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Feedback comments for LD30
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| Timestamp | Since previous | Game | aeveis's comment |
|---|---|---|---|
| Aug 27 03:36:00 | B.O.W. | Is the blank swf this problem? http://stackoverflow.com/questions/24097198/haxe-projects-only-shows-blank-flash-player <br/>I fixed my problem following that. <br/> <br/>I thought of Ikaruga as well, good job for 5 hours! | |
| Aug 27 03:55:00 | 19m 00s | Colonized worlds | Hi, what gamemaker version did you use? I tried importing it in gamemaker studio and it said the file seems to be corrupt. I hope you can get a exe up soon! |
| Aug 27 04:22:00 | 27m 00s | Orbitrade | Pretty game! I had a hard time understanding how to perform trades. Do I click on a different planet when it's zoomed in? I couldn't form any lines between any planets. What does trading resources do? |
| Aug 27 04:49:00 | 27m 00s | e|merge | The story didn't really provide any interaction other than clicking through the text. I was confused by why there were pixels, and how them getting together again would solve the war. |
| Aug 27 04:58:00 | 9m 00s | The Druidly Heroic Quantum Player Who Fails To Save The Day Yet Aagain!1 | clicking was fun, I think if fighters or druids walked faster in the beginning it'll be more interesting to watch and click. |
| Aug 27 05:09:00 | 11m 00s | Soul Shepherds: Passing Ghasts | 21600 was my score! I think there was a bit too much on the screen to manage everything (I played with keyboard), maybe if the people moved slower or if there were less people. I did like the bouncing back and forth mechanic, maybe focus on that for something to move forward with? overall I liked the concept! |
| Aug 27 05:17:00 | 8m 00s | One Ship Two Ship Redshift Blueshift | Very polished! Took a while to get but was pretty fun once I got going. Effects and the pixel art are very nice. |
| Aug 27 05:47:00 | 30m 00s | Isles in the Sky | Controls were a bit sluggish for me, and building things out of ramps and walls and platforms felt a bit tedious. I think if you kept going with that to craft bigger structures that could be really cool, and make the game a bit easier! <br/>Here's the crazy structure that took a long time for the 2nd gem. https://dl.dropboxusercontent.com/u/16325832/ludum_dare30/IslesintheSky.png |
| Aug 27 06:00:00 | 13m 00s | Bolt | Beat it. Nice puzzle game. like the solid graphics. Maybe a bit more feedback with how the different colored switches worked? |
| Aug 28 03:40:00 | 21h 40m | Nexxuz | Fun! really nice assets, sounded like a big collaboration! One thing is maybe feedback from the shots and bombs, and being able to tell where you are relative to the ground. great job! |
| Aug 28 03:50:00 | 10m 00s | Videogame Hero | my score was 8540. Impressive that you got all the games in! |
| Aug 28 04:04:00 | 14m 00s | Our Worlds | Platforming was not bad! some interesting platform puzzles, the save points helped a lot. |
| Aug 28 04:10:00 | 6m 00s | MESSENGNR | Woah, color bleeding was cool, though i might put a warning for epilepsy. I liked the glitch effects and the audio. I thought there were some places in the level that might have been like a secret message but it was just the text "space" appearing randomly. |
| Aug 28 04:15:00 | 5m 00s | Closure | Overall good controls, some interesting cave design with the small creatures coming up behind you. |
| Aug 28 04:26:00 | 11m 00s | RGB | Interesting idea, takes a bit getting used to. The doors had to take a bit figuring out - maybe moving forward if the game relied a lot figuring what certain shapes or obstacles do? overall pretty cool! |
| Aug 30 04:03:00 | 47h 37m | Worlds Together | Interesting concept, I think it would really hit more strongly if the give and take between the planets were more clear. Maybe if there were more give and take systems between the planets that you slowly figured out? |
| Aug 30 04:07:00 | 4m 00s | Martian Sock Challenge | There's something charming about the little smiley aliens. Interesting progression to try and make the matching harder. |
| Aug 30 04:39:00 | 32m 00s | Warp Paint | very nice! clever use of being able to carry the portals. I also notice you could portal through the walls sometimes (and get stuck) and end up in another level, I thought that's what I had to do at first near the end, but then figured it out. :) |
| Aug 30 05:49:00 | 1h 10m | Switch Off | had to look at comments to land on saturn. Commentary from the character provided useful hints. I was able to get to the end with the doctor (hehe) but the game could have some more visual cues for where to go and what to do. |
| Sep 12 08:20:00 | 314h 31m | Super Shaker X | liked the different characters, could be interesting to see different kind of ranged attacks to vary up the gameplay. good job! |
| Sep 12 08:29:00 | 9m 00s | Prismatic | nice puzzling, I liked how you could see the platforms in the background. Controls were a bit floating but otherwise good combination of mechanics! |