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| Timestamp | Since previous | Game | danielilett's comment |
|---|---|---|---|
| Dec 8 03:59:00 | Star Grabber | I found this pretty fun. The puzzles were really well constructed, and the different mechanics made it more varied than I originally expected, plus the controls had no problems at all. The music was alright too, but the graphics were a little too basic for my liking. Overall, I did find it enjoyable and it fits the theme well. <br/> <br/>If you continue working on it, I'd definitely say change the graphics, but other than that, great job! | |
| Dec 8 04:05:00 | 6m 00s | Tegual's Escape | This was fairly fun, although the controls were quite off for me, because it was difficult to control the ship and aim at enemies at the same time. The sounds were alright, and the graphics were pretty good too (the bullets looked top notch, good job on those). I think possibly, this could be an awesome 'twin-stick' shooter, where you use the mouse to aim the weapons, and still WASD to move. Overall, it was okay, just hurt a little bit by the controls. But good job, it was at least playable! |
| Dec 8 04:13:00 | 8m 00s | Maze Escape | Wow, I was very surprised when the game expanded like that! This was very fun, and it handles the theme in a very creative way. The steady increase in the number of game mechanics was a neat addition too, the controls were absolutely spot-on, and I can't really think of anything really bad to say about it. I'd love for there to be a bit of music playing in the background, and the graphics are very basic, but apart from that, this is an amazing entry. |
| Dec 8 04:19:00 | 6m 00s | Visit | Um. Well, I don't really get it, but I guess it's got some mood to it, more than I've seen in most other games so far. It fits the theme, the pixel art graphics are fairly decent (but a little inconsistent, like the gravestone compared to the background), and there wasn't really enough to be fun, but I guess you said in the description that it's a 'non-game'. Good job though. |
| Dec 8 04:26:00 | 7m 00s | Alien Harvesting Simulator | I found this pretty fun, well done. As far as the tower defense genre goes, I didn't find it too innovative (I know it was made in only 48 hours, but it'd be cool to see something new). It fits the theme well, the graphics were pretty good (the animation on the enemies walking, while basic, was good too), and the music/sound effects were great (the satisfying gunshot sounds D:). Great work! |
| Dec 8 04:35:00 | 9m 00s | Crimewave Chicago - Underground | This was brilliant! The graphics on this are very well done (I know how hard it can be to achieve these kinds of effects with Unity, so well done!). It's much more fast-paced than I expected, as I have to quickly find the bad guy, aim for him AND shoot him, but that's why it's so fun. It does get a tad repetitive, but it's still really cool and fits the theme (as the main game is on one screen). I've scored the audio down, because I felt it doesn't really mesh well with the rest of the game (maybe something more tense and fast paced would've been better?), but other than that small detail, awesome work! |
| Dec 8 04:40:00 | 5m 00s | Breaker | This was pretty fun. I loved the music, better than most of what I've seen so far, and the gameplay is pretty tight. The animations on the player were really cool, but I did find the art a tiny bit basic, not bad by any means, just basic. It fits the theme well too. Overall, very fun, good job! |
| Dec 8 05:05:00 | 25m 00s | discrepancy | This is absolutely fantastic. I'm genuinely surprised you've managed to put this together in so little time, I won't be surprised if this wins any of the categories. It's very innovative, extremely addictive, and challenging, but not unfair. It's the perfect balance between giving the player a challenge, and not making them feel like an idiot. It's kind of the Portal philosophy to designing puzzles - make them difficult, but make sure the player feels they've accomplished something when they finally beat the challenge, and you nailed it. The music's top notch, and the whole graphical design works well. Brilliant work! |
| Dec 8 05:11:00 | 6m 00s | HEAVY METAL SPACE PIZZA DELIVERY | Very good. I liked the novel way of tackling the theme (on a screen, brilliant), and the gameplay was okay. I found it a little hard to maneuver the ship, but the controls weren't too bad. It was pretty fun (who doesn't like space pizza?), but like the pizza itself, the game got a little cold for me after a bit. Still, a very good entry. Good job! |
