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| Timestamp | Since previous | Game | AlexVsCoding's comment |
|---|---|---|---|
| Dec 7 21:29:00 | WASD The Heck? | Very neat mechanics - enjoyed the multitasking element very much. Co-ordinating between those keys is super hard! <br/> <br/>Watching them drift was nice and relaxing (until of course you realize where they're drifting. <br/> <br/>Might be interesting if you offer a random start position mode (for the letters you control). <br/> <br/>And then there's the option that I'd love to see which would be customization of which keys you use and how many keys you have to control (minimum 4 of course). <br/> <br/>My best score was 5. <br/> <br/>Thanks for making this! | |
| Dec 7 21:37:00 | 8m 00s | GAMER TOAD* | I really like this game! I did find some times that the range of the frog's collision was a bit big (killed me when I wasn't under the tongue). <br/> <br/>Music was super snazzy and I really like the eyes of the toad as well! <br/> <br/>Just noticed the asterisk - nice touch. <br/> <br/>With the audience in the background, it might be nice for an applause upon completing a level. <br/> <br/>Thanks for making this and best of lick! |
| Dec 7 21:49:00 | 12m 00s | ARENA++ | The concept is great but I felt quite restricted not being able to shoot the enemies dead whilst the arena changes size. Either everything should be frozen whilst it gets smaller or everything remain in motion. <br/> <br/>Also noticed that there's actually more time waiting for the levels to change than there is for time to shoot enemies. Should definitely be the other way around (more time in the arena with more enemies to give justification for the longer time period and less time transitioning). <br/> <br/>Also, as a personal preference, I prefer keyboard based shooting (up down left right) so if you could add that in as an extra option (so I wouldn't need to fumble the trackpad) that would be great. <br/> <br/>Love the fat bullets, but think it could do with different weapon variations, especially as the enemies grow in number. <br/> <br/>Love the look of the main character - reminds me of Flash Gordon. <br/> <br/>With a bit of tweaking and refining, I think this could be super awesome. |
| Dec 7 21:53:00 | 4m 00s | Mobile Life | Sweet little game. <br/> <br/>Thought being able to push the home button and return to the menu was a nice touch. <br/> <br/>Initially was a bit confused as I thought he was carrying a gun! Maybe for the first one, a more natural way of holding a phone? <br/> <br/>On the second play through, the achievements were stuck on the screen. <br/> <br/>Great work, thank you very much for making this game. |
| Dec 7 22:02:00 | 9m 00s | Tone Door | Hello fellow Stencyler! <br/> <br/>Your trees are real neat - the square ones are pretty cool. <br/> <br/>I really really like the echo effect after you've performed the correct sequence. <br/> <br/>The door would've looked much better if you could've built up a rockwall/cave for it to be sat into. <br/> <br/>Whilst I'd suggest more help with playing the game, I got the hang of it quick thanks to the visual feedback you had in place when you pushed wasd over the ground pads. <br/> <br/>Thanks for making this game! |
| Dec 8 00:31:00 | 2h 29m | Polo | Lovely mechanics - feels ridiculously good to play. <br/> <br/>Quick fix issue - when I change the sensitivity then use the arrow keys it shifts the sensitivity whilst in gameplay. <br/> <br/>The sound gets very repetitive quickly - get 3 or 4 different tones (different ones for the different coloured keys) with some kind of soothing tone. <br/> <br/>Having multiple layers to this (a triangle in the middle which you rotate with A and D. <br/> <br/>Thanks again for making this game! |
| Dec 8 00:42:00 | 11m 00s | SCREEN_BOMBER | My god i love how this game looks! Those explosions at the end of the level feel super duper good. Personally rather than a lever for the detonation, I would have a plunger (and allow you to push the plunger down). <br/> <br/>I reached what I think was level 3 (the one with the S shape) and couldn't figure out what I was meant to do next. Hope it's just me being dumb and not an error as I was enjoying playing the game! <br/> <br/>Thank you for making this and very best of luck in the competition! |
| Dec 8 01:37:00 | 55m 00s | Titan | Mate, I had a boatload of fun playing this. <br/> <br/>Something I've never seen before in a game (moving between the different windows). <br/> <br/>I shared this with my partner and we explored the maze together over Skype. Was really fun talking about where we'd got to and the names of places we were. <br/> <br/>I can imagine an alternative to this game would be to have some kind of beautiful backdrop split up into the different levels and the correct arrangement of the blocks would help you navigate. You could even have it then change to indicate a new arrangement of the map. <br/> <br/>Is there some kind of positioning of the levels that helps you? (Feel free to privately message me if you'd rather not spoil it on here https://twitter.com/alexvscoding) <br/> <br/>How did you do the window switch thing? <br/> <br/>Thank you very much for building this. |
