Foon → Ludum Dare Explorer → LD30 → Feedback comment stats → Maxium
Feedback comments for LD30
Maxium's games and stats for all events →
| Timestamp | Since previous | Game | Maxium's comment |
|---|---|---|---|
| Aug 26 00:11:00 | Planet Sweeper | It seems as though the game will not start when I click on either option on the title screen. | |
| Aug 26 00:21:00 | 10m 00s | Galilei | Love the low poly art syle! The ship controls could use a bit of work. Also if you exit the ship while its rotated, the player will keep the ships rotation and end up walking awkwardly on the ground. |
| Aug 26 00:23:00 | 2m 00s | Signum | It's a neat little game. The core concept of switching between platforms in a platformer isn't exactly unheard of. The backgrounds don't really seem to compliment the gameplay, but they are nice to look at. |
| Aug 26 00:36:00 | 13m 00s | Flower Power | It's an interesting concept, just not very fleshed out. It would really benefit from some sound effects. |
| Aug 26 00:46:00 | 10m 00s | Invertigo | I really enjoyed this, It's a cool concept! I didn't actually ever manage to get to the end because I'm just awful; the jumping feels sluggish to me. I really like the inverted limbo-esque art style. |
| Aug 26 01:01:00 | 15m 00s | Roy, Gee, Biv | This is absolutely bizarre. I like the idea of the "Lost Vikings" style of switching between characters. I got lost at some point without any landmarks, though. |
| Aug 26 01:07:00 | 6m 00s | The Nether | Nice! Wasn't expecting a unit management game but got a nice surprise. |
| Aug 26 01:19:00 | 12m 00s | Taxi Copter | A fantastic little game. I really like the target points mechanic, and the music and visuals really add to the mood of the piece. I have a real hard time landing on the boats. Madison Indies represent! |
| Aug 26 01:26:00 | 7m 00s | Pilgrimage | Fantastic Ambiance! The movement controls are fluid, although the backpack controls could be improved. Also, had almost unplayable fps at the start of the level, but past that everything was smooth. |
| Aug 26 01:29:00 | 3m 00s | OlymPlanets | A charming game. Everything feels sluggish, like things are standing still for far too long. I like the theming, though! |
| Aug 26 01:32:00 | 3m 00s | Scribble Death | Love the sketched drawing aesthetic, reminds me of dropbox somehow. |
| Aug 26 01:39:00 | 7m 00s | Planet Kung-Fu | It's visually appealing, but overall a common type of jam game. It controls fine, looks good, but I don't really see where the theme comes in. |
| Aug 26 01:42:00 | 3m 00s | The Trader | The art style and the audio really bring the mood together. However, the gameplay seemed a little too much like going grocery shopping in a ship. |
| Aug 26 01:49:00 | 7m 00s | Linked Planets | I like it! It's super simple to pick up and play. I wish that the planets were more well-defined, though. I ended up confusing some of the types. |
| Aug 26 01:58:00 | 9m 00s | Solar Collider | Its like asteroids except the planets are getting revenge on the solar system. Not really a fan of having to watch an ad to play your game though. |
| Aug 26 02:03:00 | 5m 00s | Meet The Moon | Chrome marks the download as malicious and won't let me download the file. |
| Aug 26 02:10:00 | 7m 00s | Planetary Nunchuks | Well, that's certainly taking the theme literally. It could really use some sound effects. It would also benefit from standard FPS controls instead of partial keyboard. |
| Aug 26 02:40:00 | 30m 00s | Precipice | Took a bit to figure out what to do but after that it was great! |
| Aug 26 02:44:00 | 4m 00s | Simple Realms | Its like bomberman mixed with binding of Isaac :) |
| Aug 26 02:52:00 | 8m 00s | Super Alien Bro | I like the rave candy, although I think it should make you temporary invincible. |
| Aug 26 02:56:00 | 4m 00s | Connected Worlds by Jacksack and JordanFitz | The graphics are nice and the music is quite fitting. Also, Drawing the different characters faces is a pretty clever idea! |
| Aug 26 03:03:00 | 7m 00s | Smugglers! | Nice game, the overall presentation was really nostalgic. I also think that a minimap would have been pretty useful, but it wasn't impossible to do well without one. |
| Aug 27 00:37:00 | 21h 34m | Door2Door | Like the art, wish it had more levels. |
| Aug 27 00:46:00 | 9m 00s | Operation: Stellar Recovery 089BSR | Web link goes straight to Github's main page |
| Aug 27 00:55:00 | 9m 00s | Crossover: Fanfiction | That was pretty great. Pokemon-Sherlock romantic comedy crossover was the best. |
| Aug 27 01:04:00 | 9m 00s | Get Physical | Nice game! I really like how you built upon the base mechanics as the levels progressed. |
| Aug 27 01:24:00 | 20m 00s | Yggdrasil | I really like the art and music, combat would have been nice too see though :( |
| Aug 27 01:31:00 | 7m 00s | Virus Quest | The graphics are nice. I think the enemies could move around a bit more so you can't stay in one spot as easily |
| Aug 27 01:44:00 | 13m 00s | Connector World | I found this game to be incredibly clever, what a great entry! |
| Aug 27 01:49:00 | 5m 00s | Line Crossing | What a pleasantly whimsical game :) |
| Aug 27 02:12:00 | 23m 00s | Dreamonaut | Nice graphics! I would like to see a bullet sprite though, so you can gauge the shots more easily. |
| Aug 27 02:38:00 | 26m 00s | The SwitchBoard | Confused on how to play. It feels like I'm selecting the right things in the right way, but it only chooses to go through sometimes. |
| Aug 27 02:46:00 | 8m 00s | The connected worlds of a guy and his spirit | I like the proximity mechanic, it's a neat little twist on the "swp between worlds" platformer. |
| Aug 27 03:32:00 | 46m 00s | Stellarlink Corp | Neat idea, was a bit too difficult though. |
| Aug 27 03:58:00 | 26m 00s | A : Attack from Red Planet | Its like RTS cookie clicker. |
| Aug 27 04:04:00 | 6m 00s | Worlds Collide | Fun game with nice graphics. |
| Aug 27 04:09:00 | 5m 00s | UnderWhelmed | I really like the painterly art style. I accidentally skipped some of the text on multiple occasions though. |
| Aug 30 07:40:00 | 75h 31m | ParaPlats (Demo) | I like the theme and the switching lanes mechanic, but having to start over without checkpoints made it frustrating. |