Foon → Ludum Dare Explorer → LD30 → Feedback comment stats → Clyde
Feedback comments for LD30
Clyde's games and stats for all events →
| Timestamp | Since previous | Game | Clyde's comment |
|---|---|---|---|
| Aug 25 01:31:00 | Elevator | I knew what to do only knowing the controls! Fine work! | |
| Aug 25 01:47:00 | 16m 00s | Circular Logic | That was GREAT! I had to tilt my head a lot, but the concept really worked out well! |
| Aug 25 02:13:00 | 26m 00s | Rift Device | Fun! If you made more levels I'd totally play them! |
| Aug 25 02:33:00 | 20m 00s | Crystalbots: T-94 wants colors | Robust platforming and a robot that wants colors. With the saws and walljumps I can definitely see the Super Meat Boy influence. Love it! |
| Aug 25 02:34:00 | 1m 00s | Cyber Viking Road Rage | I'm so confused and keep hitting things but I can't say no to a drunk driving Cyber Viking. |
| Aug 25 02:35:00 | 1m 00s | Path of Supernova | Neat! A nice spin on the tile connecting puzzle game. |
| Aug 25 02:56:00 | 21m 00s | A Game about Making a Game | I like the idea that each level of recursion was different, and the puzzle of bringing things up a level, though it did take me a little while to wrap my head around... |
| Aug 25 03:11:00 | 15m 00s | Relative to Scale | Loved the music, fun gameplay, becoming king of the reptiles was awesome. Eating other planets was awesome. Game crashed when I beat the planet stage though... |
| Aug 25 03:22:00 | 11m 00s | PLANETOID | Liked it! Kept running out of fuel, though. I was burning planets left and right and didn't seem to be replenishing my fuel supply... |
| Aug 25 03:30:00 | 8m 00s | Stratera | I like the idea of it and the visual is neat, though it was a little frustrating to try moving things to every side and figuring out which side to combine things on. |
| Aug 25 03:33:00 | 3m 00s | Spacecat Marines | The naming conventions were great. |
| Aug 25 03:38:00 | 5m 00s | Space Puncher | Fun. Could use some sound! |
| Aug 25 03:42:00 | 4m 00s | World Swapper | Neat take on the theme! Like the collectibles! Slow player movement felt a bit frustrating, though. |
| Aug 27 04:28:00 | 48h 46m | Fusebox | I had very little idea what was going on, but I can see that there was a lot of depth and room for figuring out strategy! Very cool. |
| Aug 27 04:31:00 | 3m 00s | Precipice | Nice art and interesting gameplay, though the control scheme felt a little awkward? Still awesome. |
| Aug 27 04:34:00 | 3m 00s | Into Hyperspace! | I kept hitting into invisible obstacles and the ship felt a bit slow, but I liked the idea of navigating nodes and getting a bullet hell level between them! |
| Aug 27 04:40:00 | 6m 00s | Shinyrock | Liked the interpretation of the theme and LOVED the dramatic intro. The game mechanic was a cool direction, though the execution of the game itself was a little bit a letdown. <br/> <br/>At least watching the intro was WELL worth the time watching it and trying the game! |
| Aug 27 04:55:00 | 15m 00s | Last Call For Magrathea | Nice presentation! A bit more tutorial could have been helpful, but I like the way the UI was set up. |
| Aug 27 04:57:00 | 2m 00s | Star Garden | Steering the ship was a bit tough, but managable. As an avid Kerbaler I wished there was some gravity towards worlds, but I like the idea of a totally player generated universe. |
| Aug 27 05:03:00 | 6m 00s | see you at the graveyard! | Love the concept! Sometimes I had trouble selecting the human to walk and the ghost would move instead, but it was still pretty great overall. |
| Aug 28 20:35:00 | 39h 32m | Robot World Hopper | Gotta love a game about orbital mechanics! Orbital platforming where you get orbit by horizontal velocity rather than jumping (aka the correct way) is a great concept I'd definitely like to see more of! <br/> <br/>I happened to notice that running in one direction and switching will launch the player character into the air, about as effectively as the rocket boots. Intentional? |
| Aug 29 03:13:00 | 6h 38m | Shiba 2 world escape | Wow, such adventure! Is there any way out of the TV room? |