Foon → Ludum Dare Explorer → LD29 → Feedback comment stats → UltimateWalrus

UltimateWalrus

Feedback comments for LD29

← LD28   LD37 →

UltimateWalrus's games and stats for all events →

TimestampSince previousGameUltimateWalrus's comment
Apr 28 05:13:00 Mission "Tank" Interesting close-combat mechanic, though the "PERFECT" after each one slows it down quite a bit. I got a kick out of the intro.
Apr 28 05:19:00 6m 00s The Search For Sting's Desert Rose Beneath The Surface (feat. Bananas) lmao, this is the perfect one-hour game. i have a soft spot for Sting, his music is both beautiful and a comedy goldmine, and this game expertly takes advantage of both those aspects. A++++++
Apr 28 05:29:00 10m 00s Mine[ing] A good effort, though I can guess from the execution that you might be a beginner. I would suggest that, especially at this stage, rather than slogging through C++ and SDL, use a tool that simplifies game creation as much as possible. I highly recommend Clickteam Fusion though Game Maker is an excellent choice as well. I'm a professional programmer and know C++ inside and out but I still used Fusion for my entry, it just makes sense for gamejams unless your game has very special tech needs.
Apr 28 05:34:00 5m 00s Kolony It's an interesting prototype, but it's not exactly clear what I'm supposed to be doing, and the ants are very hard to see.
Apr 28 05:41:00 7m 00s Subspace I wasn't able to find a lantern, pressed X everywhere. Pressing A made it say "you found the lantern" but upon going inside it was still too dark to see.
Apr 28 05:46:00 5m 00s Ray Hey Hey Really nice graphical polish, would've liked to see some challenge in the gameplay though.
Apr 28 05:47:00 1m 00s Frozen Solid Windows build seems to be just the source (not an actual build)
Apr 28 06:04:00 17m 00s Hold On To Your Nuts Very nice! Impressive for your first game ever, especially considering Unity can be difficult with 2D games.
Apr 28 06:09:00 5m 00s BULLA I like the weird mood, haha. Definitely unique, I really enjoyed trying this one, and the effect is pretty satisfying when you get the boil to explode.
Apr 28 21:33:00 15h 24m Super Underwear Haha this is pretty funny. I like the x-ray effect. Good job!
Apr 28 21:41:00 8m 00s Soul Dive I like that you achieved a nice aesthetic with very little actual assets. Would've been nice to see more interesting gameplay than just grabbing things, though.
Apr 28 21:53:00 12m 00s Escape the Oil I thought the easing on the left/right controls had a very satisfying feel to it. It's pretty funny how everything's physics based, but getting slowed down by enemies gets a little unfair since the player never accelerates again, so bumping one enemy the wrong way essentially condemns me to slow death.
Apr 28 22:06:00 13m 00s Sinking Tower This is a pretty awesome prototype. Five stars for innovation, I love the idea, it's a really refreshing departure from the brainlessness of most tower defense. I would actually recommend at least considering axing the "lift" element, as I felt the game was much more interesting before I had built them, when I thought everything I built was bound to be impermanent. Also you might want to work on your art, since from the screenshot I wasn't expecting much. Oh and the music doesn't seem to loop. Nice job though!
Apr 28 22:16:00 10m 00s Everybody Hates Water Levels Always happy to see other people using Fusion. I found the gameplay a little aggravatingly slow, but I suppose I shouldn't complain about a game called "Everybody Hates Water Levels" :] Five stars for humor.
Apr 29 00:11:00 1h 55m Neath The graphics are top-notch, I liked the mood, and "Caution: can fly" made me laugh. That having being said, I didn't find it fun. If you're going to do a standard point and click with no change to the usual formula, I'd recommend focusing on crafting more interesting puzzles, otherwise the "game" isn't that much different from watching a video (it practically plays itself). But really nice job on the graphics.
Apr 29 04:11:00 4h 00m SolidGround It's an interesting prototype. I like the aesthetic. The "dollars per second" mechanic seems pointless because there is no penalty that for waiting, at least that I can see, meaning there's no challenge.
Apr 29 16:02:00 11h 51m Wriggle Worm I experienced a ton of latency between when I push a button, and my worm actually turns. Would've liked to see a bit more interesting gameplay than just dodging things. You did a good job of keeping the design concise, but I still would've liked to see a little more done with it in 48 hours. I like the aesthetic though.
Apr 29 16:11:00 9m 00s Fake Zoo Haha, this is pretty silly. Five stars for humor. It was difficult to make a connection between the controls and whether or not I was winning/losing, but I suppose that's kind of the point.
Apr 29 16:41:00 30m 00s Cave Runner - A multi monitor game Haha this is cute :] I like the way you approached split-screen. I got stuck in the wall from the jump pad, and the moving platform slipped out from under me. But I appreciate the simplicity, you can go right in and instantly understand what's going on.
Apr 29 16:47:00 6m 00s Going Down I didn't have a problem with the controls, it's clear what's happening with the gauge in the lower left. You did a decent job with the execution. I'd recommend getting a little more creative with the design next time as this is pretty similar to other one-button endless runners, granted I haven't seen one with that jump-charging mechanic.
