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jellyislovely

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TimestampSince previousGamejellyislovely's comment
Dec 8 16:16:00 Frosty Ninja Soundtrack of the year
Dec 8 16:25:00 9m 00s Zroom I love how the floaty physics play into the whole trippy nature of the game. Highly frustrating and difficult! Well done :D
Dec 8 16:37:00 12m 00s Screen Mover Incredible concept and tremendously well executed. Such a good fit to the theme. Having objects only move when visible made for some great puzzles.
Dec 8 16:51:00 14m 00s noname Excellent gameplay and graphics. Really liked the way you transition around the rooms. Only thing is I'm not sure if I won or not. I killed the dude behind the screen and got blood on my screen but I wasn't sure if it was over. There was also one more dude walking around (the yellow room one top right)
Dec 8 17:08:00 17m 00s Interezza Took a little while to work it out, but there is a nice deep strategy there. Avoiding the opponents big guns while trying to gain territory. One suggestion I would have is to add a 'concede' button so you can skip to the next game when it's quite clearly going to be a loss. Excellent game!
Dec 8 17:22:00 14m 00s Neonian Good fun :) <br/> <br/>Only thing I found was that the by best tactic is to sit on the 1st platform and just shoot side to side. There didn't seem to be much need for movement. I'm not sure, but I think it would be better if you made your character move a bit faster, reduced the health of the bombs so they take fewer shots to kill and adjust the level slightly to force the player to move around more.
Dec 8 17:32:00 10m 00s Soviet Snowman Versus the Capitalist Pigs Unfortunately I can't get past the security issue on OSX. I tried lowering my security level but it only goes down to high, there's no medium option on OSX :( I suggest trying the Ludum Dare IRC channel to see if anyone can help you package it into a jar file (I don't know anything about that, sorry).
Dec 8 17:42:00 10m 00s Litelane I really like the way you brought Tron's aesthetic into a pixel art style, really nice.
Dec 8 17:54:00 12m 00s Shroom Boom The controls seem a bit off. After the tutorial it seemed like WASD no longer did anything.
Dec 8 18:10:00 16m 00s Test subject #4218 Great demake of Portal, really hard as well (but I'm terrible at puzzle games).
Dec 8 18:16:00 6m 00s An RPG For Ants Really enjoyed that :D but very difficult with a trackpad!
Dec 8 18:18:00 2m 00s Snow Need To Rush I sucked badly at this game, but it's pretty fantastic. Not entirely sure I understood what was going on, but fun nonetheless :p
Dec 8 18:24:00 6m 00s Train Time Any chance of a Mac version? I tried running it on under Wine but with no luck. Is it even possible to port C# and XNA to OSX? No worries if not, it looks great in the screenshots and I'm impressed you managed to make a rail network game in this amount of time.
Dec 9 12:55:00 18h 31m Jetpack Bhutan Great fun and brilliantly difficult. Really liked the swarms of enemies that surprise you. A couple of indicators to health / jetpack status would be handy.
Dec 9 13:04:00 9m 00s Asteroids, shoot'em! It looks very good, but it is certainly difficult to tell what height you are at and what you are shooting towards. I like the perspective so I don't think that should change, but an indicator such as a laser sight would be useful.
Dec 9 13:16:00 12m 00s Starside Takeover Fantastic. This is a bang on shmup. Really excellent. Great art and gameplay.
Dec 9 23:56:00 10h 40m One Does Not Simply Walk Into More Doors You really nailed the animation and feel of the game. The music and gameplay all merge brilliantly. Good level of difficulty as well.
Dec 10 00:35:00 39m 00s Tiny Bear Adventure I love the art style so much, it is hugely nostalgic of my old amiga games. I enjoyed the gameplay as well, only slight issue is at times it seems either a bit random where the bear goes or perhaps not the right decision (i.e. going into battle when on low health or to a pond when at max health).