Foon → Ludum Dare Explorer → LD29 → Feedback comment stats → rvmook
Feedback comments for LD29
rvmook's games and stats for all events →
| Timestamp | Since previous | Game | rvmook's comment |
|---|---|---|---|
| Apr 30 00:18:00 | Totems | I really like the concept, would've been nice to have a mastermind kind of hint system to see if you're in the right direction. | |
| May 1 01:51:00 | 25h 33m | The Quest for Unobtanium | Overall a really nice game. Nicely balanced although, I didn't get the armor upgrades or overheating (maybe I was just lucky) A side note would be to make the text skipable or at least speed it up. (but hey, unlike me you at least explained how your game works) |
| May 1 01:54:00 | 3m 00s | A Glorious Escape for A Lich King | I'm hooked. Love it! |
| May 1 02:36:00 | 42m 00s | Beneath the City | Beautiful game as usaul. Lovely puzzles would be cool to have different kind of enemies |
| May 1 05:20:00 | 2h 44m | Escape Enclosures Expeditiously | Love the sound and feel, it was challenging but not too hard. |
| May 1 05:23:00 | 3m 00s | Space Driller | Took a minute before I figured out where to click but after that it was cool to play. Clever way of doing the art style and I really liked that the scrollbar appeared after building the first space ship. |
| May 1 05:57:00 | 34m 00s | Heaving of the Depths | Awesome graphics, but combat gets repetitive and feels a bit random. I kind of missed a map to see what was going on. Also, the end was a bit abrupt with Sunny falling off the boat and all. Maybe it's a bug but I didn't really get what was happening. |
| May 1 06:18:00 | 21m 00s | broken | Nice concept, would've liked it to be more obvious where you can type. It reminded me of this one, so check it out if you need some inspiration or something http://www.demonsterdebugger.com/game |
| May 2 03:40:00 | 21h 22m | NOPE | So random, really funny. Too bad you weren't able to round it up within 48 hours, but I'm glad you took the time to finish it. The shooting part was a bit hard for me, but maybe I just suck at it |
| May 2 05:27:00 | 1h 47m | Rabbit Hole | Too bad you weren't able to finish the game like you wanted in time. You already implemented most of my feedback in your Post-LD version, which was a lot more fun to play. Although it's impressive what you did with the music within the time I didn't feel it really fit the mood of the game. |
| May 2 05:35:00 | 8m 00s | Blockz | It kind of reminded me of my own game, I had no clue what to do. haha! Anyway, I didn't get to see the physics or maybe I was clicking the wrong things. When I was 14 I didn't even think of programming, keep learning and practicing you're on the right track! |
| May 2 05:42:00 | 7m 00s | Tenkosei ROBO | Awesome! I suck at typing though so I kept getting my ass kicked |
| May 2 05:57:00 | 15m 00s | 800bar | Besides the things you already pointed out yourself this game is pretty solid. I couldn't get passed the second level though. I didn't have enough patience to wait for the correct moment. It would've been cool to be able to shoot the incoming torpedo's. I'll try to beat the game later this week, nice job! |
| May 2 06:06:00 | 9m 00s | Volleyball Moles | Sorry man, no controllers and no friends... |
| May 2 06:15:00 | 9m 00s | Deep Dome | Very impressed by the 3D, unfortunately I only got halfway through lap 3 a couple of times but never made it to the end. Battling the enemies in flight was kind of hard, maybe the mouse could be more sensitive for faster aiming. But that would mess up the flying I guess, hmmm. Anyway, I enjoyed the game but it needs some more balance |
| May 2 06:22:00 | 7m 00s | Spunk Spelunk | Addicting nice little game. Cool that you got everything in there. Took me a while to figure out you can't jump once you've reached the bottom which resulted in some deaths by rocks a couple of times. (and FYI Windows.exe file isn't there anymore) Good entry, fun to play! |
| May 2 06:45:00 | 23m 00s | IO - Reflection/Puzzler | Aww man, totally forgot to take a screenshot of my score. I love these kind of games. The portal like blocks were cool, but I missed a little diversity and challenge in the puzzles. Good job, now go create more puzzles! |
| May 6 17:39:00 | 106h 54m | I'm not who I am | I like what you were going for, but I would've liked some more visual feedback on the choices I made. Maybe change the rooms, furniture or clothing a bit based on what you're becoming. After trying 3 times I ended up with the unsure ending every time. |
| May 16 13:32:00 | 235h 53m | UnderTheLibrary | Maybe next time try building level in a way so you can see ahead enough without taking a leap of faith. Right now I sometimes just had to walk or fall right into an enemy without actually knowing it was there. Nice little game though. |