| Dec 8 16:29:00 | 11h 18m | The Fast and the Flatulent | What mate? I don't know what the hell is going on. But this is weirdly fantastic. Like, seriously not what I was expecting. It's hard to control but it's so hilarious that I don't even care that I suck at it. Great work :D |
| Dec 8 16:36:00 | 7m 00s | The room | The music made this feel pretty atmospheric, and the graphics are pretty cool too. I wasn't expecting this, but it was a pleasant surprise. I'd perhaps say add more things to do to make it slightly more challenging, but it's a very good entry nonetheless. Great work, I'd like to see more games in this style. |
| Dec 8 16:44:00 | 8m 00s | Gifts Galore! | This really put me in the Christmas mood, thanks for this! It actually gets a bit difficult around the 100 present mark, but that's a good thing. Before then, it's very calm. The graphics gel together well and are quite minimalist, but effective, and the audio works well together with the graphics. Everything fits, well done! |
| Dec 8 17:01:00 | 17m 00s | Lead the current | This is pretty fun, I like the gameplay concept, and the Whatts themselves look pretty cool. When I got quite far, it did lag to an unplayable level (because the wave was so huge and there were so many Whatts), but it's still cool, and up until then, it was extremely smooth. I wish there was some audio, but the lack of sounds or music didn't ruin the game for me. Nice work. |
| Dec 8 17:10:00 | 9m 00s | Triage | This is pretty nice, I found it pretty fun. At the start, I was pretty confused, but I got the hang of it eventually. Maybe a suggestion would be to put the tutorial bit in the game itself, rather than below the game, because it's obscured unless you scroll down. Other than that, it was great to play, and some of the severity levels are a bit funny (ebola symptoms = minor???). But good job! |
| Dec 8 17:28:00 | 18m 00s | Deep Breath | Necromancers > everything else. This is so fun, enthralling people and killing enemies feels so satisfying, and the gameplay is smooth and responsive. My only real gripe is that it kinda doesn't match the theme as well as it could have, but I'll let that slide because it wasn't a great theme. The music on this is absolutely top-notch, and the graphics are really sweet. Nice job, I'd like to see more games like this! |
| Dec 8 17:33:00 | 5m 00s | Return of the Floppy | This was alright, I found it quite floaty to control, and the viruses were moving across the screen a little too much in my opinion, so it made them annoyingly hard to dodge, but the concept is pretty neat, and the music wasn't bad either. I wasn't a great fan of the graphics, because they seemed really basic to me, but it fits the theme well. Good job. |
| Dec 8 17:42:00 | 9m 00s | Panic Course | This was a wonderful idea, but I found the execution a bit... off. Every time, I seemed to go up against a ship that was way overpowered, and my shots didn't seem to be hitting the enemy at all, no matter how many guns I had. That said, the decision to incorporate ship building and fighting into one was a great idea, and the voxel-based ships and attachments did look great. The FTL-inspired gameplay was nice too, but I'd like to see it a bit more balanced, and perhaps make it clearer to know what I'm supposed to be doing from the start. The camera wasn't too great either, but this is a good entry considering the time frame. Great work. |
| Dec 8 18:11:00 | 29m 00s | A MAZE inc | This is really cool. The graphical style and the audio work well together, although the music was a tad repetitive. Most of the time, when I died, the enemy robots would either explode immediately or warp outside the level into the top-left corner. The level transitions were really great though, and the controls were fairly responsive. Good job, this was enjoyable. |
| Dec 8 21:01:00 | 2h 50m | Treasure Dungeon | This isn't too bad, although I feel a lot more could have been done with it. For one, I notice it's a Unity game, but I'm forced to use the arrow keys to move - it's so easy to also map WASD to move. The gameplay isn't that bad, the controls are pretty responsive, but attacking enemies felt a little bit annoying - the sword didn't swing very far, so I always ended up swinging quite late to compensate, and frequently died that way. That said, the graphics were alright, if a little basic, and the audio was also pretty good. Overall, not that bad, good work. |