Apr 29 17:24:00 37m 00s Herbert Crawler It's a nice start but it seems a little unfinished. As far as I could tell there's nothing to do once you kill one skeleton, open one door, and get some treasure.
Apr 29 17:30:00 6m 00s Gun Wo IIIIIII This is pretty funny. I like being able to dig indefinitely. And being nude. Nice job!
Apr 29 17:55:00 25m 00s Above and Beyond It's a good effort. I have some hopefully constructive criticism, intended to help with your game design (not to be insulting!). This game is a perfect example of starting with a narrative first, and then trying to superimpose gameplay for whatever suits the narrative you're trying to tell. This method of game design puts the actual design last, making the game less fun. There really is no gameplay here, I'm just holding buttons and there are no interesting decisions to be made or challenge to be had. <br/> <br/>Props for making something and entering Ludum Dare, but next time I would try to make people feel emotions through actual gameplay rather than spelling it out. If you want the player to know depression, than make gameplay and atmosphere that evokes a similar feeling, don't just say "you are depressed."
Apr 29 18:03:00 8m 00s Mine Story Great job on the intro and music. The gameplay was pretty boring for me. The controls are sluggish, and I don't understand why using the mouse was better than just a keyboard key. All I'm doing is digging and there's no challenge. Good effort though!
Apr 30 05:45:00 11h 42m Geofront Nice one, I liked the artwork. The game itself was a bit too easy and seemed more like a "hold Z" than a "mash Z" sort of game. Sound effects really would have helped it feel more complete.
May 1 16:51:00 35h 06m Somalia I get invalid or corrupt jarfile for the Windows build, tried redownloading to no avail.
May 2 03:33:00 10h 42m Infection The graphics are really well done! Gameplay was fun though seemed a bit standard. Feel like I can't give it a proper review since the rendering was just a little bit too costly for my poor outdated laptop.
May 2 03:44:00 11m 00s Delve The artwork was extremely impressive, and I liked the music too. I found the actual gameplay a little weak. I guess in the end I wished there was more elaboration on the idea of clicking on a hole to make it more challenging. As it is, it seems more like an animation than something actually interactive. But it's still a very impressive entry!
May 2 03:57:00 13m 00s AHH LAVA! It's a nice little game, and while the mechanics are familiar the way you put them together is unique. It feels complete and decently polished, though some music or at least ambience would be nice. <br/> <br/>Don't pay attention to people complaining they didn't know there were bombs... it's their own fault for not reading the instructions. Some people (newbs) are bound to struggle anytime you make something more complex than Angry Birds or Bejeweled.
May 2 04:08:00 11m 00s NYC Five stars for mood! Though when I got killed, I didn't really feel compelled to try again, because the walking is very slow and it's a bit boring with all the long stretches.
May 2 05:53:00 1h 45m Scabies Haha, this is cute. It's weird in a good way. I didn't even know you could make games in Blender. If you were to improve it I'd suggest adding a little more challenge.
May 2 06:07:00 14m 00s NOT THE ELEPHANT I think this might be my favorite I've tried so far. Very satisfying and "your mom said she thought you did a good job" made me laugh out loud. Good ramp up of challenge and the game feels complete.
May 2 06:24:00 17m 00s Inside Mt. Drew It's a nice little game. If you were to improve upon it, I'd suggest adding some more challenge as well as more feedback when the player gets something minerals.
May 2 06:37:00 13m 00s IO - Reflection/Puzzler Nice little game, I had fun with it. I don't see why I have to restart the whole level if I place one part wrong, though. I really liked the music though.
May 9 04:50:00 166h 13m 29 Leagues Very nice! I can't give it many stars for innovation but it's solid on everything else. The flat-shaded aesthetic worked really well here and the mood is superb.
May 9 04:54:00 4m 00s Cave Mage: The Deep Quest For The Legendary Yellow Cheese Couldn't rate unfortunately... here's a screenshot of the error I got when I tried to run it. <br/>http://i.imgur.com/YGPyWTY.png
May 10 18:04:00 37h 10m Under The Surface This is awesome. Reminds me of the games I did when I was around your age. Five stars across the board (though some sound would've been good)! Keep up the good work!! <br/> <br/>Just remember: if other people like your game, that's reason to celebrate! But what matters more than anything else is that YOU'RE happy with your game. If you keep focusing on making the games YOU want to play, you'll be putting a deep level of passion into your games, and people will be able to see that. Forget you have an audience, and make what you want. If you keep trying to impress yourself, your creative skillset will soar to heights you never even imagined!
May 10 18:25:00 21m 00s Snake Driller This is a cool game. Didn't have any trouble figuring out how to play. The laggy turning was an interesting design decision; while some have complained, I don't necessarily have a problem with it as it requires you to think one step ahead, making things a little more interesting. It's fun and innovative. Good job! <br/> <br/>Adding sound would've been the biggest aid to making the game feel polished, followed by better graphics. For 16 hours this is still very nice. But it should take less than an hour to throw in quick placeholder sounds with SFXR, and even placeholders feel much more polished than no sound at all.
