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Feedback comments for LD28
Reverend Speed's games and stats for all events →
| Timestamp | Since previous | Game | Reverend Speed's comment |
|---|---|---|---|
| Dec 19 20:07:00 | FASTBACK | Great audio choices - crisp gunshots and opera! I enjoyed having to complete the areas under a time limit - it's a nice, pure challenge, requiring memorisation and route optimisation. Easy to pick up and learn. Could do with some more movement options, maybe, but otherwise nice work! | |
| Dec 19 21:50:00 | 1h 43m | Save One For The Kids | Fun! Killed lots of children. Mechanic is simple, but effective - good choice for a 2-day jam! Art is professional and has a lot of character. Music and sound effects are great - and while the commentary at the end can be a little grating, it certainly has personality. =) Great work! |
| Dec 19 21:53:00 | 3m 00s | Y.O.G.O HARPOON | Fun little game - though I found it a little tough? =) Could have used the navmesh system, as I found more than a few of the aliens got caught on the scenery. Some secondary means of recovering the arrow might be nice - an ai helper that runs out and tries to grab it and bring it back, perhaps. Nonetheless, great work! |
| Dec 19 22:43:00 | 50m 00s | Creator Story Saga Tycoon | Sound effects are well-made and appropriate, music is FANTASTIC, lots of lovely graphical sugar though I noticed the boarders of the inventory seemed a little bare. The game kept me clicking for a good while but... honestly, jesus, I couldn't give two fucks about these sorts of games. BUT! It looks like a really well-made version of this sort of game within the three days! Well done! =) |
| Dec 19 22:55:00 | 12m 00s | The hunter | Super-great idea. Loved this - exciting, tense, scary, thoughtful, strategic. I found the sound effects a little grating and it seemed a little tricky to lead the opponents in order to hit 'em, but otherwise this is gold. Great entry, well done! |
| Dec 19 23:02:00 | 7m 00s | Hammer Control | Lovely little game - great use of basic art assets! Controls are a little awkward, but it's a great feat to fit so much on a basic mouse! Loved the creature designs and the variety of movement/attacks. Great work! |
| Dec 19 23:10:00 | 8m 00s | Shadow Night | Great work for 48 hours, especially if that was your first go at Unity! =) Otherwise, will refer you to the comment from 'thatwhichis'...! |
| Dec 19 23:13:00 | 3m 00s | Asshole Ducks | Awesome instructions are awesome. Those ducks are clearly assholes. |
| Dec 19 23:23:00 | 10m 00s | Lumen | Very pretty! Lovely atmosphere, very calm. The idea of the ball as some kinda physically modelled lidar beacon is fun - really ups the tension in navigating the maze. Loved the kick-back when launching the ball! Great work, could do with seeing more! |
| Dec 19 23:37:00 | 14m 00s | 0RBITALIS | This. This is my favorite so far. Beautiful, cleanly executed expression of orbital and launch mechanics as puzzle game. So cool. Splendid work! |
| Dec 20 00:04:00 | 27m 00s | Mama is Sick | Sad, interesting game. Music is lovely, though it repeats a bit. Could do with a little more feedback on selecting options - wasn't sure my clicks were registering. <br/> <br/>Er... <br/> <br/>...is it a little strange that the lesson I took from this was to go hyper-capitalist and let my family die immediately in order to max out my access to food, education and medicine? <br/> <br/>Might be worth emphasising the importance of family in small communities like this. Or not? Food for thought. |
| Dec 20 00:12:00 | 8m 00s | One Chance | Entirely confused. Possibly worth keeping the controls on-screen for a while - especially worth pointing out the mouse controls. Perhaps you could let the players get used to how to get around - and maaan, that ship could be easier to turn about...! <br/> <br/>Very, very pretty though. Lots of lovely lensflare and the music is suitably atmospheric. |
| Dec 21 20:13:00 | 44h 01m | Berathen Jam | Lovely Warioware clone, cute abuse of the theme. =) Lots of games and systems made in the three days - great work! |
| Dec 21 20:45:00 | 32m 00s | Moments of Paranoia | a) The Thing, great inspiration. b) Nice tools, very adventure-gamey, cool to see in Unity. c) Could have done with a prompt to indicate I could click on the characters without shooting 'em! Got through most of my time before I clicked on a character - and even then I thought I was going to shoot him! d)More brevity in the dialogue next time - or let me skip through the text! Nice work for three days of creation! |
| Dec 21 20:53:00 | 8m 00s | Drone! | Great music, FANTASTIC art - really love the pixel art/3d fusion, great work there. The lock was functional, nice gating mechanic in conjunction with the timer. Monsters were very pretty, not that satisfying to fight, however - could have done with sounds and feedback on being shot (indeed, could have done with bullets!). Excellent work for three days! |
| Dec 21 20:57:00 | 4m 00s | Elves' Eve | Looks lovely, but I'm confused by the mechanics. I wasn't sure if the particle effect from the Elf was meant to be an aiming guide (if so, it's unhelpful!). Nice, restful music, however - good work for three days! |
| Dec 21 21:07:00 | 10m 00s | Wilhelm's Escape | Great use of the titular scream! =D Solid little escape-the-room - with lots of fatal consequences! Love the art, accompanied with a very warm and welcoming palette! Nice work for three days! |
| Dec 21 21:12:00 | 5m 00s | Cure the infected! | Really, really liked this! Gameplay is simple, but fun and the music and sound effects perfectly support the idea. I even like having to push my way through the crowds. =) More! Better graphics! I think you have a winner on your hands, here! |
| Dec 21 21:21:00 | 9m 00s | Protoport | Liked the concept, could certainly do with seeing more of that - it's a lovely twist on the endless runner! Controls could do with some refinement. I'd really prefer to have the game instantly reset near a challenge instead of having to wait a few seconds as we travel to the first crusher. More! (Oh, and nice work on the sound and presentation. The text effect is a nice touch...!) |
| Dec 21 21:39:00 | 18m 00s | Unibrow | Lots of content, lovely mechanic, soothing music. Would like to see more of this - but with less deceit! =) |
| Dec 21 21:47:00 | 8m 00s | YOGO PATH | Adorable, fast to learn, fast to load, sounds great, great feedback, fantastic replayability. Incredible work! |
| Dec 21 21:56:00 | 9m 00s | One Touch Of Music | Beautiful, clever reworking of Simon. Totally fits the theme! Would love to see more of this - very talented work! |
| Dec 21 22:05:00 | 9m 00s | VisiOne | It's certainly an interesting gimmick, but as mactinite said, it turns into a game of die, memorise, repeat. Perhaps there could be other penalties for hitting spikes than just dying - maybe you could get changed into an earlier state, perhaps. Now you can't fly, etc... |
| Dec 21 22:10:00 | 5m 00s | Uno Terra | Gah. Complicated! Incredible entry for three days work! Well done! |
| Dec 21 22:16:00 | 6m 00s | FowL Play | Very attractive, loved the combo of gliding and shooting with the mouse! Could do with some checkpoints... =) |
| Dec 21 22:21:00 | 5m 00s | There Is Only One Traitor | Very promising! More! MORE! It's a great idea to make a game out of a Mexican standoff. Include flashbacks if you want the full Tarantino. =) |