| Dec 8 21:13:00 | 12m 00s | Metal Killer Bee vs. The Gangstas | Nice work, this was really fun! It took some getting used to, but once I'd figured out how to avoid the shots properly, it was fun to play. I managed to scrape 39 kills, and played it for longer than I'd intended to try and push up my high score. Perhaps a cool feature would be to display your high scores when you die? I found the graphics a bit simple, but the player moved pretty nicely, and the particles when enemies died were cool. In my opinion, I thought the enemies moved a bit too erratically, because it made them hard to hit, and I frequently died while trying to hit enemies and they shot me just as I hit them, but this is a really cool entry on the whole. |
| Dec 8 21:22:00 | 9m 00s | Literate | I really like this one. It's quite distinctive and different from most of what I've looked at so far, and it's pretty addictive trying to get as many points as possible. The timer/score didn't confuse me personally, but I can totally see why it would confuse people - maybe switching to a more conventional system would be better, so that players don't need to spend ages figuring out their score, when they could be using that time better to make more words. The graphics are awesome, it has a nice retro 'educational game' feel to it, but isn't boring. Nice work. |
| Dec 8 21:34:00 | 12m 00s | Bomber | Something like this definitely has potential, but I felt some things about it were off. It took me a while to figure out that I had to click to place bombs, I feel like it should be mapped to a key on the keyboard too, like Space or Enter. On top of that, I couldn't figure out exactly when the bombs were exploding, maybe a particle effect or something visual to show they were exploding would work, rather than just disappearing. The sounds were very quiet too - I had to have my volume turned right up just to hear them, and even then, they sounded a bit weird. However, the character animation was very cute, it gave the blocky character some sense of personality almost with the way it walked. It has potential, with a bit of polish. (I'm of course rating the competition version, not the post-comp). I definitely saw the strong Bomberman influence from it though. A potentially cool entry, but a little off. Still, good work though. |
| Dec 8 21:41:00 | 7m 00s | Polyfill | This was pretty calming, thanks to the soft piano music. The notes seemed random, but turned out pretty calming, and kinda matched the slow pace of the game. This all gives it a calmed atmosphere, and made it enjoyable. It does feel like Tetris at my own pace, and the minimalist theme backed that. I noticed I could just get stuck then spam the down key and still get a win screen, so perhaps consider making a game over condition if you go too far into the black areas? Overall, a very strong entry. Great work. |
| Dec 8 21:44:00 | 3m 00s | Deep space infection | All that happened when I tried to play is a static image that says 'Press space to survive' at the bottom? Nothing happened when I pressed anything. |
| Dec 8 21:54:00 | 10m 00s | Cube Destroyer | Pretty nice. Occasionally when I fired, the bullets went behind me though, and I lost health this way a couple of times. There's a couple other complaints I have too - sometimes, the 'prepare for next wave' message appeared before I'd actually completed the current wave, and got in the way, plus the 'exit game' button doesn't exit the game. However, the controls were responsive and intuitive, and the basic concept was executed pretty well. |
| Dec 8 22:15:00 | 21m 00s | Bubblemellow | Really nice! The graphics were great (the character and its animations in particular) and the music was fairly good too, and worked with the theme of the game. It was pretty easy for a rage game, except level 6, which felt disproportionately difficult in terms of how perfect my jumps had to be (especially at the bottom). It's still a really cool entry, good job! |
| Dec 8 22:24:00 | 9m 00s | Omn Nom | This was alright. It was just a Pac-Man clone with nice music in the background, and slightly shinier graphics, but it was pretty fun. One thing to mention is that it doesn't have a game over screen when you run out of lives, so I was still running around for a bit, and was confused why I wasn't picking anything up. Still pretty neat though. |
