoyable stuff, guys - the balance issues are real and there are some typos in there ("stabby" should have 2 "B"s ;) ) but its a fun concept - could definitely be done as an actual board game as well, with some rules for generating the city out of tiles! |
| Dec 9 07:23:00 | 23m 00s | Entomophobia | Excellent! Got a bit of lag after a while from the sheer amount of carnage but this was very fun, simple, to the point, and full of screenshake! Excellent! |
| Dec 9 07:30:00 | 7m 00s | Modern Dwarfare | Tower repair would have been appreciated, but a nice concept with the map slowly expanding and the number of enemies to control gradually increasing, better than standard tower defense wave size increases with the multiple paths :) |
| Dec 9 07:36:00 | 6m 00s | Circuit Board | Overall I kind of didn't understand the motivation behind it being a circuit board, but the explosion certainly was satisfying. Would have enjoyed more of a purpose, ot much else to it as it stands though, just a few minutes of mindless fun :) |
| Dec 9 07:46:00 | 10m 00s | Key Point | Collisions seem a bit screwed and pixels a bit stretched, potentially due to non-power of 2 textures loaded into graphics memory! Makes it not fit through a bunch of places smoothly, and turns badly when it flips (position is right but the sprite is too wide?) <br/> <br/>Fun idea over all, the music was nice sitting in the background and set the scene, more audio feedback for stuff happening would be nice but I know how LD goes, haha. <br/> <br/>The platforming was a bit obnoxious in place, cant rememeber if it was you gloating in IRC about how trolly it was going to be but I would have preferred less fiddly jumping with the collisions being fucked :) |
| Dec 9 07:55:00 | 9m 00s | The Sacred Glyphs | Couldn't get it to work :/ |
| Dec 9 08:07:00 | 12m 00s | $2000-$3fff | Delightful! took me a bit to find the joystick controls in VICE but it's quite interesting to play with. |
| Dec 9 08:13:00 | 6m 00s | Landscaped Confinement | For those of us in places with slow internet a split download would have been great :) <br/> <br/>Was nice, a bit short but an interesting contemplation. |
| Dec 9 08:23:00 | 10m 00s | You Gotta Feed the Wizards | I liked it - audio would have helped and it took me a while to "get it" but quite an interesting idea. With a bit more work on presentation and some sort of satirical narrative I think it'd do well! :P |
| Dec 9 08:29:00 | 6m 00s | Jimmy hates fun | Made me laugh, stupid as anything but that's the whole point :) I ruined 20 people's fun! |
| Dec 9 09:24:00 | 55m 00s | Train Time | Please make your package extract to its own folder, not dump files into the ether :) <br/> <br/>On the game: loved it! As others have said, with a bit more love this would be one hell of a game - multiple trains, more parts (bumpers!), programmable (ie timed or triggered) switches... <br/> <br/>One request in the shorter term, passenger exchange having a limited amount of time would be great :P I've watched it count up and down from 58 probably too many times now! <br/> <br/>There seem to be some issues with it counting up and then down and then up again, which makes that last point all the more annoying - still, very nice for the time! |
| Dec 9 09:37:00 | 13m 00s | Mini Screens | Groovy, would have loved there to be some actual picture in there. Assuming you got a semi-solid quadtree structure out of this, or have one lying around, haha. |
| Dec 9 09:42:00 | 5m 00s | Beat Jumper | YOU MADE IT TO THE END OF THE SONG <br/> <br/>Tricky, a bit of spamming jump here and there, haha, but it works. Nicely done :) <br/> <br/>Didn't fit the theme very well though imho |
| Dec 9 09:46:00 | 4m 00s | Grave Screen Of Death | Got a lot of lag after a while but looked nice, if a bit simple :) |
| Dec 9 09:50:00 | 4m 00s | Black Hole Surfer | Loved it! Really nice idea and simple controls, pretty presentation and simple to improve at, great work! |
| Dec 9 09:53:00 | 3m 00s | Operation Barrage | Nice, definitely better with touch controls though! |
| Dec 9 09:56:00 | 3m 00s | p0cm0n | Pretty huge download for those of us with slow blogoblags (internet) <br/> <br/>Unfortunately get this happening upon running it (don't worry, no rates) http://grab.by/CUxA |
| Dec 9 10:00:00 | 4m 00s | Deep space infection | Sorry to say i was a bit underwhelmed, haha - lots of fleshing out to do here, though the i liked that there were different enemies, there was a cheesy "safe point" you could just spam from. |
| Dec 9 10:10:00 | 10m 00s | Shooting Things in Space | Was pretty opaque about a lot of the stuff that was going on (I initially had no idea I already had a fighter in-game, was looking for a way to produce them), and seemed that the harvesters didn't work in the second game. <br/>Other than that, pretty nice, appealing visual look. |