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danielilett

Feedback comments for LD35

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TimestampSince previousGamedanielilett's comment
May 8 11:46:00 Rollrider I thought it was quite fun. I think the music gets a bit repetitive if you keep dying over and over again (which I did :p ), but it's pretty good music and the sound effects are simple, but nice.
May 8 11:53:00 7m 00s Rambling Pillars I like the idea, and it fits the theme pretty well. It's a little difficult to control, but that keeps it from being too easy. Now the music is stuck in my head too...
May 8 12:38:00 45m 00s Tree Line I liked the idea, but I agree with a lot of people here that the movement wasn't as smooth as it could be. However, good job on making a game with Java! <br/>Also, I tried putting my crates on the truck, but I couldn't seem to (every time I used the action key, it just sawed the truck instead). At one point, I also got stuck inside the truck, so I presume that's a bug that needs fixing. I liked the robot's animations and sprites though. Good luck with a post-competition version if you make one!
May 8 13:03:00 25m 00s We Don't Know How to Approach You What did I just play :p <br/>I liked the idea - it's certainly different! I seemed to just get eradicated with a hailstorm of cheese with most combinations. Maybe one day I will find love. <br/> <br/>Also, as someone else has said, the downloads page could do with a different colour scheme, but that's not part of the game so it's fine. I'd like to see how you could expand on this. Good job, especially if you haven't been programming for long!
May 8 14:57:00 1h 54m Shift the shape I like the concept. It could certainly use more work - I found myself just using circle most of the time, although square has its uses, but triangle seems the most underused. Triangle did seem to make me bob in the water when pointing down though, which was a nice touch. It's a simple but effective use of the theme though. Good job.
May 8 16:00:00 1h 03m Public Opinion I really like the idea! It's a clever interpretation of the theme and it's fun to play. I think you should try to add an AI to the single-player mode, which would make it a lot more fun to play, and perhaps have obstacles or different shaped stages that make it harder to get to all the tiny squares.
May 9 19:07:00 27h 07m Generations I thought this was a really good submission! The hand-drawn art style works much better than I'd expect, and the general idea of growing a tree is really nice too. I think the music was repetitive, but good in its own right. With a bit of work, I think this could be really cool. Nice work!
May 9 19:25:00 18m 00s Walker The sneaking mechanics could do with some refinement, as the monsters always found me (I didn't finish the game because of that), and the controls were a tiny bit awkward. However,the low-poly graphical style was very pretty and the sounds and music were really well-made. Good use of the theme too, as different areas required different shapeshift forms. It also has a great mood, better than all of the games I've played so far. I really like it - I hope you continue to develop it and flesh out some of the mechanics!
May 9 19:35:00 10m 00s Max Wheigt: A really heavy story I loved the intro! A very serious story to set the tone :p <br/>I liked the graphics too - the style fits the game really well. However, there were a few bugs - as you know - which is unfortunate, but understandable given the time constraint. Good work nonetheless, I wish more Ludum Dare games had an intro as good as this one!
May 9 19:42:00 7m 00s Shape Thief I really like the graphics and animations especially! The controls need a bit more work - they're almost there, but sometimes movement is a bit unnatural - but apart from that, it's a really solid entry. The sound effects get a tiny bit repetitive, but the shapeshift mechanic fits the theme extremely well. Nice job.
May 9 21:13:00 1h 31m The Last Werewolf The "aaahhh help me!" sound effect was pretty funny (I'm not sure if it was meant to be, but I mean that as a compliment). I think it might help if the civilians said different stuff, not just the same phrase over and over (same goes for the police too). The music track in the background was good and I liked the graphics - the dark tone set the mood well. It was also pretty fun running after people and mauling them! Good job.
May 9 21:49:00 36m 00s Formation Charge! I like the idea, but it's a shame there's no win or lose condition. That'd really help this game shine. The graphics are really cool though, as are the animations and the movements of both armies as they clash. A post-jam version would be great, if you have any plans for one!
May 9 21:56:00 7m 00s Chromeshift I really like the gameplay - it's simple, but it's just stripped to the bare essentials. It's a really well-executed, distilled gaming experience. Same with the graphics - simple, but nothing is wasted - none of the in-game elements or UI is irrelevant. In that sense, if you removed anything, it wouldn't be the same game. Great job! I would say to make the box spin a little faster so that you don't *only just* make it if a colour spawns that's on the opposite side on the cube, but apart from that, there are no problems (although even that one is just me nitpicking).
May 9 22:14:00 18m 00s Super Solid Shifter As a Metal Gear Solid fan, I really liked it! It definitely needs some work, but the animations and graphical style could definitely work in a more fleshed-out game. I didn't find the shapeshifting all that useful - the RC car just alerted enemies straight away, for example - but I like the idea of using shapeshifting for stealth games. I'd love to see a post-comp version!
May 9 23:14:00 1h 00m Badassnake ELEPHAAANT! I love the humour in this game! I liked the really simple art assets - they were consistent at least. The gameplay was fun, although there were a couple of times where nothing seemed to spawn after a while (or do I mean after a whale? :p ) <br/>It's very well made - especially for your first Ludum Dare - great job on the music too! A great entry.