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Arakade

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TimestampSince previousGameArakade's comment
Sep 5 09:45:00 NOIR Love the aesthetic and concept sounds great but, like others, link dead. DNS says noirgame.com is unknown. Shame!
Sep 5 09:48:00 3m 00s Sol Wanted to try but got error (below). Perhaps my graphics card is not able to provide something your game needs? <br/> <br/>65543: WGL: OpenGL profile requested but WGL_ARB_create_context_profile is unavailable <br/>panic: Can't create window. <br/> <br/>goroutine 1 [running]: <br/>runtime.panic(0x5ac4e0, 0xc0840033a0) <br/> C:/Users/ADMINI~1/AppData/Local/Temp/2/makerelease250988475/go/src/pkg/runtime/panic.c:266 +0xc8 <br/>main.main() <br/> c:/Users/stepharne/workspace/ld30/src/main.go:129 +0x84 <br/> <br/>goroutine 3 [syscall]: <br/>runtime.goexit() <br/> C:/Users/ADMINI~1/AppData/Local/Temp/2/makerelease250988475/go/src/pkg/runtime/proc.c:1394
Sep 5 21:17:00 11h 29m Hello, Alien! Definitely the best entry I've played so far. Superb! <br/>Spoilers: <br/>Level 15!? Was that supposed to be solved by reflecting off the back of the mirror?
Sep 5 21:29:00 12m 00s Parallel Rift Fun but started getting a little tedious after I had something like 8 dudes. A little planning made this too easy. Perhaps some more levels, perhaps with some paths that only allow certain paths to work at certain times, thereby gating things down a bit? (Yeah, I know 72 hours, right!) <br/>You could probably take it further though.
Sep 5 21:43:00 14m 00s ConnectTheWorlds Yep, fun but gets a little repetitive with the humour becoming the only motivating factor. Bravo for braving doing it in HTML5 though! Gleep! Oh, also a double encore for the marvellous humour and references :-)
Sep 5 22:01:00 18m 00s Use the Stones Interesting, quite enjoyed this and liked the concept. This was largely based on the explanation above. That said, I avoided plants and animals and seem to get bumped to the 2'nd world shortly after starting. I then proceeded to find 4 artifacts, started looking for more and got caught by something that must have come out of the floor/wall? There was no way to tell it would happen or was about to happen such that I could avoid. Sadly that discouraged me from playing again because it becomes a game of chance rather than skill -- this was after I'd spent quite a while avoiding and drawing away monsters. Perhaps a sound indicating an imminent monster attack such that one can get scared and run for it? <br/> <br/>Regardless, a nice idea and, with more time (including for graphics boost to draw a larger crowd), this could be something? <br/> <br/>Oh, I also think you could stick in mouse acceleration option for laptoppers -- touchpad turning became "swipe, swipe, swipe, swipe ok that's 90 degree turn, pant, swipe, swipe..." (you get the idea). <br/> <br/>@Dans17 Mouse lock seems to be there if one clicks on the webplayer. <br/> <br/>Thanks. (p.s. I hope I don't dream of giant red ants emerging from the ground tonight or I'm gonna come find you with some stern words! :-P )
Sep 5 22:11:00 10m 00s Spy On Me Very much enjoyed this memory game. Like others, I'd say it was a little easy but I suspect the AI got stuck -- I'm pretty sure it was say in the furthest corner going backwards and forwards red-red on a couple of rounds. <br/>Add some more levels and I could totally see this being a phone/tablet game for commuters (nice money potential). <br/>Thanks.
Sep 5 22:43:00 32m 00s Azuroj Good fun. I actually liked the momentum-based platforming. <br/> <br/>Like others, I found Q poorly placed. I must admit I got disheartened and gave up on the level that introduced save-point. Kept failing the bit below the save-point (jumped onto a platform with blue spikes then down past a red-spike onto a red platform). Perhaps 23:30 is too late for platforming but I felt moving the save-point down there would have been the more obvious frustration point. ? <br/> <br/>But all in all, fun stuff. A little tuning and I'd come back for a retry. Thanks! <br/> <br/>p.s. My game finished uploading if you fancied re-evaluating? :-)
Sep 5 23:12:00 29m 00s Alice Anxiety Loved the concept. Found it appropriately disturbing (IYKIWM) -- didn't want to continue but felt I should. <br/> <br/>This is the sort of game that needs making and having people play. A good example of what games can be and do -- an insight into others' [internal] worlds. A refreshing change from the the usual shootey-shootey + zombie-zombie treadmill. Keep it up! <br/> <br/>That said, I fear I may have missed something since I got into a rut (which might have been the point). School, work, couldn't talk to David (assume correct -- just says worried he'd laugh), asked Jim about poem (but wasn't aware what the poem was that I was asking about?!) who said check bookshop in Mall but no option for bookshop(?!). Ran out of progressing options (other than simply wake, sleep repeat with no progress.) Again, might be intention or might be I missed something/deviated from correct path (?) <br/> <br/>Anyway, graded on basis that it played-through :-) Thanks!
Sep 5 23:37:00 25m 00s R-elink: A link between worlds Good fun ... although would say started to get a little samey after a while (I'll continue playing tomorrow though -- it's gotten too late for now). It felt like a 3D platformer with some "Spot The Difference" thrown in (find the green thing). I rather wanted options and consequences involved. ... but perhaps they're there and I just haven't played far enough yet? <br/> <br/>What did the gardens represent? Felt like there could have been many things that one could move and removing them from the other world might damage the world and that could be represented by the health of the gardens? <br/> <br/>Anyway, good stuff -- thanks!