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Feedback comments for LD31
dekkuran's games and stats for all events →
| Timestamp | Since previous | Game | dekkuran's comment |
|---|---|---|---|
| Dec 8 11:15:00 | Cell #327 | Really loved the aesthetic and weird otherworldly feeling. Especially the dream sequences. That eye thing is amazingly drawn. | |
| Dec 8 11:24:00 | 9m 00s | The Paper Dance | Fantastic. Loved the way your fellow dancers follow you around the stage and how all the 2d cut outs flow to nicely. The black swan killed me... pretty quikly ;_; |
| Dec 8 11:45:00 | 21m 00s | Remote Control | Original idea. Loved the channel switching and having to keep track of where you are. Great music too. So soothing and grumpy. :) |
| Dec 8 11:58:00 | 13m 00s | BREAK| |THROUGH | Nice! I love that as the blocks come down you can navigate the game as if it were a maze. That's a really novel take on breakout. The graphics are great as well. Are the green textural effects on the blocks procedurally generated? |
| Dec 8 12:11:00 | 13m 00s | Waiting in the Sky | Prof. Illjoy... will Americans ever stop... ;D Amusing, like it. Although I thought the puzzles were slightly too simplistic and never really went anywhere. The atmosphere was really cool and original. |
| Dec 8 12:12:00 | 1m 00s | Lost Worlds | I can't run the app. It has a big no entry sign over it ;( |
| Dec 8 13:19:00 | 1h 07m | Sheep enchanter | Liked the idea, and style with the paper cut outs and 3D environment is nice! I think it would be good if there was a way to communicate the mechanics without bundling it in a wall of text. I am a cool sheep... hopefully. :D |
| Dec 8 14:53:00 | 1h 34m | Color Collider | Liked it. Cool idea. But, as with every one else. It's really fucking hard. Also, I think it would be nice if the areana was a bit more dynamic and margin for error smaller. |
| Dec 8 14:57:00 | 4m 00s | Worms | Hahaha! Great, I loved the ending. And those worm animations are so creepy and cool. I think you probably could have improved your audio sampling a bit as it cuts out if you stop walking! But the overall aesthetic is really nice ;) |
| Dec 8 15:03:00 | 6m 00s | Snowman's Tropical Adventures | Cool. A lot of personality. Love the opening music as well. Though it's quite hard and the snowman is a bit slow. |
| Dec 8 22:59:00 | 7h 56m | Snamwons Revenge | Cool! Great use of the theme. I think you could probably have made it so you didn't have to re-collect the gems in levels already completed, but just respawned the enemies. |
| Dec 9 00:37:00 | 1h 38m | Ludumoids | Nice use of the theme. I liked selecting the mode by shooting. But the switching mechanic was slightly redundant I think as it was very easy to dodge. Good work! |
| Dec 9 00:43:00 | 6m 00s | Hallie | Really liked that opening track. Crazy nice. Gameplay is nice, but I think it could have made use of more dimensions. The crying star when you die is hilarious! ;D |
| Dec 9 15:03:00 | 14h 20m | Two Fold Swan | Loved that transition effect between the different screens and the sound to go with it. Wonderful. It also felt like a complete project which is rare for Ludum Dare games I think. Although the back tracking to the tree guy at the end is kind of a dick move! ;p Good job! |
| Dec 10 18:55:00 | 27h 52m | Voxey Adventure | I'm not sure I quite got. I could pick up the cube and move around and place it. But I didn't manage to figure out how to trigger anything else! ;p |
| Dec 11 10:34:00 | 15h 39m | PixelFighterZ | Cool. I think you probably could have explained the concept in game. Well done! |
| Dec 11 17:53:00 | 7h 19m | Eggogatchi | FUCK. |