Foon → Ludum Dare Explorer → LD31 → Feedback comment stats → Baknik
Feedback comments for LD31
Baknik's games and stats for all events →
| Timestamp | Since previous | Game | Baknik's comment |
|---|---|---|---|
| Dec 8 17:22:00 | SumoAttack | Simply and very polished! I'm impressed with the CRT screen effect you created. Mind sharing how you did that? :P | |
| Dec 8 17:28:00 | 6m 00s | Tangled Maze | Decent graphics and cool limited-sight concept. The changing maze makes this very challenging, maybe overly so. Movement controls are a bit clunky. |
| Dec 8 17:31:00 | 3m 00s | Screenception | This idea is very refreshing, although it took me a bit to get into it. |
| Dec 8 17:34:00 | 3m 00s | Construction Climber | Simple concept for a platformer. The controls were just a bit too sensitive for me. |
| Dec 8 18:01:00 | 27m 00s | Test subject #4218 | The animations (especially level transitions) are incredibly polished. I found myself getting stuck rather quickly since the game didn't give me too much direction as to how to solve the puzzles. Great job. |
| Dec 8 18:06:00 | 5m 00s | Killa Biva' | Not really on theme, but classically addictive style game. |
| Dec 8 18:12:00 | 6m 00s | Super Cave In | Nice sound and graphics. It wasn't really clear why I lost at some points. |
| Dec 8 18:21:00 | 9m 00s | I am Sigma | Cool looking level transitions. The side-to-side controls were hard to use with the "rolling" momentum. |
| Dec 8 18:24:00 | 3m 00s | Snowman Sumo | Mario Party! Thanks for the nostalgia trip. |
| Dec 8 18:34:00 | 10m 00s | BORDERS | Got too dark in some places to see what was going on. |
| Dec 8 18:42:00 | 8m 00s | oYo | Nice transitions and smooth mechanics. |
| Dec 10 00:01:00 | 29h 19m | 2 Towers | My strategy was to tank as much damage as I could to save my tower's health. That way I would always destroy the enemy towers before they could destroy mine. Cool game, but could use a bit more depth. |
| Dec 10 00:59:00 | 58m 00s | One Screen | Simple but well done. If you don't mind me asking, how did you manage the CRT effect? |
| Dec 13 01:38:00 | 72h 39m | Grid-based base-defender | Nice standard tower defense.Could use some description of the towers in-game though. |