Foon → Ludum Dare Explorer → LD30 → Feedback comment stats → Markavian
Feedback comments for LD30
Markavian's games and stats for all events →
| Timestamp | Since previous | Game | Markavian's comment |
|---|---|---|---|
| Aug 25 02:23:00 | devoid | Really cool concept, felt the interface was a bit unresponsive at times, but rewarding in the end. | |
| Aug 25 10:57:00 | 8h 34m | Capsule | good bye... am I a mass murdered now? |
| Aug 25 11:09:00 | 12m 00s | Wifimon | Great idea! Combat could have been a bit more interesting, but the healing mechanic and use of wifi to generate monsters is really neat. Would love to see the idea expanded/improved. |
| Aug 25 12:03:00 | 54m 00s | Conglomerates | Awesome game, found the first mission a little tough, but after I got the hang of the mechanics it was very enjoyable. "Congratulations, commander!" Would be great to have a better UI, right mouse clicking and shift-right clicking is really fiddly, wasn't always sure if I was making or breaking connections, or where I was sending units. Final mission stumped me until my 4th attempt. |
| Aug 25 12:15:00 | 12m 00s | Delving | I really struggled with matching the sounds, felt like I didn't have enough control over the starting pitch. I didn't understand the pattern matching or naming at all based on your advice. I didn't get a sense of purpose either. |
| Aug 25 17:36:00 | 5h 21m | Connected Retro Worlds | I crashed my car! Fun on three screens, didn't seem to get any harder as the game went on. Cool build. |
| Aug 25 17:45:00 | 9m 00s | Solar System Hero | I really struggled with the interface, I couldn't tell if my way point was loading or emptying resources, and I kept accidentally adding waypoints. Seemed like a nice idea but really difficult to play. |
| Sep 6 10:46:00 | 281h 01m | ShiftKeeper | Gorgeous pixel graphics |
| Sep 6 11:18:00 | 32m 00s | SpaceCorp | Really neat game, you've done well with keeping the user interface simple, and had enough game concepts to keep it interesting. I unlocked all the planets, bought a new faster ship, and reached 35,000 creds before deciding to stop playing. <br/> <br/>Minor improvements: <br/>- Stars in the background <br/>- Cash / kching animation when selling and buying goods at a planet <br/> <br/>If you wanted to continue working on the game, I'd make the following recommendations- <br/> <br/>Making the game bigger: <br/>- Repeating route orders, for routes that earn a slim profit and need to be run regularly <br/>- Fuel costs for journeys, to slim the profits again <br/>- Keep the current planets close for early game, but then add a zoomable map and planets much further away that cost much more fuel and require more expensive ships <br/> <br/>The game play would be in building a network of trading ships to help achieve the 1 million profit margin. If you've played OpenTTD and understand that what makes that game fun is building routes and tweaking them to earn profit. I think your game has the same potential. <br/> <br/>If you really wanted to blow your imagination away: <br/>- Upgradable ship engines to be more fuel efficient <br/>- Sponsor planets to generate new profitable industries <br/>- Pirate areas of space where you might get attacked without suitable protection <br/>- Escort ships or weapons to protect your fleets <br/>- Ship repair ship to send out to damaged vessels <br/> <br/>Any way, really enjoyed your entry. Hope you had fun making it :) |
| Sep 6 11:47:00 | 29m 00s | Warp Corp | Fun little arcade game. How do I get paid if there's no credits at the end of game? Why would anyone take up this job? |
| Sep 7 19:46:00 | 31h 59m | Planetoid Pilgrim | The only thing I don't get, is why separate mouse buttons for aiming and firing? I found it easier just to hold both left and right mouse down to fire because it was too confusing. Nice movement and interplanetary mechanics, I liked the surface details. |
| Sep 14 20:19:00 | 168h 33m | Stratera | Very pretty with good view controls, but the merge mechanic was really hard to grasp, especially because of the biome element. I couldn't figure out a use for the ice biome. In the end I stacked up orange cylinders across the world for a score of 74. |