Foon → Ludum Dare Explorer → LD30 → Feedback comment stats → FurtherForm
Feedback comments for LD30
FurtherForm's games and stats for all events →
| Timestamp | Since previous | Game | FurtherForm's comment |
|---|---|---|---|
| Aug 25 01:28:00 | 1 * 5 | Loved those atmospheric realms, water one was my favourite. Will replay. | |
| Aug 25 01:54:00 | 26m 00s | The Hoverator | Loved the bike, the feeling of hover and the airy architecture and atmosphere. Wanted to go long and fast. Got challenging with a nice curve and enemies felt fitting the setting though bit tropey. |
| Aug 26 11:38:00 | 33h 44m | DreamRun | Gorgeous with simple core chellenge. When playing, it seemed easier to play just with switching colors, jumping made it feel more confusing. |
| Aug 26 15:20:00 | 3h 42m | System Divergents | Liked the art, mood and the map, but the gameplay wasn't that clear, didnt figure out when it was good idea to aim, dodge or suppressive fire. Got through just repeating aimed shot at everything, seemed to work better than trying the other options at random. There is potential on the story and style, but the core gamemechanic would need more feedback to get fun. <br/>Good job :) |
| Aug 26 15:37:00 | 17m 00s | City of Marble | Nice idea, eventually conquered every node. Didn't really find out that much use from the research - is that the game end? Once got the screen to change to red, thought I lost then. Really liked the map, the feeling, units moving about, sounds worked well and it was addictive and interesting to keep my attention to very end. The counterhacks of the green team were nicely effective now and then :) |
| Aug 26 15:48:00 | 11m 00s | Connected Caves | Loved the atmosphere and being very suited to the theme. Other than exploration, actual gameplay felt missing any purpose. At first I thought the point was to collect and plant seeds from the dungeons. All in all one of the most impressive looking games so far, especially the tight and dark rooms were claustrophobic. |
| Aug 26 16:02:00 | 14m 00s | Gimbal Fighter | Nice clean little shooter. Liked the enemy ships and good controls, hectic first impression among all the lasers though the combat got bit stale after a while. at first I thought my trail was actually left by some other enemy or ally moving around in the scene. |
| Aug 26 16:11:00 | 9m 00s | Parallel Rift | One of the best so far. Great idea, smoothly completed, after a while I got the controls and the playing got fun, though could be snappier and more precise. Suprising depth in actually planning the routes beforehand so that next runs are easier (and then failing at it and getting in nicely panic-reactive mood. Would like to see a video of a good run on this game. |
| Aug 29 17:45:00 | 73h 34m | Bob the Slob | Nice character, love the idea and levels work. After getting stuck few times, found myself longing for ability to lay blocks while jumping. |
| Aug 29 17:52:00 | 7m 00s | Fairy Wars | Decent solid game that got really hard towards the end. Felt like he moved too slow to be able to dodge well. Weapon boosts would've been nice. How big was the hit box- the whole shield area? |
| Aug 30 21:37:00 | 27h 45m | Intergalacticnet | Great music, quite funny, graphics work, occasionally frustrating but solid as whole. |