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Clyde

Feedback comments for LD30

Clyde's games and stats for all events →

TimestampSince previousGameClyde's comment
Aug 25 01:31:00 Elevator I knew what to do only knowing the controls! Fine work!
Aug 25 01:47:00 16m 00s Circular Logic That was GREAT! I had to tilt my head a lot, but the concept really worked out well!
Aug 25 02:13:00 26m 00s Rift Device Fun! If you made more levels I'd totally play them!
Aug 25 02:33:00 20m 00s Crystalbots: T-94 wants colors Robust platforming and a robot that wants colors. With the saws and walljumps I can definitely see the Super Meat Boy influence. Love it!
Aug 25 02:34:00 1m 00s Cyber Viking Road Rage I'm so confused and keep hitting things but I can't say no to a drunk driving Cyber Viking.
Aug 25 02:35:00 1m 00s Path of Supernova Neat! A nice spin on the tile connecting puzzle game.
Aug 25 02:56:00 21m 00s A Game about Making a Game I like the idea that each level of recursion was different, and the puzzle of bringing things up a level, though it did take me a little while to wrap my head around...
Aug 25 03:11:00 15m 00s Relative to Scale Loved the music, fun gameplay, becoming king of the reptiles was awesome. Eating other planets was awesome. Game crashed when I beat the planet stage though...
Aug 25 03:22:00 11m 00s PLANETOID Liked it! Kept running out of fuel, though. I was burning planets left and right and didn't seem to be replenishing my fuel supply...
Aug 25 03:30:00 8m 00s Stratera I like the idea of it and the visual is neat, though it was a little frustrating to try moving things to every side and figuring out which side to combine things on.
Aug 25 03:33:00 3m 00s Spacecat Marines The naming conventions were great.
Aug 25 03:38:00 5m 00s Space Puncher Fun. Could use some sound!
Aug 25 03:42:00 4m 00s World Swapper Neat take on the theme! Like the collectibles! Slow player movement felt a bit frustrating, though.
Aug 27 04:28:00 48h 46m Fusebox I had very little idea what was going on, but I can see that there was a lot of depth and room for figuring out strategy! Very cool.
Aug 27 04:31:00 3m 00s Precipice Nice art and interesting gameplay, though the control scheme felt a little awkward? Still awesome.
Aug 27 04:34:00 3m 00s Into Hyperspace! I kept hitting into invisible obstacles and the ship felt a bit slow, but I liked the idea of navigating nodes and getting a bullet hell level between them!
Aug 27 04:40:00 6m 00s Shinyrock Liked the interpretation of the theme and LOVED the dramatic intro. The game mechanic was a cool direction, though the execution of the game itself was a little bit a letdown. <br/> <br/>At least watching the intro was WELL worth the time watching it and trying the game!
Aug 27 04:55:00 15m 00s Last Call For Magrathea Nice presentation! A bit more tutorial could have been helpful, but I like the way the UI was set up.
Aug 27 04:57:00 2m 00s Star Garden Steering the ship was a bit tough, but managable. As an avid Kerbaler I wished there was some gravity towards worlds, but I like the idea of a totally player generated universe.
Aug 27 05:03:00 6m 00s see you at the graveyard! Love the concept! Sometimes I had trouble selecting the human to walk and the ghost would move instead, but it was still pretty great overall.
Aug 28 20:35:00 39h 32m Robot World Hopper Gotta love a game about orbital mechanics! Orbital platforming where you get orbit by horizontal velocity rather than jumping (aka the correct way) is a great concept I'd definitely like to see more of! <br/> <br/>I happened to notice that running in one direction and switching will launch the player character into the air, about as effectively as the rocket boots. Intentional?
Aug 29 03:13:00 6h 38m Shiba 2 world escape Wow, such adventure! Is there any way out of the TV room?