| Dec 8 01:58:00 | 21m 00s | Princess Saving Princes | Love the colour pallete for this game! Very cute graphics. <br/> <br/>Not sure if I just didn't get to it, but that bridge to me needs something reaching up out of that canyon to grab the players! <br/> <br/>I would really like to see this developed into a huge map with different routes through the world (to a variety of princes. <br/> <br/>It kind of reminds me of a story book, especially down to the different still poses of the characters. the one on the log is my personal favorite. <br/> <br/>Great work and the very best of luck in the competition. Thanks for making this! |
| Dec 8 02:06:00 | 8m 00s | Iaido | This game has a real nice feel to it. I imagine on a tablet or phone this would do me for a very long time. <br/> <br/>Suggestions: <br/> <br/>I'd make the bamboo appear to grow out of the ground and shift from a dull brown to a vibrant green (green indicating ready to cut). <br/> <br/>That delay is my only qualm with the game - takes you right out of engagement. You're doing all these super fast taps and moves and then you have to slow down and wait for 10 seconds. These kind of games you want to be back into combat as fast as physically possible. <br/> <br/>Other than that, really great. On tablet if you could make it multiplayer where you swipe out from the players position, that'd be really cool. Make it that your character gathers bamboo in a backpack and slashing your opponent will cut through his bag straps and make him drop his loot. <br/> <br/>Thanks for making this and best of luck in the competition! |
| Dec 8 02:11:00 | 5m 00s | endless rules | Got to the 9th rule. Very neat idea! The 8th rule really kept messing me up. |
| Dec 8 02:30:00 | 19m 00s | Core | I really really like the concept for this game - just a shame that it crashes so often (to the extent that it signs me out of Wordpress and I have to write this comment again from memory :P <br/> <br/>Took me a while to get that first jump right, but when I did everything made sense and looked wonderful. <br/> <br/>I'd suggest for the first time that they do each maneuver (e.g. dig/jump between cores) you have a text prompt on the screen to help. I remember not being sure what I was doing the first few playthroughs (my partner is on the other end of the line on Skype and she initially sounded confused as well). <br/> <br/>Another thing; it'd be neat if the cores would swell and shrink (to make them harder to reach as you went on) and also the possibility of multiple cores would be pretty cool. <br/> <br/>This is a great game and you should be proud of what you got done. I hope you'll consider continuing development on it! <br/> <br/>Thanks for making this! |
| Dec 8 02:49:00 | 19m 00s | Bluman | Love the visuals, sound effects are class (remind me of lemmings) and certainly enough stressful puzzles to keep me occupied for a good while. <br/> <br/>My only qualm is the browser version seems to have a heavy amount of lag. It may just be my computer (as it's had a looong day) but thought I'd let you know in case it was something you could fix. Checked the downloadble version and it ran perfectly. <br/> <br/>Really great work. Get some rest! <br/> <br/>Thanks for making this game! |
| Dec 8 03:00:00 | 11m 00s | EPIC WITCH HUNT | Very cool. It actually took me a while to realize that there was more area to explore to the right! <br/> <br/>It'd be great if you could deflect the attack of the witch with your shield (to either hit the skeletons with or kill the witches themselves. <br/> <br/>Love the blur effect on the knight as he moves forward. <br/> <br/>If you carry it through as a final game, you should make it a different witch in the different areas of the map (different particles/attacks with different spells e.g. turned into a toad/eyes melt out your sockets/expand inside of your armor). <br/> <br/>Really great thing you got for 24 hours work. <br/> <br/>Thanks for making this and best of luck! |
| Dec 8 03:13:00 | 13m 00s | Alarming Perception | Game has a great mood to it! Mind you, genuinely thought that the spider scorpions were only going to be visible on the screen and invisible in the first person view! <br/> <br/>I think that the player on the map needs to be made a little clearer (since you have very limited movement to compare to see where you are! <br/> <br/>Great work and wish you the very best of luck with the competition! |
| Dec 8 03:29:00 | 16m 00s | Same Insane | Really good job with getting so much playability out of one level structure! That's a lot of different mechanics to have to program within the time constraints! <br/> <br/>The one that beat me was the gravestones one. Man that was difficult! <br/> <br/>If the turtle could just have his little feet plod I feel that would add a lot to the visuals. <br/> <br/>Changing the hue was a real nice touch - on the grave level it was the only way for me to know I'd died! Also looked super awesome if you died quick (RAINBOW MODE ACTIVATE). <br/> <br/>A death counter I feel would certainly add more to the game. <br/> <br/>Thanks for making this and best of luck for the competition! |
| Dec 8 03:54:00 | 25m 00s | Snowball juggling Olympio | You had me sold at the GIF you posted on the feed. A truly wonderful game (although I sucked snowballs at it). <br/> <br/>I imagine it'd probably be easier to operate with the assistance of a mouse. <br/> <br/>That swirly winter backdrop is amazing and the colour choices are perfect for the game. <br/> <br/>I genuinely can't figure out if this is 3D to look like 2D or 2D rendered to look like 3D. <br/> <br/>Thank you so much for making this game and I wish you the very best of luck! <br/> <br/>Please get in touch via my Twitter as I'd love to see what other stuff you work on! <br/>https://twitter.com/alexvscoding |