Foon → Ludum Dare Explorer → LD30 → Feedback comment stats → Reverend Speed

Reverend Speed

Feedback comments for LD30

← LD28

Reverend Speed's games and stats for all events →

TimestampSince previousGameReverend Speed's comment
Aug 26 11:00:00 Exin Gave that a shot - really interesting idea, but I found it very hard to relate where I was standing to the map. Perhaps it might help to put the map on a hud? The looping static sound really began to get on my nerves after a while... Still, nice work for the jam!
Aug 26 11:19:00 19m 00s NetConnect Looks great, solid animation, great music, great atmosphere! Platform collision is erratic, so couldn't play far into it. Perhaps the work done on speeding up the game also messed up some of the gameplay? Still, great work for 48 hours! (Intro, dialogue, art, gameplay in 48 hours - awesome!)
Aug 26 12:44:00 1h 25m The Fall of Man An interesting beginning! It's a little like a 4x space game with a linear story - I could see myself whiling away an evening playing a larger version of this.
Aug 26 12:47:00 3m 00s We Are All Connected, Musically Interesting toy - love your shader effects (or maybe they're particles?). Music was very soothing.
Aug 26 12:55:00 8m 00s Star Smuggler Attractive drug wars game. I really liked the theme, though the gameplay instructions could be clearer.
Aug 26 13:02:00 7m 00s Escape Earth The graphics are nice and the story is atmospheric. It's more like a cutscene than a game, but it's nice work for the Jam!
Aug 26 13:14:00 12m 00s Thirteen Got the good ending! Great accomplishment for the jam - a nice, simple adventure. Great work!
Aug 26 13:23:00 9m 00s Superconnected World REALLY love the self-assembling enemies and the enemy patterns are fun. Would love to see more of this!
Aug 26 14:11:00 48m 00s Trapped Between Worlds Really nice use of particles, some great parallax (really see the Ripple Dot Zero elements there). Tough! Nice work. =)
Aug 26 14:20:00 9m 00s A World Between Fun unpretentious space shooter! Lots of lovely fizzing particle effects. I appreciate the effort you went to with the shop - though I could really have done with more value for my in-game money. =) Great work!
Aug 26 14:36:00 16m 00s GRAVCOMM Lovely little game - enjoyed running my own NASA. Great work!
Aug 26 14:53:00 17m 00s Other Side Looks beautiful - excellent pixel art, particle effects, glows... Gorgeous work. The music is gentle, ambient. A great little game for a jam!
Aug 26 15:01:00 8m 00s Connecting Worlds Lovely little game to play with a friend! Looks great. I enjoy the strategic elements as well. Great work for the Jam!
Aug 26 15:05:00 4m 00s %20 Shooter The music is excellent and the art style has a charm all of its own! Had a lot of fun with this. =)
Aug 26 15:11:00 6m 00s Layer Pretty, stylish, fast-moving. I could see this being a lot of fun with some sound effects and goals. Great work!
Aug 26 15:32:00 21m 00s cross World GREAT idea, but it really needs outlines around the enemies when you're holding down a colour button. You should develop this further!
Aug 26 15:40:00 8m 00s The Ghosts You Left Me Yay for particle effects! Really loved the design of your 3D models. Very classy! Sneaky way of avoiding opening a door, but I can dig it. =) Would love to see more of it (although with slightly clearer voice samples...!).
Aug 26 15:45:00 5m 00s Ex-Fraktion FUN! STYLISH! AMUSING! Really great work for three people in three days!
Aug 26 15:51:00 6m 00s Destroy The Darkness GREAT music, really cool art - a simple combat platformer, and all the better for it. Nice work! (Regards wanting to do more content once you've got the main game working, I knows that feel)
Aug 26 16:08:00 17m 00s Rift Walker Platform switching is GREAT, but could do with some tuning - far too easy to find myself in a horrible situation. =) Gameplay is fun, music is nice, sound effects are effective! Nice work for the compo - you got a LOT done!
Aug 26 16:15:00 7m 00s A Whimsical Adventure At The Other Side Of The Rainbow Nice prose, great music, beautiful illustrations. AND the ability to stop the text from scanning, instead printing in one block! What more could you ask for? Great work for the Jam! =)
Aug 26 16:24:00 9m 00s Super Alien Bro OH GOD IT'S THE NINETIES AGAIN. Reversed controls! Flashing coloured raves! But the alien is really adorable (the squeak as he/she/it/they dies!), the intro is fantastic, and the platforming is fun. Great music too! Nice work for the jam!
Aug 26 16:30:00 6m 00s Dead Weight Just watched the video. BRILLIANT idea. Looks beautiful, sounds awesome (especially the change between worlds!). Great work, ponywolf!
Aug 26 16:39:00 9m 00s Escape From Animal Forest Looks beautiful (really unique approach), effective music and an interesting gameplay take on the theme! Found the controls a little tricky when trying to get all three animals past the boulder, but it's a really good idea overall, with solid execution. Great work!
