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| Timestamp | Since previous | Game | Arakade's comment |
|---|---|---|---|
| Apr 27 10:07:00 | Seed | Beautiful. Almost meditative :-) | |
| May 3 20:35:00 | 154h 28m | Dig Hard | Great fun and great humour. Was a little uncertain what the snake things were but WHO CARES! GUN 'EM DOWN! ... sorry, it got me channelling my inner 80s action hero :-D <br/>p.s. Your Steam game http://turtle-sandbox.com/website/index_stage.html looks great fun too! |
| May 3 20:50:00 | 15m 00s | Aeronautical | Crashed on Windows 7 x64 extracted into /tmp/LudumDare29/. Was proper LD zip. "Problem signature" sent via e-mail. Happy to review properly |
| May 3 23:18:00 | 2h 28m | Infection | Can't add much to comments above about how amazing this production was! <br/> <br/>Sadly, I will say it desperately needs a "turn down the graphics" option -- basically un-playable on my (admittedly rather antiquated) laptop -- that may also be why I couldn't seem to hit anything (lagging hit detection?) (but only knocked off 1 fun star for this). Will retry on a more beefy Linux machine later if time. <br/> <br/>Loved the "behind the scenes" video! Next: watch all your vids, learn all your tricks and see you next time! |
| May 4 00:02:00 | 44m 00s | Masquerade | Needed a few play-throughs to see what you were saying with this game. Very clever message vector and great use of the theme. My first idea for the theme was something psychological, too... but I didn't contrive a sufficient 'game' to pursue (since I wanted something procedural). <br/> <br/>That said, it's kind'a small -- seemed like it could have had a lot more? What's next? (tempted to develop further?) |
| May 4 00:10:00 | 8m 00s | First Person Platformer | Nice art (lovely bloom -- Unity Pro?), good old-skool platformer feel in 3D, no theme use that I could divine. <br/>That the collectables were also powerups wasn't obvious but that's good (nice when you learn as you go!). If you could come up with more twists like that, you might well have the makings of a good concept here. Tempted to go further (but journal entries lacking)? |
| May 4 00:15:00 | 5m 00s | Rosa Neurosa | Great use of theme (my first thought was something psychological but didn't come up with anything as good as this!) <br/> <br/>I must be getting old because I found it too hard! Those lightbulb ghosts seem to drop on my head every time I start digging! Got 1 memory, clicked "not related" then got 'bulbed again! 8 play-throughs and I'd had enough. Still since that's probably me, I still think it's good work :-) |
| May 4 00:32:00 | 17m 00s | Ant Simulator 2014 | Wonderful! I've always intended to do a "small viewpoint" game (insect/cat/something) and this is a great take on this. <br/> <br/>If I may throw some of my ideas out there: <br/> - Add some pheromone visuals in (since I believe that's how ants route their previous trails). <br/> - Missions would involve trail-blazing for your colony (hence time-pressure of the rest following your trail), perhaps you can turn it off/on and/or erase it so consequent ants route differently? <br/> - Oh and when you die, you become the next ant following who's just been promoted! <br/> - Ant lifespan might be affected by nectar/water refills and/or environmental factors (drying out in direct sun ... yeah, and a little boy with magnifying glass!) <br/> - Some carrying mechanics (since they can lift lots)? Also might get to order the 'line' to ferry things about by laying certain type of trail! <br/> - Physics-based world could allow creative solutions to problems. <br/> - Also perhaps include flying ants in later levels? <br/> <br/>In fact this is great! Man, so many ideas for this one! Ping me @Arakade if you fancy chatting! (and are you re-joining the Ouya dev hangouts?) |
| May 4 00:40:00 | 8m 00s | Skin | Love it! One of the few entries that had me retrying to get past a level! :-D |
| May 4 00:45:00 | 5m 00s | From Below | Hmm... Web game starts but "click to play" doesn't do anything. Will try non-Web / Linux tomorrow. Was really looking forward to this one! |
| May 4 10:53:00 | 10h 08m | The Ascent | Basically a fun game (had me retrying levels = always good). A few things made it annoying so gave up. <br/> <br/> - Nice clear aesthetic (though baking the lightmap is free in Unity and would have removed those jaggy edge shadows in the world geometry). <br/> - Controls need tweaking for my taste -- the air-control thing deviated from existing expectations so took a few attempts to get up first jumps. <br/> - Couldn't get "sensitivity" to increase (- decreased but none of shift-+, +, KP-+ increased) so was stuck with track pad needing repeated swiping just to move view 90 degrees! <br/> - I was never good at Quake's rocket jump but I stuck with trying yours. Good implementation. That said, I didn't feel I was learning 'the details' of it so ended up mostly pointing myself backwards and trying again and again. Mostly worked but got stuck trying to cross the chasm. Probably just my lack of da skillz ;-) |
| May 4 11:11:00 | 18m 00s | Wriggle Worm | Simple but nice :-) <br/>Could probably throw in different things as the game progresses: 'currents', big fish, rocks, etc. <br/>But that'd slow down #1GAM per *week* !? Wow! Go for it! |
| May 4 11:23:00 | 12m 00s | Beneath Mr. Perfect | Excellent -- my highest rated game so far. Shame the ending seems a touch borked (I, too, walked off screen in Ego|Anger screen without using Shield). Expected? <br/>Sure some choice/other depth would be nice (as +thrishart said) but with 48 hours, you've stayed beautifully on target and made something that works. Good for you! (tangents are so tempting ;-) ) |