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rvmook

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TimestampSince previousGamervmook's comment
Dec 11 02:44:00 Color Company Pretty well balanced upgrading system although with those clickers I usually like to see additional upgrades as I grow along. That would've given me a sense of progress while playing. Also, changing the color palette overtime or using a different color palette would maybe make it look less like programmer art. Maybe check out https://color.adobe.com/ <br/> for some coloring help.
Dec 11 09:01:00 6h 17m PhotoBound Nice concept, the controls were a little harsh at times.(mainly the jump and dying from throwing a box on your head). Puzzles and level design was good
Dec 11 09:13:00 12m 00s Maybe Fish'n? Weird game, got me hooked for 15 minutes though! Controls were a little off at times especially for the rythm type game. Not sure if there was anything after that one, but couldn't get past it. Sounds of the snake game were a bit to harsh and got annoying while trying to win the rythm one.
Dec 13 03:41:00 42h 28m 0000 : Press Z Fun game, but at times a bit frustrating. The jump arch was sometimes hard to control and it was annoying I didn't have any control over the next level. Also didn't like the possibility to immediately die when just respawned in the new level. But even though it was frustrating I still played it for a good 20 minutes before rage quiting. Overall a good and fun game
Dec 13 05:38:00 1h 57m 7Blox Nice little game. It gets a bit too hard too fast. So I think making it more puzzly with obstacles and different types of blocks could make it more fun (bouncy block, invisibility block, sticky block, etc)
Dec 14 03:48:00 22h 10m Amiss Graphics are nice controls could be a bit better, didn't I was struggling with the option menus. Wanting to press numbers in the menu and exatantely pressed escape to close it once, but maybe I'm just to stupid to understand. The game was cool, fun to explore and gather resources. Inputting numbers in the screen didn't make a lot of sense story wise, but added some pressure so that was cool.
Dec 15 03:34:00 23h 46m Train of Thought Like the idea, it was a bit hard for me though. I would've liked the letters to stay visible after you enter a word. When I was stressing to find the next one that 2 second animation were 2 seconds I didn't want to lose. Also, maybe make it less unforgiving by just restarting the level when you die. Overall, with a little polish here and there this could be a super fun and addictive game