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Lythom

Feedback comments for LD30

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TimestampSince previousGameLythom's comment
Aug 25 07:55:00 The Final Novel Hi there ! Here are some feedbacks. <br/>What i liked : <br/>- Big work achieved ! Very impressive. <br/>- The idea of making a novel together. <br/>- Everything is clear because explained when unfinished (no 'I don't know what it is') <br/>What imo could be improved : <br/>- Music (but I recognize the effort, it can be really hard to even have one xD) <br/>- Remove unfinished work to achieve a more polished effect <br/> <br/>Great overall, had fun reading (and writing :p) the novel so far !
Aug 27 14:14:00 54h 19m the Traveler Hi there ! Here are some feedbacks. <br/>What i liked : <br/>- Animations <br/>- Sound Atmoshpere <br/>- Hub graphics <br/>What imo could be improved : <br/>- Clarity of the objective(s) <br/>- Drawings <br/>- Transitions between animations <br/> <br/>Good overall, thanks ofr the game =)
Aug 27 14:30:00 16m 00s The Makers Hand Hi there ! Here are some feedbacks. <br/>What i liked : <br/>- It's a management game =D <br/>- Balancing seems pretty great. <br/>- The game is fully playable. <br/>What imo could be improved : <br/>- Borders on the display, could't play with whoosing a proper background. <br/>- hard to construct high because the UI in front hide what your building. <br/>- Music ! I'm not against mouth recorded music but there is really too much noise on your record. <br/>- Could have been a mouse only game, would have been easier to play. <br/> <br/>Great overall, thanks for the game !
Aug 27 14:47:00 17m 00s Starlight Hi there ! Here are some feedbacks. <br/>What i liked : <br/>- Polished visuals (UI, fonts, global visual consistency) <br/>- Music and sounds <br/>- Consistent global experience <br/>What imo could be improved : <br/>- Didn't have much fun clicking all around without a clue to where to go. More gameplay ? <br/>- The Stars background not beeing seemless ;) <br/> <br/>Great quality in the realisation, Thanks for the game !
Aug 27 14:56:00 9m 00s Astral Experience Hi, <br/>really too far from a finished game. Try a smaller game next time ;) <br/>Thank you for sharing this game prototype !
Aug 27 15:10:00 14m 00s Ennaffa Hi there ! Here are some feedbacks. <br/>What i liked : <br/>- Polished 3D render <br/>- Big play time <br/>- The concept is not really inovative but is greatly used <br/>What imo could be improved : <br/>- Music overlapping when switching worlds pretty weird to hear. <br/>- Keyboard+mouse control really slow and still not very smooth, in particular when swiching worlds. <br/>- More feedback would be appreciated on the elements that can be activated. <br/> <br/>Big work, Bravo ! Thanks for the game !
Sep 4 12:39:00 189h 29m Love Craft Hi there, here's somme feedback about your game : <br/> <br/>What I liked : <br/>- atmosphere, peaceful and clean. <br/>- characters jumping all around (pretty alive) <br/>- A playble finished game <br/> <br/>What imo could be improved : <br/>- more feedbacks on relashionship progress. <br/>- more interactions than just cutting conversations and adjusting placement. <br/>- I don't feel the bird and the cloud being good interactions because it doesn't intricate smoothly with the core gameplay which is about making relations. The "jealous" penality is a very good one, the bird is not. <br/> <br/>The realization is really good, I'm sure you can make some amazing things with some bette gameplay choices =) <br/>Thanks for the game !
Sep 4 15:27:00 2h 48m Saturday Night Symbiosis Hi Pierrec, here's some feedback. <br/> <br/>What I liked : <br/>- Story consistancy. Tried a few things but couldn't make the story inconsistant, nice one ! <br/>- Game play really based on character relations and importance of call order. <br/>- Characters descriptions : short and helpfuls. <br/>- Epilogs <br/> <br/>What imo could be improved : <br/>- save points or option to undo last call (in order to test more scenarios =)) <br/>- UI graphics lack some fantasy <br/>- Window mode instead of fullscrenn (or did I miss it ?) <br/> <br/>Overall is excellent ! I really enjoyed your game =) <br/>Thanks !
Sep 5 08:04:00 16h 37m Chipset-0 Hi, here's some feedback about the game. <br/> <br/>What I really liked : <br/>- Narration (intro scene with animatiosn and well used screen effects work perfectly, balloon tips when needed, ending that make the player want to start over again) <br/>- Level Design (Is the perfect school study case) <br/>- Animations (robot moves, lightings effects, ennemy shots) <br/>- Relation to the theme (Connected worlds, here human &lt;-&gt; robots, doesn't imply that the entities of each world can communicate together. It still need individual efforts to be able to understand each other) <br/> <br/>What imo could be improved : <br/>- Relation to the theme (Not sure my interpretation of the theme was something your consciously tried to express, but I think it could have been reinforced even further. In Exemple, giving one human character some more personality and several appearance along the game could have help. A sort of rebel trying to tell you something else than the system orders. The "Help" human was the good start but not strong enough imo). <br/>- Never wanted to try another graphics / gameplay style ? I'd love to play something really different from what you usually do =) <br/> <br/>Excellent overall, a high quality jam game. Thanks for the game !
