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glbs

Feedback comments for LD30

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TimestampSince previousGameglbs's comment
Aug 29 21:27:00 Shadows The graphics of both worlds really match together and are much inspiring. Some of the puzzle/paltforms are really easy to bypass as one only have to walk in the normal world to avoid them. But I guess that with more time you would have created more challenging ones (post compo ???), the experience was immersive nonetheless.
Aug 29 21:45:00 18m 00s Astromancer I had a problem with lock cursor on Firefox (mouse input wouldn't add when the cursor was outside the canvas and clicking on the game didn't lock anything) but it finally worked under chrome. <br/> <br/>Your graphics and the telescope controls where pretty and intriguing although nothing happened when I managed to find a green planet (What I guess meant that it was habitable?)
Aug 29 22:03:00 18m 00s Starpiercer Your game have really great looks, the movement is fluid and the bullet time emphasizes this. I much like the fact that the game info (lives and power ups) is embedded in the game elements (cargo and shield). It's a shame I don't really see the connexion with the theme though (Am I mislead?)
Aug 29 22:15:00 12m 00s Frontier Pretty nice graphics!
Aug 29 22:28:00 13m 00s The Other Sky The minimal graphics and your (great) sound create a interesting and soothing atmosphere, I think like the others that the experience is a bit too short for the player but I guess it's still a lot for 48h! Well done
Aug 29 22:36:00 8m 00s ServerSphereICE Pretty nice graphics and interesting infinite looping space, yet the gameplay is a bit repetitive as the best way to destroy the enemies turned out for me to be shooting constantly while circling around myself.
Aug 29 23:11:00 35m 00s connected dimensions I think that the imprecise controls disserves your idea adding frustration to phases that would be great otherwise. <br/>You could fine tune this and add a bit more levels to improve the player experience a lot. Your textureless graphics look beautiful that way, you shouldn't excuse yourself :)
Aug 29 23:30:00 19m 00s Ordinary Weekdays of Tech Support of Parallel Worlds Your game is really polished and works pretty well for a jam game made in 48h. <br/>The controls are really pleasant and coherent to the gameplay. <br/>Your graphics are pretty and suit the atmosphere and sounds. <br/>I don't have much advice to tell : maybe there should have been more power ups in the right side, as I didn't feel the urge to go there while fighting the purple monsters. <br/>So well done, this is a great entry!
Aug 29 23:48:00 18m 00s Transforce At first I thought I wasn't gonna make it through any levels, but the challenge and the fast retry allowed me to practice and improve. <br/>The mechanics are really innovative and challenging, and although this is in fact quite a plain prototype (not much clothing), it is captivating and interesting to play!
Aug 30 00:18:00 30m 00s John and the Arbitrary Gem Hunt I'm quite amazed at what you've done in such a little time. <br/> <br/>Your game is atmospheric and very immersive, to navigate between planets with beans is interesting, gives a feeling of liberty and much more, you did it pretty well : the controls and changes in gravity are fluid and intuitive. <br/> <br/>This has a feel of the game Mirrormoon yet in completely different set up and atmosphere, but also involves sky observation to get to the gems. The sounds and dreamy feeling is lovely, congratulations!
Aug 30 03:35:00 3h 17m Circular Logic It's a shame it's on the short side cause the mechanics were quite mind bending (to get the inversions and rythm asked me some unusual neuronal connections :). <br/> <br/>I had much fun playing this and would have played longer had it been possible ! (post compo?)
Aug 30 03:53:00 18m 00s Flicker Okay, that was great, I didn't quite figure out that the black dots were my echoes at first ; this adds a lot to the experience (and relates to the theme). <br/> <br/>The graphics and music/sounds create an intriguing atmosphere that evolves with the introduction of competitors and real time stalkers. <br/> <br/>The increasing difficulty and the movement of enemies that is predicted but easy to forget make your game challenging and interesting. Congrats !
Aug 31 21:14:00 41h 21m Oval Opposites You've developed an interesting mechanics that is fun and challenging to play, and the minimalist aspect is pretty elegant. <br/>It's just a shame the game doesn't offer much variation but you might have been out of time. Good entry anyway !
Aug 31 21:26:00 12m 00s Multifaceted Your game looks really great, the colors are well chosen and the transitions between worlds through portals offer diversity. <br/>I've found that maybe the controls lacked a bit fluidity or movement. I think the overall experience could be much more captivating if there were a kind of rotation when the player moved or if he was evolving around the surface of the tunnel. <br/>Well that's just an opinion, good entry anyway!
Aug 31 21:50:00 24m 00s Intergalacticnet That is an pretty interesting way of navigating space, I'm so used to top down flat space control that I was quite surprised to crash on the first planet! <br/> <br/>The difficulty of control offers challenge, but the experience is a bit repetitive though. (different planets, or patterns in their appearance would make it more captivating!) <br/> <br/>Nice atmosphere (graphs, dialogues etc..), well done