| Dec 8 22:42:00 | 18m 00s | Boxes | This is pretty fun, I haven't seen much like it before. It's a little cruel when gravity points, say, left, and the target area is on the right, because it's very hard to get the squares into the area. That said, it's cool to play, and quite intuitive. Good work. |
| Dec 8 22:53:00 | 11m 00s | Node Alpha | This is really nice - the graphics are top-notch, and the levels feel polished. However, one of the controls is weird - middle mouse button to move the cubes? It would be better to map that to space, or enter. Overall, though, it's a very nice game. Good job. |
| Dec 8 23:12:00 | 19m 00s | Sanic Sokoban | Definitely needs more Sanic. But honestly, the double cube control mechanic could have been used for something better than this. Currently there's not much here, but it has potential. It doesn't even have much to do with Sanic apart from the music, which is disappointing. Gotta go faster next time :p |
| Dec 8 23:17:00 | 5m 00s | Robots Must Die | It looks very pretty, but for me it's unplayable, because it lags so much from the start to about 1 fps. |
| Dec 8 23:23:00 | 6m 00s | Paper Wars | I'm not sure what the aim is here. If you included a tutorial, then I feel this would be much better. As far as I can tell, it's not working properly though. Sure seems like a nice idea though, by the sounds of it, it's a little bit like Risk. Also, the entire game seems to be on the left-hand side of the screen, perhaps consider adding areas or make the current ones bigger? |
| Dec 8 23:33:00 | 10m 00s | Save the Gifts | First of all, since this is a Unity game, can I just say, it's really easy to bind WASD to movement in addition to the arrow keys, which would give the player much more choice of how to control movement. This game's really easy, as I can literally just stand still and press E every time a slug thing appears. I find the graphics pretty nice and they match the style of the game. But if you were to do this again, make it a bit more challenging, and please map both the arrow keys and WASD to movement, as I (along with a lot of other people) prefer using WASD. |
| Dec 9 21:43:00 | 22h 10m | Screen Protector | This is pretty well made. The mechanics work well, and the voice acting is cool :p. The difficulty definitely ramps up quite quickly, which isn't bad, I just wish I had a larger window to be able to dodge out of the way of the squares. Good work though, it plays really well. |
| Dec 9 21:51:00 | 8m 00s | Lone | It has a nice atmosphere to it, but I'm not entirely sure what I'm doing. There doesn't seem to be much 'game' in this game, because it's not clear what the mechanics are entirely, but it's very calming. The minimalist audio and graphics work well with the general tone of the game, so it's not a bad entry by any means. Good work achieving this look and feel. |
| Dec 9 22:24:00 | 33m 00s | Frostbite | This was a nice idea, but I feel you tried to cram loads of mechanics into the game, and some of them didn't gel correctly with the rest. The 3D bits with the flipping gravity was a nice idea, but it felt confusing when I moved onto another wall for me - it's a similar reason why there was originally a mobility gel planned for Portal 2 that would allow players to walk on whatever sequence they wanted, but it gave players motion sickness, so it was scrapped. The idea of having two asynchronous games was quite welcome though, it just needs some refinement. The textures for the walls in the 3D game were very sickly (ugh, staring at that blue :p), but like you said, it's your first 3D game, and most of the mechanics were very well executed considering that fact. In the 2D game, you could break the whole snowball shooting mechanic by shooting over the spikes. However, overall, I felt you did a lot in the given time, and I certainly can't downvote you for the sheer amount of work clearly put into this, just needs a lot of refinement if you ever take this idea further. It was also an inventive way to bypass the theme's limitations. Really great work :) |
| Dec 9 23:22:00 | 58m 00s | Snowflake | This is pretty difficult, but it's not too bad. However, a few times while playing it, a whole load of waves spawned on top of each other and killed me pretty much instantly. I did like the difficulty level though, it took me by surprise at first, and the music and gameplay do sync up well. Good job. |
