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Geti

Feedback comments for LD30

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TimestampSince previousGameGeti's comment
Aug 24 06:58:00 Inverted | Endless Runner Kinda fun but yeah the "random kill" glitch makes it very frustrating to play. Also had a couple of "maybe technically possible" moments where there was a red spike both sides and a frames window to swap - early on in the game this is pretty annoying :^)
Aug 25 09:44:00 26h 46m Sender Liked the graphics but the controls were super frustrating, I couldn't do "what I wanted to" a lot of the time (jumping off blocks or shooting enemies being the major culprits). Interesting concept.
Aug 26 09:58:00 24h 14m Connected Enjoyed what there was to enjoy - a "you are winner!" screen would have gone a long way rather than just repeating though ;) cool system. I don't really get the "connected worlds" part, just connected, haha.
Aug 26 10:04:00 6m 00s Split//Maze Fun! I feel like there'd be more possibility space if you could get the balls "out of sync", currently it plays as a logical "or" of both collision spaces in both screens, but that said it looked great and played well. Loved the rolling ball effect.
Aug 26 10:20:00 16m 00s Any Moment Fun, nice to have a departure from everything. Of course, not a "game" but we don't really have a good vocabulary for interactive media like this. Would be interesting if you had some way of recording, receiving and collating everyone's input at each wait/think step, what you would here. <br/> <br/>Hope you can stave off depression, and that this (and the response to it) helps/ed!
Aug 26 10:31:00 11m 00s F29 Some of the more punishing and frustrating platforming I've come across this LD :^) could have had a smaller collision box and a better jump and been significantly more fun; the current "jump after you leave the platform and land before you land" and tiny windows made for a very annoying play time :P <br/> <br/>The light effect was pretty neat, the infinite attacking certainly helped stave off the horse things, haha.