Aug 28 00:53:00 32h 14m Where have you been so long? As a carnivorous capitalist automobile journalist, I give this game two thumbs up, way up! I like how you interpreted the theme, I dig the graphics and even the looping music (though the looping grated after a bit). While I don't think it's an especially convincing game, it's a great result for three days work and I'd love to see another, with more refinement!
Aug 28 01:04:00 11m 00s Starpiercer SO NICE. The particles, the fragmenting enemies, the visual demonstration of 'lives' and 'shields', the way that your tail emphasises a slow-mo dodge of a giant boulder, the chunky precisionist art style, the enigmatic malevolence of the enemies, the music and the music changes to alert players of state changes... Really, really good. <br/> <br/>And then my character disappeared and the background went blue and... I guess I'd won? =) <br/> <br/>Really curious to know if you used depth of field or just faked it with blurring your foreground elements in an image editor. Great work, either way. =D
Aug 28 01:10:00 6m 00s Data-Man REALLY lovely - visually interesting, solid gameplay. I could definitely being developed into something bigger! Great work!
Aug 28 15:44:00 14h 34m The Asylum Huh. No idea why this is called Asylum. There seem to be no clues to aid in escaping and looking at the solution seems to suggest the appropriate route is entirely random. Some nice work with the doors and mixing up the rooms but I'm not sure where you're going with the shaders and wallpaper. Nonetheless - that's a fair amount of content to make for three days! Nice job. =)
Aug 28 15:50:00 6m 00s I Think I Broke Something I'll quote Fumiko, "The Art is nice, the difficulty is horror. :D " =) Lovely art and sound, punishing gameplay - but it's a great idea! With a smoother difficulty curve (and a slightly better introduction to the concepts), I could definitely play more. Great work for three days!
Aug 28 16:22:00 32m 00s Arched Dimension Art is beautiful and the sound is atmospheric. Animation is solid, but limited - our heroine's sword swing is a little circular. =) Jumping is predictable, which is great - was able to move with confidence. Thought the enemies were nicely enigmatic, but they (and your attacks) could REALLY have done with some sound effects. Points for a female lead in the game! Great work for three days!
Aug 28 16:35:00 13m 00s R-elink: A link between worlds Solid idea - like playing Elizabeth in Bioshock Infinite! A little concerned that I'd be playing the game on a tiny postage-stamped window on my monitor, but the puzzles are engaging enough to overcome that issue. =) Music was kinda nice at first, but eventually became a looping nightmare - finished the game before I had to start hunting for sound options, thankfully. REEEEALLY nice work for one developer over two days! Would be up for seeing more!
Aug 28 16:50:00 15m 00s Close Your Eyes Splendid game, a single clean idea! Sounds great, looks great, thematically solid, plays with a sliiiightly harsher curve than I'd prefer, but overall a superb example of a 48 hour game!
Aug 30 08:22:00 39h 32m ConnectTheWorlds Learning the controls took a bit of work, even after I'd found the instructions! =) But I really appreciate the humour of the game - the Thus Spake Zarathustra (Sunrise) bit on piano was excellent. Also appreciate your work on the parallax! Tuning the engines was pretty fun once I figured out what I was supposed to be doing, but I ran into increasingly serious issues where the planet I clicked on didn't end up being the planet I wanted to go to - which prevented me from finishing the game. Annoying - I was three planets away from the end. Still, great job for two days!
Aug 30 08:43:00 21m 00s The Beginning I had no idea I had to do so much to get born! My parents didn't give me enough credit. An elegant design, with appealing visuals! Great work for two days!
Aug 30 09:13:00 30m 00s Salvation FanTASTIC game, great use of theme, very servicable graphics, helpful sound, really solid gameplay. Had a lot of fun with this, would recommend to a friend. =) Superb work for 48 hours!
Aug 30 17:35:00 8h 22m Two Empires Makes Dark Souls look like Candy Crush Saga! Enjoyed the music and the sheer amount of stuff you put into this! Physics materials, teleports, animation, rotations - there's a heckuva lot here for three days! Couldn't get past the same area as reecpj, but I'd like to see some more... just reduce the difficulty a little bit, for us mere mortals. =) And as Caranha says, Unity can create builds for most popular computer computer types. Also, if you have Dropbox, you can build a webplayer version of your game, then put it into the Dropbox 'Public' folder and allow people to play your game online! Great work!