Foon → Ludum Dare Explorer → LD30 → Feedback comment stats → rjhelms
Feedback comments for LD30
rjhelms's games and stats for all events →
| Timestamp | Since previous | Game | rjhelms's comment |
|---|---|---|---|
| Aug 26 02:15:00 | FACED | Very cool interpretation of the theme. I agree with others that the speeding up moving was a bit confusing - felt like there was a time limit when there wasn't one. | |
| Aug 26 02:23:00 | 8m 00s | Meet The Moon | Very cool concept. Would love to see more of it! |
| Aug 26 02:55:00 | 32m 00s | Crystal Keeper | Love the music and the aesthetic. <br/> <br/>It wasn't obvious to me at first that the graphics in the top right were telling me what the left and right mouse buttons did, but I had a lot of fun once I got the hang of it - very challenging in a good way! <br/> <br/>The scaling on the text in half-size mode is a little ugly, at least on my machine. |
| Aug 26 03:00:00 | 5m 00s | Circular Logic | Very challenging and a lot of fun. Cool interpretation of the theme! I wish there was more! |
| Aug 26 03:06:00 | 6m 00s | Fuel Runner | Cool concept and graphical style. Getting to the half-way point was an awesome revelation of how this fits the theme. <br/> <br/>On my first attempt, there was a jump I just couldn't make - next try I didn't have that problem, and had a blast. |
| Aug 26 03:44:00 | 38m 00s | Where have you been so long? | Intense! |
| Aug 26 04:01:00 | 17m 00s | Story | For some reason, I feel like this game hates me. |
| Aug 26 04:07:00 | 6m 00s | Phase Shift | Interesting take on the theme. Great visual and musical style. <br/> <br/>It'd be a bit more accessible if you didn't start at the beginning each time you got destroyed. |
| Aug 26 04:44:00 | 37m 00s | Overlap | Getting a 404 here as well. |
| Aug 26 05:59:00 | 1h 15m | UltraRealistic Moon Wrecking Ball Simulator | Amazing! The graphics remind me of my days making "games" with the drawing functions in QBasic. |
| Aug 26 06:36:00 | 37m 00s | Three Rude Dudes | Great sound, love the graphic style. |
| Aug 26 13:32:00 | 6h 56m | Intergalactic Call Center | 933 spacebucks! <br/> <br/>Fun game, but I don't miss working at a call center in real life. It'd be really cool to see this fleshed out more - dialogue trees instead of just a single queston/answer for each character, and audio to go along with the speech, would be great places to start. |
| Aug 26 16:36:00 | 3h 04m | Hold Please | I always wondered what it would be like to work a switchboard. <br/> <br/>Nice touch on the appearance of the hanging gabled. |
| Aug 26 17:12:00 | 36m 00s | Cohack | Very enjoyable! I'm a huge TBS fan and this was nice to see a well done was as part of Ludum Dare. <br/> <br/>It'd be nice if there was some way to see on the main map which units belong to whom - it was easy enough to keep track of, but wasn't obvious at first. |
| Aug 26 22:47:00 | 5h 35m | Neo Nexus | Cool interpretation of the theme, and the combination of minigames and a platformer worked really well. <br/> <br/>In a few places it looked like I fell through the bottom of the level and expected to have to start it over, but instead I was able to jump out of the hole even though I couldn't see the character - a little confusing. |
| Aug 26 22:56:00 | 9m 00s | A Hole New World | Amazing tribute to the NES style! Graphics, music and difficulty were spot on. |
| Aug 26 23:48:00 | 52m 00s | Celestial Impact | Mmm jumping puzzles. <br/> <br/>I loved the graphical style of the worlds overlapping each other. Was cool to see what the next one would be like. <br/> <br/>I agree with a few others that I'd have like the jumps to be a bit more floaty, and it would be cool to have a more dynamic game world to interact with - but "more" is the whole challenge with LD48, eh? |
| Aug 27 01:02:00 | 1h 14m | OlymPlanets | Love the visual style, but like others said the pacing on the whole is too slow. |
| Aug 27 01:44:00 | 42m 00s | Starpiercer | Amazingly polished entry! |
| Aug 27 16:36:00 | 14h 52m | Provider Bob | Very nicely polished, and a really funny visual style. One of the best I've played so far! <br/> <br/>I shouldn't figure out how to switch weapons with the keyboard, though. Maybe update the description with instructions about the key controls? |
