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Baknik

Feedback comments for LD31

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TimestampSince previousGameBaknik's comment
Dec 8 17:22:00 SumoAttack Simply and very polished! I'm impressed with the CRT screen effect you created. Mind sharing how you did that? :P
Dec 8 17:28:00 6m 00s Tangled Maze Decent graphics and cool limited-sight concept. The changing maze makes this very challenging, maybe overly so. Movement controls are a bit clunky.
Dec 8 17:31:00 3m 00s Screenception This idea is very refreshing, although it took me a bit to get into it.
Dec 8 17:34:00 3m 00s Construction Climber Simple concept for a platformer. The controls were just a bit too sensitive for me.
Dec 8 18:01:00 27m 00s Test subject #4218 The animations (especially level transitions) are incredibly polished. I found myself getting stuck rather quickly since the game didn't give me too much direction as to how to solve the puzzles. Great job.
Dec 8 18:06:00 5m 00s Killa Biva' Not really on theme, but classically addictive style game.
Dec 8 18:12:00 6m 00s Super Cave In Nice sound and graphics. It wasn't really clear why I lost at some points.
Dec 8 18:21:00 9m 00s I am Sigma Cool looking level transitions. The side-to-side controls were hard to use with the "rolling" momentum.
Dec 8 18:24:00 3m 00s Snowman Sumo Mario Party! Thanks for the nostalgia trip.
Dec 8 18:34:00 10m 00s BORDERS Got too dark in some places to see what was going on.
Dec 8 18:42:00 8m 00s oYo Nice transitions and smooth mechanics.
Dec 10 00:01:00 29h 19m 2 Towers My strategy was to tank as much damage as I could to save my tower's health. That way I would always destroy the enemy towers before they could destroy mine. Cool game, but could use a bit more depth.
Dec 10 00:59:00 58m 00s One Screen Simple but well done. If you don't mind me asking, how did you manage the CRT effect?
Dec 13 01:38:00 72h 39m Grid-based base-defender Nice standard tower defense.Could use some description of the towers in-game though.