Sep 6 15:54:00 31h 50m ShiftKeeper hi there, here's some feedback about your game. <br/> <br/>What i liked : <br/>- Fully playble game <br/>- pixel art and graphics special effects &lt;3 <br/>- Controls are reacting good <br/> <br/>What imo could be improved : <br/>- More connections between the worlds (except the player there is no interaction between worlds. There could be alot supporting the gameplay as well, ie bullet transforming when changing worlds, ennemy influencing each other accros world (buffs ?). Deserve a real brainstorm =) ) <br/>- Add sound / music <br/>- Add an intro <br/> <br/>Good overall, thanks for the game !
Sep 6 16:19:00 25m 00s Schrodinghost Hi, here's some feedback about your game. <br/> <br/>What i liked : <br/>- The subjet you choose (Schrodinger) and the atmosphere you built around <br/>- The realization, it's neat and really playable. <br/>- The cat narration <br/>- Musics and sounds <br/>- Graphics and animations <br/>- The difficulty (pretty well balanced imo) <br/> <br/>What imo could be improved : <br/>- The ending. An anvil ? Really ? There was better to do ! <br/>- Your game description. It's alot better than announced, don't talk about bugs (didn't see one, but maybe it was correcteed by the time ?), just keep the positive part, even if you think your game doesn't deserve too much praise. You can still highlight the parts your proud of and keep that humble approach without the negative points =) <br/> <br/>A very good overall, thanks for the game !
Sep 6 16:42:00 23m 00s Crece-above-Clouds Hi there, here's some feedback about your game. <br/> <br/>What I liked : <br/>- Fun and innovative gameplay. I like trading games but with some action around it just get epic =) <br/>- Global realization : fully playble, not that bad art, nice audio. <br/>- The will to give some background to the game <br/> <br/>What imo could be improved : <br/>- Background comprehension. I had to read several times the dialogs and game description to fully understand what the world is but mostly who the characters are. Can be written a better, for the campaign post-version please take some advices from writers =) <br/>- The "alsmost empty fuel" sound alert is way too loud and get annoying very fast. Got it for a loooong time before losing. <br/>- Art colors and textures. Graphics are not horrible to look at, but they can be even better with some better colors choice (ie. less saturation), and with a some textures instead of flat fill. Studing lightings and how to get more depth is a good start. <br/> <br/>Overall, the game I had the most fun playing at at the moment, nice one ! Thanks for the game =)
Sep 6 17:09:00 27m 00s Annex Kharon Hi there, here's some feedback. <br/> <br/>What I liked : <br/>- Tutorial. It is needed, it is done, and it is well done. <br/>- Retro style. Pretty eye agressive but the consistancy is really appreciated. <br/>- Roguelike gameplay. "Ok let's try again ! =D" <br/>- Leaderboard. Definitely help the challenge ! <br/> <br/>What imo could be improved : <br/>- Graphics. Even with a retro style, it can be improved. The biggest problem I saw is I had trouble distinguish some enemies so I couldn't prepare their behaviour except for the "2 actions points" (which is a great predictable enemy that need actual tactics). <br/>- Sounds. The voice is not easy to understand and only the intro was subtitled. For the tutorial it was barely enough understandable. <br/>- Enemy doing spawnshots in some levels. Getting free shots when you have only one possible move is really frustrating. <br/> <br/>I had a real pleasure playing your game, thanks a lot =)
Sep 6 17:33:00 24m 00s Flicker Hi there, here's some feedback. <br/> <br/>What I liked : <br/>- Atmosphere (lightings and music) <br/>- Neat and intuitive gameplay <br/> <br/>What imo could be improved : <br/>- More depth in gameplay. Moving an orb to a target while dodging enemies is pretty basic, and the connected worlds spirit background didn't create the illusion for a long time. Time-based enemies and light plays give some innovations but it was insuffisiant for me to feel a real innovative gameplay. <br/>- For the web version, a different background color on the webpage or an ingame background border would help to distinguish the game area bounds. <br/> <br/>Overall a neat entry, good job ! Thanks for the game =)
Sep 6 17:59:00 26m 00s NECLiD hi, here's some feedback ! <br/> <br/>What I liked : <br/>- Great use of the theme i puzzles. <br/>- Great puzzles ! <br/>- Atmosphere <br/>- Accessibility consideration (dislexy, colorblindness, configurable keyboard) <br/> <br/>What imo could be improved : <br/>- Music and sounds ! (Still, thanks for the option to cut them) <br/>- Transition time between worlds, can get really annoying when switching alot. Would help if hitting the transition button while transitionning would revert the transition into the initial state. <br/>- halting moves, would be great if the caracter kept walking when holding a move key down. <br/>- A better indicator than camera move to inidicate clearly what character is being moved. Could be a halo, a shadow, or a graphic detail for exemple. <br/> <br/>The core gameplay is a great success, a good one ! Thanks for the game =)