| Aug 27 16:50:00 | 14m 00s | WIFI OR DIE | Fun little scroller, and a good challenge. <br/> <br/>It wasn't obvious to me at first that I had a meter counting how much WiFi I had left, so the first time I died it was confusing - figured it out pretty fast after that, though. |
| Aug 27 16:55:00 | 5m 00s | The Mirror | Very nice change of pace from all the other entries I've seen so far. Not bad at all for 6 hours work, I'd love to see more! |
| Aug 27 17:04:00 | 9m 00s | Sara Space Rescue | The 60 second countdown after leaving a ship is pretty unforgiving - I got lost on a planet a few times and died just trying to find my way back to the ship. <br/> <br/>There's a lot of potential here, and this is a great start - would love to see what you can do with some more time on it! |
| Aug 28 01:08:00 | 8h 04m | MESSENGNR | Woah, trippy! I was really conflicted between reading the messages and trying to get points. Not that points do anything, but years of gaming have conditioned me... <br/> <br/>This is one I'd really like to see more work on! |
| Aug 28 17:23:00 | 16h 15m | United Nanolytics Knowledge Vault | Beautiful. I love the look and feel of it. Very, very difficult, at least for me. |
| Aug 28 17:29:00 | 6m 00s | Space Traffic Controller | The orbits make this a really cool and thematic twist on the air-traffic control idea. |
| Aug 29 01:14:00 | 7h 45m | Fiscally Judicious | A nice to see an economic sim here. I agree with others that there's some balance problems, but a good entry all the same. <br/> <br/>I love this games like force you to take a ruthless role win, but then see consequences of what your doing. |
| Aug 29 01:24:00 | 10m 00s | A Bridge Between Worlds | Very intriguing concept. I agree with others that one pixel per day isn't enough to really make this feel like a game, but as a way of experimenting with the theme and trying out Unity's network functionality it's great! |
| Sep 2 16:40:00 | 111h 16m | GPS: Galactic Parcel Service | Beautiful graphical style, and a nice interpretation of the theme. Would love to see more work on this! |
| Sep 2 16:51:00 | 11m 00s | Disconnected Keyboard | This would be great on a touch interface - trying to make the connections with a mouse was a little fiddly. <br/> <br/>Awesomely unique interpretation of the theme, and a fun little game to boot. |
| Sep 4 16:28:00 | 47h 37m | Zeit | There's a lot of potential here. One suggestion: make the controls work more like something like Asteroids, where it's relative to the direction the ship is facing. It was a little confusing to have W sometimes be forwards and sometimes be backwards, for example. |
| Sep 4 17:03:00 | 35m 00s | Space Age | I really enjoyed this. There's been some good feedback about the UI so I won't reiterate that. <br/> <br/>It wasn't clear what exactly made the "enemy" my opponent until I got to the Space age and saw that goal. I'm not sure how I'd change that to make it more apparent, but I'd have paid more attention to them earlier if I knew exactly what we were competing for. <br/> <br/>I was a little skeptical at first - the stone age seemed to go a bit slowly. But as the production tree expanded, I had a lot of fun once I realized how much depth was there. <br/> <br/>Great job for 48 hours - I'd love to see an expanded version of this. |
| Sep 8 17:01:00 | 95h 58m | GuBer Taxi | Are all the planets named after beers? Awesome. <br/> <br/>Good audio design, and fun idea. My only criticism is the controls while landing and taking off felt a little sluggish. |
| Sep 8 17:08:00 | 7m 00s | Savior: Saver of Souls | Wow, this feels amazing! Very slick arcade style. <br/> <br/>I agree with others that the connection to the theme is a little lose, but I've got no other criticisms - this is great! |
| Sep 11 16:44:00 | 71h 36m | Shifting | Cool idea! I'd also love to see this one developed a bit more. |
| Sep 11 16:53:00 | 9m 00s | Fight those Pirates | Nice classic vertical scroller. My only real critique is that the boss fight could have used a bit more variety in the patterns - once I got down to dodging both of them, it was a little repetitive. |
| Sep 11 16:58:00 | 5m 00s | Life VS | I have no idea what I'm doing here, but this is an amazing idea. <br/> <br/>A tutorial showing some simple entities in the Game of Life and how to use them in "combat" would go a long way to making this more accessible. |