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csanyk

Feedback comments for LD31

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TimestampSince previousGamecsanyk's comment
Dec 12 03:11:00 One I kept waiting for it to speed up or get more difficult, but it never really did. The only times I died was when there was an unfair spawn. The audio was pretty cool. I didn't check but I assume the words that appear between levels are just random or semi-random and don't really mean anything, but just provide a simulated sense of story.
Dec 12 03:20:00 9m 00s EGOS Very well executed all around, good polish. The play is rather basic, but it's fun for a few minutes.
Dec 12 03:24:00 4m 00s Microscope Really good! I thought it was impossible to win at first, but kept at it and got a 1:36 clear score. It seemed like getting the last 1-2 was the hardest part -- great challenge curve.
Dec 12 03:31:00 7m 00s FergusonTV Wow, amazing. Pretty much blows my #Ferguson riots game away. Superb entry. <br/> <br/>#BlackLivesMatter.
Dec 12 03:36:00 5m 00s Orbit Jumper I'm getting a page unavailable error at the web url.
Dec 12 03:44:00 8m 00s Emojifish I had a hard time figuring out when I had landed a fish, and never did figure out when it was OK to come home or what to do about the weather. Some more polish to help me understand what's going on and you could have a pretty good game.
Dec 12 03:57:00 13m 00s Strikeout Interesting take on the 2-stick arena game. I found that the gameplay was fun at first, got challenging quickly, but then I didn't know where to take it from there -- it seemed like your options are limited and it needs something to bring out more depth.
Dec 12 04:04:00 7m 00s Siddhachakra I couldn't really tell what was going on but it looks so cool! I would like to see a video of someone playing who knows what they're doing. But I gather you want players to discover for themselves. Really nice.
Dec 12 04:09:00 5m 00s Blocked I like it a lot. The quick countdown timer and sudden rules changes each new level keep you on your toes.
Dec 12 04:33:00 24m 00s Red Repair Pretty good sound effects. I don't really like this type of game, turn-based no-action stat sims are boring to me, but the sound effects are very well done, which bring this up a notch.
Dec 12 05:13:00 40m 00s Welcome To Shady Pines Truly addicting, held my interest through 36 levels.
Dec 13 04:06:00 22h 53m Dabug Pretty good! Feels like a well polished arena shooter should. I'd only prefer a dual-stick control scheme, WASD + mouse never plays as well on a laptop trackpad for me. The sound effects are particularly well done.
Dec 13 04:21:00 15m 00s S.I.N.E Interesting concept. I've not played something like this before.
Dec 13 04:29:00 8m 00s Bean Bag Toss Seemed a bit too one-dimensional to hold my interest for very long.
Dec 13 04:35:00 6m 00s Tight Angle lol, the first time I played this, I thought the recoil from shooting was the only way to move, and thought the game sucked. Then I discovered walking with WASD and felt dumb for not reading the instructions, but the game got better.
Dec 13 04:39:00 4m 00s The Screen Pass This is about as good as Flappy Bird, if it were a football-themed FPS. :)
Dec 13 05:57:00 1h 18m Ricochet Heroes Holy cow what a good game. <br/> <br/>It doesn't fit the theme, but excellent marks in all other categories.
Dec 13 22:40:00 16h 43m Fantastic Ludum Dare theme generator It's not all that random? I'm only seeing about 4-5 different themes. And most of them would't survive the slaughter :P
Dec 13 22:45:00 5m 00s Kinescop Waaaait, wtf just happened? Duuuude.
Dec 13 23:05:00 20m 00s birdsong Wild interpretation of the theme. A unique anti-scrolling mechanic, and very well done, makes simply getting around pretty challenging, in a fun way. The music is great. <br/> <br/>Only bad thing for me was, I couldn't tell when I was picking up a stick, or if I had any, how many I had. So, I couldn't get very far. But I really want to spend more time with it and figure out this game's secrets.
Dec 14 21:52:00 22h 47m Valhalla I couldn't figure out how to do anything. People complained that there was no beer.
Dec 14 23:20:00 1h 28m Rudolph Brilliant and perfect.
Dec 14 23:53:00 33m 00s Contact Cowboy Very interesting game. I couldn't adequately test it out solo, but it has a lot going for it. Graphics, sound, design, are all good. It's like a minified counterstrike, in a way.
Dec 15 00:06:00 13m 00s Sad Little War-Bot I got through the first three levels without even having to move, just spamming grenades and soaking up damage. The second cactus level was so hard it's basically a killscreen. Seems like it needs a considerable amount of balancing to be worth playing.
Dec 18 04:47:00 76h 41m ROCKROCKET Impressive entry, especially for a first game ever. Keep it up!
Dec 27 16:35:00 227h 48m Trench War WWI history is fascinating. I've always thought that games based on it would be terrible, due to the nature of trench warfare, but on the centennial I'm starting to be prooved wrong in that regard. <br/> <br/>I liked the approach you took here with the design for this game, but I don't think the music fits at all to the mood appropriate to a game about the Great War.
Dec 29 00:14:00 31h 39m Ball Room Pretty frustrating. I never realized how hard it is to jump in a platformer where you don't control the height or timing of your jump. The bounce mechanic is very difficult to get a hang of. Also for some reason the unity browser plugin crashes when I close the browser tab.
Dec 29 00:23:00 9m 00s Protector, The Turret Didn't really follow the theme, since not all of the game was visible on one screen. The controls were really difficult to use. The premise of the game was simple, but due to the controls being so difficult it was not fun to play. It would have been much better if you simply stopped rotating when you release the button, and if you could fire the elements directly the their selecting buttons. I liked the colorful blobs.
Dec 29 00:30:00 7m 00s Office Escape Needs more work. The controls are extremely unresponsive, with slow acceleration and deceleration. Bumping into the managers and coworkers seemed to have no negative consequences. Managers didn't seem to behave any differently when I was in their field of view... And there were no sound effects. Overall the game feels incomplete. <br/> <br/>It would have been nice if there was some sense to the ordering of the tasks, so that you could figure out a strategy to complete them more efficiently (ie without having to walk so far from one to the next).
Dec 29 00:38:00 8m 00s SCRAMBLE SLUG Reminds me a bit of the Konami arcade game Scramble... an influence?
Dec 29 00:56:00 18m 00s Squared The light up effects are a nice touch. It's tough to get through some of the obstacles, but it seems like the difficulty is somewhat random.
Dec 29 01:00:00 4m 00s DEATH POLICE 3000 Nice to see someone else had basically the same idea I did.
Dec 29 01:05:00 5m 00s Dock and Cover First two dockings were easy, then suddenly it was all dimensional motion and I coulnd't deal with it at all. Challenge curve is really in need of adjustment. Also, it doesn't seem like this fits the theme very well, since the entire game isn't visible on the screen at one time.
Dec 29 01:21:00 16m 00s Hamster Run Cute/funny, but too hard to dodge the pellets.
Dec 29 15:20:00 13h 59m Sweet Dreams Bear Cute. Not a lot of replay value, once you figure out the correct order in which to do things. It felt like there wasn't much skill involved, just guess and remember the outcome and try again for a better outcome the next time. It kindof felt like "Groundhog Day" getting it wrong several times in a row and having to try again.