May 11 16:57:00 22h 32m Basement This is very nice. There are certain things one would expect to be able to do (demolish a facility, jettison goods) that can't be done. However I actually like this, it makes the game more interesting/challenging and puts more weight on the types of facilities you choose. <br/> <br/>One feature I really would've liked is "fast forward time." And it's not really clear what the inspections do. Time would have more meaning as a mechanic if fines/bribes from the inspections were a constant drain on finances.
May 12 03:52:00 10h 55m Going Down Very nice for your second game! I'd suggest playing around with some puzzles or other challenge for your next one, because while I like the story this one sorta plays itself.
May 12 04:25:00 33m 00s Arounder This is very nice! I'm surprised it doesn't have more ratings. Five stars for innovation, it's nice to see people actually trying to come up with new ideas (which is one of the things gamejams are best for) rather than rehashing old ones. <br/> <br/>I had no trouble controlling or figuring out how to play, though I wasn't sure why the game just decided to end at some point (maybe it's timed?). Also would've been nice if the perimeter is actually highlighted differently from everything else so you can see what's actually counting toward your score. Solid entry though!
May 12 04:44:00 19m 00s Core Collector Solid entry. I liked this one, I tried multiple times to get farther and farther so obviously it was fun. It feels complete, which is always a challenge with gamejams, so you should be proud :] <br/> <br/>The programming and music were solid so I'd focus on building your sound and art skills for the future. The space station looked a little bland. Remember if you don't want to draw something you can always try to make it look cool procedurally (such as with a shader).
May 14 00:27:00 43h 43m Tsunami Cruiser Really solid entry, I had a lot of fun with it. I like everything about the design, especially how paying attention to the waves becomes more and more important as the game progresses. I was impressed with how balanced it was for 48 hours. I would've liked a little bit of music to strengthen the mood; even a short little ditty at the start of levels does wonders.
May 14 16:26:00 15h 59m Grimlock's Lair It's a nice little game! I like the art, though it seemed like it was missing some sounds. Music would've been nice; even a little ditty that plays when a level starts does wonders for the mood of a game. For future reference: it's standard practice in bullet hell shooters to make the player's collision box very small (even just one pixel). This makes dodging bullets more satisfying and less "cheap" feeling.
May 15 23:41:00 31h 15m Sea of Deception This was nice, I played it to the end. I appreciated the Ecco the Dolphin influence. I thought you did a really great job on the look and feel, the graphics and music match each other pretty well. I liked exploring and appreciated that there were a little more unusual things to see as the game progressed. <br/> <br/>Just be aware that unless Lonely Troll and A Thorny Succulent are the same person, it's technically against the rules of the 48-hour compo (which is intended to be solo). But for all I know they could be, just wanted to make sure you know.
May 16 00:09:00 28m 00s Funzi Islands This is pretty cool! I like the dynamic music and just the concept of an island constantly under siege by giant tentacles. It's cute that you guys all jumped in to do the art at the end, but the art assets did kinda wind up looking like they were done in different styles.
May 19 22:11:00 94h 02m Heart of the Earth I wanted to play more, but I couldn't deal with the slow walking speed and quit shortly after the first time I died.
May 19 22:19:00 8m 00s Ghostlord Depths It's a fun little game though it feels a bit bare. I think you guys need to disable mipmapping on your textures, as the game looked very blurry on my graphics card (example: http://i.imgur.com/Zp6lod0.png). The boss took me from almost 100% to 0% in one attack which felt a little cheap.
May 20 02:49:00 4h 30m The Sun And Moon This was a lot of fun. I was very impressed with the level design. Nice job! <br/> <br/>The game's weakest point is definitely the music. By level 30, my ears were begging for mercy, but the sound button just muted everything (not just the music). It's clear that you chose to focus on the "meat" of the game (i.e. the level design) rather than music, which I admire. The problem with rushing music, though, is that it's one of the most easily annoying parts of a game. The game would've been better off and had a more pleasant mood without any music at all. <br/> <br/>I also felt a little let down when I beat all 30 levels and nothing happened. <br/> <br/>The fullscreen mode distorts the aspect ratio; are you aware of Ultimate Fullscreen, the extension I made to address this problem? <br/> <br/>http://ultimatewalrus.com/mmf.php
May 20 03:50:00 1h 01m The Sea Has No Claim I like this, one of my favorites of the competition. I am normally a proponent of avoiding sheer randomness in gameplay as much as possible. However this game seems very aware that ultimately each round is a roll of the dice, and makes it fun anyway.