Foon → Ludum Dare Explorer → LD32 → Feedback comment stats → danielilett
Feedback comments for LD32
danielilett's games and stats for all events →
| Timestamp | Since previous | Game | danielilett's comment |
|---|---|---|---|
| Apr 24 18:15:00 | April Bloom | A really relaxing game! I like the simple art style, the birds especially look really crisp flying across the screen. The colour changes were also nice. I'd say the music is pretty effective because it matches the simplicity of the graphics and gameplay, but it gets a bit repetitive rather quickly. There was a time bug at the end (01:102:40), but nothing major! <br/> <br/>A really good entry, very calming! | |
| Apr 24 18:29:00 | 14m 00s | The Exgerminator | I liked it, it was a fun game! I'd say it is a bit of a strain when you have to click so much, especially as it gets very hectic very quickly, perhaps a rapid fire mode would have been better? I thought the enemy sprites were really cute, especially the king germ, but the difference in art style between the main menu, the player/enemies and the score counter were a little weird (but all individually high-quality). The music is a good fit, but surprisingly repetitive. A cool idea, very good take on the theme, but it could do with a little more expansion (more enemy types etc). Good work! |
| Apr 24 18:49:00 | 20m 00s | Purging Cuddle Kingdoms | Wow, this is very impressive! It's very fun and has a really good take on the theme, and the art is all absolutely sublime (those trees man!). The music is very well done, my only gripe being that the part where it loops is a bit sudden - at that point I'm just splitting hairs really, because the music is of such high quality! It felt very satisfying firing 20 guns at once, but I only reached the point where I had that many in later waves (maybe wave 5?), so I'd suggest possibly speeding up the difficulty increase. This is such a strong entry, well done! |
| Apr 29 23:36:00 | 124h 47m | MEGATON | This was a great entry - the graphics were spot on, and the game's atmosphere was very tense. The sounds, though basic, did fit the game well, and I think this would be great if it were fleshed out into a bigger game with a more refined storyline. |
| Apr 29 23:44:00 | 8m 00s | The Death of Mister Johnson | It wasn't really a game as such, more of a message you were trying to convey, but it worked pretty well. I think it's an interesting concept, but it would've been nice to be able to interact with more of the objects on the screen - I tried clicking on everything, but only clicking on the man did anything. That said, it conveyed its message very well. |
| Apr 29 23:54:00 | 10m 00s | Death by Chocolate - Unconventional Cure | I liked the idea, but I think a lot more could have been done with the execution. I didn't figure out how to drag items until I had about 80 seconds left, because the drag mechanic wasn't very clear or intuitive, so I wasn't sure what to do initially. It's a nice idea, and I think it'd be a good game if the mechanics were worked on just a little bit more. |
| May 2 01:28:00 | 49h 34m | Unconventionality | The artwork and soundtrack for this are beautiful, very well done for a Ludum Dare game. I'd say the combat is a little basic, and not really unconventional as such, plus it'd be nice for the enemies to do some kind of animation when they attack, but given the timeframe, it's still pretty decent. Really good job overall! |
| May 2 01:37:00 | 9m 00s | Mortal bard | It's quite a simple game, and there are a couple bugs (the player and enemy could spawn in walls for example), but the art and music was pretty cool, and the 'weapon' was pretty funny :) <br/> <br/>I'd say a cooldown bar or something would be helpful, because it's hard for the player to tell when the next song is ready. Other than those (easily fixable) bugs, it's a pretty cool game. |
| May 2 01:47:00 | 10m 00s | Temple of Light | I think it's a cool concept, but it needs a bit of refining. I like the lighting mechanic, but I feel like it'd work a lot better if the green enemies were a bit smarter - they seemed to love walking into walls a lot! At first, I didn't realise that throwing fire before the cooldown had reached zero would kill me - perhaps instead of killing the player, just don't let them throw fire during cooldown? As others have said, the cooldown's a bit long. I think if the enemies were dangerous, then the game would feel much more tense - not being able to see all enemies at once - and would boost the Mood score by a lot. That said, the artwork was very nice for the pedestals, fire and the text. Good job. |
| May 2 01:57:00 | 10m 00s | Weapon Regulator | This is a really nice game! I liked the approach to the theme, and the simple gameplay was easy to follow, yet addictive. The art was pretty decent, and went well with the simplicity of the game as a whole. I think the player and 'soldiers' are very cute! The sound effects also work really well with the game's general aesthetics. My only complaints are that sometimes while picking up a correct weapon, you also pick up an incorrect one, because the enemies are on top of each other. Also, sometimes it's a little difficult to move AND pick up weapons at the same time - perhaps mapping the mouse button to 'pickup' will help with that? Oh, and you should make the music loop too! Really good job, I liked it :) |
| May 2 02:09:00 | 12m 00s | Renfield Hearts Dracula | It was a pretty funny game with great art and pretty good music. I liked the tower defense idea, although I got a little confused initially how the animals interact, but I got the hang of it eventually. The animations were really swish too! Great job. |