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Feedback comments for LD29
MrLeePerry's games and stats for all events →
| Timestamp | Since previous | Game | MrLeePerry's comment |
|---|---|---|---|
| Apr 29 20:31:00 | unTouchable | Good stuff, Eka! Love the clean visuals and the little dude, lots of character and style! | |
| Apr 29 20:34:00 | 3m 00s | VR Mowing Hero 2014 | Hahaha, nice! Totally satisfies that OCD thing you only get from mowing a lawn. Love it, great theme and scope! I really need to learn from your example next time. |
| Apr 29 20:39:00 | 5m 00s | Cave Harrier | Awesome! Love the classic vibe. Can't believe you got multiple stages and bosses in in the timeframe! Was playing with arrowkeys and space, need to come back with a keypad. Great job though! |
| Apr 29 20:44:00 | 5m 00s | The Mole Hole | Worked for me! Dig it! That hammer up there is so imposing, it's surprisingly stressful (in a great way) and a great fit for the theme. |
| Apr 29 20:56:00 | 12m 00s | Beneath the Surface... Adventure | Whew! Would have been tough to come up with puzzles for that on such a timeline, kudos for tackling that. Super glad the central tower was there for orientation. Neat stuff! |
| Apr 29 21:00:00 | 4m 00s | Hunger Pains | 62! RRWAR!!! Fun stuff. I loved the "blood cubes" hahahha, so cool. Felt awesome how everything was piling up, reminding me of World War Z (movie) zombie piles. |
| Apr 29 21:04:00 | 4m 00s | Sandworm Rampage | Dig it... I always LOVE a game that operates of different levels like that, with submarine type "leaving" of one plane of play. That was really really cool. I could see that as a prototype for a full game easily. Reaaaally nice!!! |
| Apr 29 21:14:00 | 10m 00s | SUNK | After playing about 5 times I got to ~400 and figured I could have kept it going a long long time. But the first handful of plays I was ridiculously stressed (in a great way). LOVE the theme use, and the situation I've never really seen handled like that in a game beyond a simple "breath bar" that some games use as a side feature. Really cool. Thanks for all the tech help/advice through the weekend too! |
| Apr 29 22:41:00 | 1h 27m | Tenkosei ROBO | Hahahha, that's quite a bizarre setup for a game. Love it :) |
| Apr 30 17:51:00 | 19h 10m | Bunker 29 | Oh man! AAALmost made it that last time. Good stuff, love the general vibe and mechanics. Excellent! |
| Apr 30 18:01:00 | 10m 00s | No Eyes Willy | Great stuff!!! Love the mechanics and theme. |
| Apr 30 18:14:00 | 13m 00s | Beneath Wireframe | Very fun, seems like the foundation of an iOS classic waiting to happen. |
| Apr 30 18:26:00 | 12m 00s | Walking on thin ice... | Haha, I love a game where you can literally try to jump the shark. This is awesome, love the general theme and gameplay of jumping around on sinking chunks of ice. Well done! |
| Apr 30 18:36:00 | 10m 00s | FishCopter | hha! That's fun. OMG bumping a column is BRUTAL... was on a good run when I found that out :) Feels like a classic game that never was. Excellent work! |
| May 3 03:29:00 | 56h 53m | Woodcutter's Folly | Good stuff, was compelled to keep at it after dying quite a bit on some screens. Enjoyed it! |
| May 3 03:59:00 | 30m 00s | Beneath The Surface | Fun, simple, oddly addictive. |
| May 3 04:08:00 | 9m 00s | Deep Descent | Great visuals and style, and really love the circular environment. Wish the shooting was faster/more responsive and I wasn't sure if there was a goal. I got to the lower level and thought that was a great mechanic. Really slick though! |
| May 3 04:14:00 | 6m 00s | Bombcano | Super challenging to control I'm afraid. I liked the direction though, and really wanted to like it. |
| May 3 04:26:00 | 12m 00s | Basement | It's not a huge deal, and I'm not a foagie, but I admit the clear drug naming of the modules struck me as a bit adolescent. *BUT* I really dug the game, it's not like it ruined it :) I was blown away with the first impression of the artwork BTW and intro moment. Very very well done. |
| May 3 04:33:00 | 7m 00s | our god lives underground | Love the environment! Great construction and style of course... just really well done. Nice nice work! |
| May 3 04:39:00 | 6m 00s | Loose | Very chill setting and gameplay, I really dug it. Something very OCD about it. Great work and use of a dynamic mesh like that! |
| May 4 23:23:00 | 42h 44m | Duo Descent | One of my favs of the competition! Excellent work! Lots of great little mechanics to explore, I could totally see it becoming a full game. Great work! |
| May 4 23:33:00 | 10m 00s | It Came from Beneath the Surface: Wormgun | Fun stuff, really enjoyed the general feel of the game. Never QUITE understood the mechanics enough to control it precisely, but that didn't really wreck it... I still had a good time with it. Nice stuff! |
| May 4 23:38:00 | 5m 00s | In the Black | That was fun, even as simple as it was, I dug it. (har har) |
| May 8 03:44:00 | 76h 06m | Under Google | Hahahha! Simply awesome. Too funny :) You're an inspiration! |