Sep 8 16:08:00 46h 09m Disconnected Keyboard Hi there, here's some feedback about your game. <br/> <br/>What I liked : <br/>- Fun ! challenging but not too hard by being permissive, it's pretty well balanced and the learning curve is good for the game. <br/>- 108.8 sec. Pretty sure I miss very little to beat you =D Let's rush through the holes at highspeed and get a no-care win xD <br/>- Audio, theme idea and overall realization are good. <br/> <br/>What imo could be improved : <br/>- The Font is very tiny and the contrast isn't good enough for reading if you don't have good eyes. <br/>- Graphics would be better being bound dtronger to you environnement. Is the moving dot an electron moving on a circuit ? let's show it more explicitely ! <br/> <br/>Overall a good entry, thanks for the game =)
Sep 9 07:15:00 15h 07m Connecting LD30 to the Real World Hi there, here some feedback about this experience. <br/> <br/>What I liked : <br/>- Being able to know who made game near me a try more "local" games. <br/>- Overall view of jamers positions in the world <br/>- Right in the theme =) <br/> <br/>What imo could be improved : <br/>- UI Juiciness. Make button move or play sounds when the are pushed. Indicate more precisely what button is for what action. To sum up : get some reads about UI good practices. Even if you don't do much UI, it's always worth knowing UI good practice for game design inspiration because there are lot of connections between UI experience and game experience. <br/>- Graphics. Hand drawing is ok but at least some anti-aliasing would help getting a smooth rendering. <br/>- Not a real game experience, but I'm not sure it could be improved in this case because it's more a service than a game, and I appreciate that. Gamifying is hardly ever making a better product. <br/> <br/>Overall I enjoyed your entry as a gate to other games, you really created connections, and for that, thank you =)
Sep 10 14:35:00 31h 20m World Champions Hey, here's some feedback. <br/> <br/>What i liked : <br/>- graphic style <br/>- addictivness / game pace <br/>- balance despite the limited time <br/>- Suprisingly rich content with several skills and evolution <br/> <br/>What imo could be improved : <br/>- Audio <br/>- Relation to the theme, the background doesn't really have a realation with gameplay. <br/>- Fight randomness : In high level, the first one to strike ennemies damagers win. The tanks are so tanky that they can't be taken down quickly and the remaining damager win (the tanks facing each other does no more than 1 damage to each other). <br/> <br/>A neat one, thanks for this game !
Sep 12 15:13:00 48h 38m Other Side hi, here's some feedback. <br/> <br/>What I liked : <br/>- Atmosphere (lights, day progressing in time, mind-free feeling, sounds) <br/>- A whole pleasing experience <br/>- Visual consistency <br/>- Story telling without text : a lot of things are told in a very short time which makes the game intense, aside the walking phases make it 'long' in the same time and prevent it from being frenetic. in a nutshell : good telling rithm. <br/> <br/>What imo could be improved : <br/>- more interactions, it's short and easy without having to do much things. <br/>- walk animation is a bit approximative. <br/> <br/>Overall a good experienceI appreciated to have, thanks for the game =)
Sep 12 15:40:00 27m 00s Jeru's Tower Hi, here's some feedbacks. <br/> <br/>What I liked : <br/>- almost everything, but in particular <br/> - realization is excellent (no heavy bugs, reactive and intuitive play, dynamic curve for a puzzle game) <br/> - puzzles variety and difficulty, not being boring <br/> - audio, not exceptionnal but good enough <br/> - playing time, there is really stuff to discover ! <br/> <br/>What Imo could be improved : <br/>- almost everything as well, in particular <br/> - a small lack of innovation (very classic approach of the theme and of the gameplay) <br/> - flashy colors are a little eye agressive <br/> - transition between the levels is a bit long <br/> <br/>Overall a smooth and pleasant exprience with no repellent points. Thanks for the game !
Sep 13 23:00:00 31h 20m Translation Points Hi ! I agree with hoyt hoy and plash feedbacks. I'd add that to improve the game the most important thing to do, imo, is help the player get a proper orientation in the game universe. Which worlds are accessible from where the ship currently is and where in the world the ship is are unclear information. In the mothership world it's ok thanks to the purple triangle and distance, a similar indicator would help in other worlds. <br/> <br/>Thanks for the game !
Sep 15 08:11:00 33h 11m Earth Defense Team 2492 Hi, here's some feedback. <br/> <br/>What I liked : <br/>- controling a full esquadron in a shump is an original idea <br/>- reactive controls makes the game pretty fun <br/>- Full playable game with intro and proper end <br/> <br/>What imo could be improved : <br/>- Audio is a bit agressive, and fact it repeats ALOT does not help. Still, I could play the entire game without cutting the sound so it's not that bad either. <br/>- Graphics are basics but you already got some correct lightings, could be improved with some texturing. <br/>- The theme is used in a very common way, I'm pretty suure that even with a similar gameplay something more original could be found <br/> <br/>Overall I enjoyed the play, thanks for the game !