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Feedback comments for LD31
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| Timestamp | Since previous | Game | folmerkelly's comment |
|---|---|---|---|
| Dec 8 11:13:00 | SUPER MOW LAWNER | This is straight up hilarious. | |
| Dec 8 13:30:00 | 2h 17m | Panorama | Aw man this is lovely, found myself wandering wandering around forever |
| Dec 8 23:32:00 | 10h 02m | One Does Not Simply Walk Into More Doors | I was digging this, it's cute as a button and a clever concept. Props |
| Dec 8 23:39:00 | 7m 00s | Where They Once Were | Love the atmosphere and the graphics. I wanted to mention each of those though they stand out because they work well together. Kudos! |
| Dec 8 23:41:00 | 2m 00s | Duck, Jump, Die | haha I got super into this, nice work |
| Dec 8 23:44:00 | 3m 00s | Detective vs Killers | I'm into the idea of this, gets quite hard though. As a concept, it's something to consider expanding on |
| Dec 8 23:49:00 | 5m 00s | Pony Island | This was super fun. Took me longer than I'd care to admit to figure out what was going on. really awesome work! |
| Dec 8 23:54:00 | 5m 00s | Reluctant Rudolf | Second phase was a neat touch, feel like I should've expected it! |
| Dec 9 11:50:00 | 11h 56m | Dogs Peeing Everywhere | Hilarious :) With some polish on graphics and audio to match the humour of the concept this would be great. The rounds are way too long which makes it feel like a waste of time to do anything until near the end, so please do a post-compo version of this because I would play the hell out of a more frantic version of these dogs. <br/> <br/>Peeing. <br/> <br/> <br/> <br/>Everywhere. |
| Dec 9 11:55:00 | 5m 00s | Poots! | Cute! It's actually a take on local MP I haven't seen before, nice work! |
| Dec 9 11:59:00 | 4m 00s | DGPOS: Defend the Gun Platforms via One Screen | It's unpolished (no death animations when killing enemies, which takes away from the impact of it, and the UI is somewhat unclear because the turret icon is exactly the same as the actual turret) but I'm digging the idea of having a circular tower defines kind of game. Would love to see that explored further! |
| Dec 9 12:10:00 | 11m 00s | Smash the Game | P sweet! I'm impressed with the amount of things you managed to get into it, attacks items etc. One of the more fleshed out local MP entries I've seen (and there are a bunch of them this time around for some reason) |
| Dec 9 12:12:00 | 2m 00s | Necro Chasm | Digging on the graphics, combat is a lil' rough but once I played for a bit and got a feel for how it handles I quite enjoyed it. Good job! |
| Dec 9 12:17:00 | 5m 00s | Ferchault's Island | Nice one! Love the mood, graphics go a long way in this game. Would like to see the HUD elements rendered the same way for more immersion but that's a small thing and the only real critique I can think of. |
| Dec 9 12:20:00 | 3m 00s | Space Melee | I like that you can choose the amount of planets. That just stands out to me as a neat touch. Decent entry overall |
| Dec 9 12:21:00 | 1m 00s | Network Programming | ahaha also the art owns idgaf what anyone says |
| Dec 9 12:23:00 | 2m 00s | "Magic Room" Game, My first Ludum Dare experience :) | Clever :) Please do expand on this! |
| Dec 9 12:28:00 | 5m 00s | Match Cube | Neat concept. Took me a second to figure out how to actually play (I started out just thinking I could switch any block around ) but once I got it I was totally into it :) |
| Dec 9 12:34:00 | 6m 00s | Jelly Test | Dang that's the most polished entry I've come across so far! I kinda wish the destroyed jellies would just stick around forever, eventually turning the whole screen into a giant bath of jelly |
| Dec 9 12:38:00 | 4m 00s | Stuck In Space | I love this, atmosphere and art are super on point. Very good call making the world seem vast and using the HUD to fill in the details. |
| Dec 9 12:42:00 | 4m 00s | Whole Life On One Screen | Great interpretation of the theme, this is not my kind of game usually but I found myself wanting to keep going, so well done on keeping me hooked in :) |
| Dec 9 12:46:00 | 4m 00s | The Tower | I can appreciate a text game that tries to do something different. I actually DO think this one can be rated on graphics, the graphic design aspect makes a real difference in how this game is perceived. I dig it. |
| Dec 9 12:48:00 | 2m 00s | Oi! Menu!? | ahaha nice! So crazy, really satisfying to just mess around and figure things out |
| Dec 9 12:51:00 | 3m 00s | Platform 31 | Whoa, so polished! Screenshake! Change language?! Never seen that much attention to the small things in an LD game before! <br/> <br/>Game itself: Solid approach to local mp, decent balance between mechanics, power ups, environments. Good job! |
| Dec 9 13:06:00 | 15m 00s | Goblin Rush | Visuals and audio are top notch, gameplay indeed lacks variety / challenge |
| Dec 9 13:07:00 | 1m 00s | Houston, We've Got a Problem | Very cool, digging the art and how you tackled the theme! |
| Dec 9 13:11:00 | 4m 00s | Backstage | Well done on the graphics! P slick overall, like the setting, but it was tough keeping the combos and stuff in mind, things got hectic so fast! |
| Dec 9 13:13:00 | 2m 00s | Shooting Things in Space | I shot things in space. I felt good about shooting things in space. Feels / handles really well! |
| Dec 9 14:05:00 | 52m 00s | They Call Me Trap Savage | swag swag swag |
| Dec 9 14:12:00 | 7m 00s | 1 Screen Hero | Nicely done! Well rounded, polished, solid on graphics, nice way to deal w the theme. |
| Dec 9 14:18:00 | 6m 00s | ASDF ASDF | Good graphics, gameplay is tight but it's hard as heckkkk. some more visual feedback would go a long way, solid effort at any rate! :) |
| Dec 9 14:22:00 | 4m 00s | Don't Fall | Well done, felt super polished and I dig the use of the theme |
| Dec 9 14:24:00 | 2m 00s | Lich Lordz | Great on graphics, I'm awful at WASD + ARROWS most of the time but I did p ok here. Good stuff :) |
| Dec 9 14:26:00 | 2m 00s | Lone Wolf | I actually like the visuals a lot, it just works really well in context. AI felt quite smart, colour me impressed. |
| Dec 9 14:27:00 | 1m 00s | Gingerman And The Christmas Tree | Nice one, easy to pick up and get into even though the controls aren't conventional. |
| Dec 9 14:29:00 | 2m 00s | Eschaton | Love this. Aesthetics and the story hit the right notes for me to the point where I was happy to overlook any frustrations with the interface. Great work! |
| Dec 10 10:14:00 | 19h 45m | O-Inari Origami | This is beautiful. Most striking game I've come across. By far. <3 |
| Dec 14 12:30:00 | 98h 16m | Mascarpone | Yay Tower Defense! I once ran a campaign (a couple of LD's ago) to try and get as many people as possible to make a TD game no matter what the theme was going to be, so I'm always excited to see them :) <br/> <br/>I dig the title, the art is good - and a smart way to go for a time-limited jam!- and just the amount of content you managed to get in here is impressive, kudos to you! <br/> <br/>It's definitely hard but TD games are always going to be tricky to balance, especially in such a short amount of time. All in all: Great entry! |