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Feedback comments for LD30
TheExGenesis's games and stats for all events →
| Timestamp | Since previous | Game | TheExGenesis's comment |
|---|---|---|---|
| Aug 25 02:51:00 | Universe of Color | Neat! | |
| Aug 25 02:56:00 | 5m 00s | Space Vikings | COuldn't figure out how to play :( |
| Aug 25 14:10:00 | 11h 14m | Bridge to the Moon | It's too hard, imo, but it's a fun concept. The controls could be tighter, and the instructions clearer, but apart from that. |
| Aug 25 14:25:00 | 15m 00s | InfiLoop | I can't get past the "come back", but the non euclidian room with the pillar in the middle is overused, I found it kinda repetitive |
| Aug 25 23:53:00 | 9h 28m | Alice | I like how you interpreted the theme, it seems solidly programmed, I just wish you had made the spaces typeable, because I hit the space bar everytime and it got really frustrating. Oh, also, the sounds were a bit annoying after a few times |
| Aug 25 23:56:00 | 3m 00s | Purotekotoru | I couldn't get past the move metre :c |
| Aug 26 00:04:00 | 8m 00s | Star Garden | I LOVE the concept. I'd be interested to see what you would do with a bit more time. The Create tool could be more versatile and the shapes cover the UI, so you might have depth issues! |
| Aug 27 07:46:00 | 31h 42m | Warp Ryder Cup | You have some cute glitchy backgrounds, the music's adorable and the mechanics aren't common at all. It's pretty fun, I just wish you'd implemented the aforementioned par system |
| Aug 27 07:59:00 | 13m 00s | Azuroj | I like the game's name azul/rojo. The input is terribly handled, the inertia is very uncomfortable to play with. I really REALLY liked your level design though. I stopped playing in disarray because I got stuck in a wall and when I continued the game there were no colored blocks |
| Aug 27 08:37:00 | 38m 00s | Viewpoint Twins | I made it to up the wall. The concept is definitelly innovative, but idk, it felt a bit the same in every level. Still, nice pixel art |
| Aug 27 08:50:00 | 13m 00s | Demi Necro | loved your art and your audio. The game feels great. Best yet! |
| Aug 27 09:12:00 | 22m 00s | Spayce! | Great concept,but I hate the grinding you have to do |
| Aug 27 12:16:00 | 3h 04m | Sinister | That's just on another level senses-wise |
| Aug 27 14:19:00 | 2h 03m | Planetoid Pilgrim | Looks super pretty! |
| Aug 27 20:08:00 | 5h 49m | Exin | It's VERY hard, did you come up with it by yourselves or is it an already postulated problem that you gamified? |
| Aug 27 20:21:00 | 13m 00s | Savior: Saver of Souls | Very enjoyable! Very Super Crate Boxy, if you've played it, which you must. Good job! |
| Aug 29 11:49:00 | 39h 28m | John and the Arbitrary Gem Hunt | Brilliant, very impressive for 48 hours |
| Aug 29 15:46:00 | 3h 57m | Warmageddon | looks very polished, I love that it's local multiplayer, but I can't help but feel the gameplay is boring. everything is very balanced and there isn't a particular element of skill apatr from the nukes. My sister and I just played for 10 minutes with no winners |
| Aug 29 22:04:00 | 6h 18m | Connected Retro Worlds | Clever! |
| Sep 2 17:54:00 | 91h 50m | Dependant | Couldn't play it, resource not found :/ |
| Sep 7 20:35:00 | 122h 41m | The Lion's Song | wow, just... wow. I liked it a lot, the game was gorgeous and the dialog, although menial, felt very meaningful. Congratulations! |