| Dec 9 23:37:00 | 15m 00s | Mechanism | This was brilliant. I loved the sounds (they went very well with the screen shake), and the player moved well. It was very challenging, but that just made me play it more and more. The pace of the blocks moving is great too, and if you were to continue this again, I'd suggest adding a couple more variants of level, even if just a re-skin, because this one level is really awesome. Awesome job! |
| Dec 10 00:02:00 | 25m 00s | Ludum 31 THE ARENA | This game is pretty cool, I liked the mechanics, and it felt quite complete for a Ludum Dare game. I would like to see some music in the game, but I understand the extreme limitations on time. It would also be cool to be able to shoot repetitively, as some people have already said, and be able to aim with the mouse. Good job though. |
| Dec 10 00:16:00 | 14m 00s | Spiral Wings | Completely amazing. I can't believe this was made in 48 hours! The graphics and sound are beyond compare, and the tone of the entire game is amazing. I would say there's not much 'game' in this game though - it's rather short and there's not a whole lot to do. For those reasons, I rate this very highly in terms of graphics, audio and general presentation, but not quite so well in terms of gameplay mechanics. It does tell a charming story in a very short space of time, with the intro definitely setting the mood well. I didn't think it did much terribly innovative with the theme itself, although I do understand it was difficult to do so, given what the theme was. I'm still shocked by the level of presentation though. I won't be at all surprised if it wins anything, especially the audio, graphics or mood awards, or perhaps even overall. The parallax scrolling and the dragon animation were welcome small touches, although I encountered one small bug (it feels almost like I'm nit-picking by mentioning it, but it may help you out): when I reached about 7 points, the dragon's animation got stuck into its 'fast' animation where the wings are tucked in. Not sure why it happened, and nothing game-breaking, but I thought I'd mention it. Very good job. |
| Dec 10 00:29:00 | 13m 00s | Neon Z City | I feel the white dots move too slowly to be able to effectively dodge the red dots, but that adds a sense of tension to the game sorta. The graphical style is nice, and the mood was a little tense, but I felt like I didn't have as much effect on the white dots moving as I'd hoped. The concept as a whole is really cool though, I had fun playing it. Great job, a very strong entry! |
| Dec 29 15:20:00 | 470h 51m | The Screen Space | This is one of the best games I've played! It's a really neat way to approach the theme, the graphics are superb, and the audio is awesome. The sense of humor in this game is really cool too, and the whole thing just works. Great job! |
| Dec 29 15:31:00 | 11m 00s | Ludum Traders | I feel like a lot more could have been done, but there's definitely the beginnings of a trading game here. If you ever want to release another version of this in the future, then definitely have some random events here, and make it a little harder, because it seemed very easy to generate free money and never lose any. I'd also recommend having more than one screen resolution, and perhaps a full-screen mode, because part of the bottom was cut off on my screen. Good job with what's here so far, it just needs a little more work and it could grow into something pretty cool. |
| Dec 29 15:51:00 | 20m 00s | Screen War | Pretty nice entry, I liked the relatively fast pace and graphics. I would say that the music loop could have been made better, because you can definitely hear when it restarts, and the enemy starts with a few too many units, but it's still a nice game. Adding two-player would be fantastic, and maybe having a better AI and more varieties of turret would be cool. Great job. |
| Dec 29 16:04:00 | 13m 00s | Space Cargo | This is an extremely strong entry. While I feel the controls are a tad awkward sometimes, they also make the game sorta difficult, so I think these controls are perfect, as they reflect how difficult it would be for an actual cargo ship in space. The graphics and audio are superb, I'm not sure how you could get this level of both into a Ludum Dare game! There's a surprisingly large amount of polish too, such as the buttons in the menu moving into place rather than being static - it's small, but it really makes the game feel complete. It's really fun, I liked it. Great job! |