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Feedback comments for LD29
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| Timestamp | Since previous | Game | mortus's comment |
|---|---|---|---|
| Apr 28 09:24:00 | Shadow Gems | Hey, my last minute name was "Greed for Gems", pretty close, huh? <br/> <br/>I liked mining mechanics and that gems are dropping to the ground and are not collected automatically when you mine. <br/> <br/>Sound was laggy though, and platformer engine is not very smooth. | |
| Apr 28 09:36:00 | 12m 00s | The Evil Tentacles! | I think I was getting too much fun, because eventually one of my tentacles got stuck somewhere offscreen (beneath the screen surface) and I couldn't move much. <br/> <br/>I would love to see how it looks in replay with above-surface only looks, should be creepy! (multiplayer remake?) |
| Apr 28 09:43:00 | 7m 00s | Wriggle Worm | Smooth and cool controls and gameflow! But it's ANYTHING but relaxing! :D |
| Apr 28 09:59:00 | 16m 00s | Vertico | Cool art! Controls are hard to get used to, I'm gonna play it some more and see if it becomes easier to control. |
| Apr 28 10:10:00 | 11m 00s | Sun Fusion | Took some time to figure out how to control this, but after that it's quite cool! <br/> <br/>I love that you've tied this game to some sort of reality, it wouldn't be so fun if it was abstract. |
| Apr 28 10:29:00 | 19m 00s | The God Beneath | Wow, that boss was scary. Great mood, too bad the game doesn't have any sound, it would have been much more immersive. |
| Apr 28 10:33:00 | 4m 00s | Revenge of the Kraken | Great controls scheme! It's so much fun boosting around and swinging tentacles like crazy! <br/> <br/>I love how cannon balls slow down in water, not something you see too often in sea games. I wonder what material they're made of, seems they're not too heavy. :D |
| Apr 28 10:44:00 | 11m 00s | You are a metro car | Nice! Very hard after some time and a bit frustrating when you can't turn back and have to kill yourself, but very fun! |
| Apr 28 10:49:00 | 5m 00s | Ice Mining Facility Mk3 | Love the graphics! I think it could be a great game if you add more types of modules and levels system. |
| Apr 28 11:00:00 | 11m 00s | Beneath Colossal | That is so much fun! Best game I've played yet for sure! Robot-like graphics makes wonky arms control great looking feature that adds to the mood and not just irritates. Lighting is great! Sounds are great! I love it! |
| Apr 28 11:06:00 | 6m 00s | The Roots Of Evil | It's quite depressing... in a good way. The game reminded me 'Inevitable' theme from rounds 1-4 that didn't get chosen. Great feel and great game. |
| Apr 28 11:10:00 | 4m 00s | Diamond Diggers | Awwww, it's so cute. Strange collisions aside, it's a great game. Gotta find someone to play it with. <br/> <br/>My game also supports 2 player mode by the way. |
| Apr 28 12:52:00 | 1h 42m | Digable Planet | Takes some time to get hang of it, but after some time it turns out to be pretty deep and strategic game. Will play it more for sure! Nice and matching music too. <br/> <br/>If you're interested, I've added controls remapping to my game 'Greed for Gems' as a post-compo feature. You said you couldn't play it before, now you can! |
| Apr 28 20:23:00 | 7h 31m | 800bar | Those bubbles is probably the most beautiful thing I've seen in my life. How did you do that? <br/> <br/>Sound and visuals are nice and simplistic, but bubbles are almost photorealistic (with low res of course). |
| Apr 29 09:07:00 | 12h 44m | Yumbugs | They are some scary bugs! |
| Apr 29 10:03:00 | 56m 00s | Hot Diggity | Super awesome! From hasty peaceful gold-hungry miner to the UBER TRAIN OF DESTRUCTION! <br/> <br/>No, seriously, at some point you grow out of that initial haste and maneuvers and finding way with more gold, you don't care for drills, for turning or braking for that matter! All you care about is more coolers and lasers so you can annihilate everything around you while you pierce through the world! I literally play using mouse only at some point (and I enjoy doing it)! |
| Apr 29 10:42:00 | 39m 00s | Airport Security Screener | Great idea! Most of the times though I was losing because conveyor sometimes ignores STOP button and just goes on when you press it. |
| Apr 29 12:14:00 | 1h 32m | Save Us | Great idea, I like the concept. It doesn't look that much hard to me, except it's too easy to lose by too much distance. It sometimes seems that I lose when the distance is in middle range and sometimes they could be so far apart and I still won't lose. I also have no idea what does the words around the level say, every time I have time to look at them (and remember they are) it's already too late because I've lost. :D |
| Apr 30 07:30:00 | 19h 16m | Darkvision | Very nice climbing mechanics and great mood! I wish there were more levels. |
| Apr 30 07:46:00 | 16m 00s | Defy Hades | Great visuals! Mechanics are cool too, too bad there are so few levels, I'd love to play this game more. |
| Apr 30 07:54:00 | 8m 00s | Deep South Motel | The base mechanics are there and are working great but I wish there were more depth in the game. It becomes too easy and a bit boring after a while. I would love to play expanded version though, and the current progress is great for 72 hours. Keep up the great work! |
| Apr 30 08:01:00 | 7m 00s | Get Beneath The Surface | Simple and fun mechanics, I love how relaxing the gameplay is after some of the 'heavier' games I've played today. :D Spent quite a few time playing your game! |
| Apr 30 09:13:00 | 1h 12m | Worm Quest | Very good work for one day! Probably good that you've stayed simple and neat instead of trying to achieve unachievable in such a short term. |
| Apr 30 09:25:00 | 12m 00s | Treasure Orgy | I think you've succeeded in polishing what you had, because even while it has no real goal or challenge to it, the game feels fun to just spam space dozen times and then collect hundreds of spawned treasures. If the combat part is at least somewhere near that fun, I wish I could play the intended roguelike. |
| Apr 30 10:36:00 | 1h 11m | FoxyTank | Nicely done, I liked the tire-traces. |
| Apr 30 10:46:00 | 10m 00s | Scape from Buusion! | That was confusing at first. After few plays I finally understood how to play but still couldn't finish the game. Add some hints maybe? I liked the mechanics though! |
| Apr 30 10:50:00 | 4m 00s | Covered | I liked the overall concept but I believe it's too hardcore. If there were some hints on how to navigate the level it could be so much more fun! |
| Apr 30 12:32:00 | 1h 42m | The Quest for Unobtanium | Nice game! A little too slow-paced, as others already mentioned, but quite addictive! I loved the smoke particles effect. |
| Apr 30 18:44:00 | 6h 12m | Glassie | Great sound effects. It's a strange and curious effect when the music stops and we can suddenly hear some strange sounds... Mobile vibro? Washing machine? Stirring someone's tea? I didn't even got what really was it! :D |
| May 1 11:14:00 | 16h 30m | SnakeFormer - Half Snake, Half Platformer | Great game mechanics, I love how you always go for an original gameplay rather than something more usual. The game is somewhat hard indeed, but I think it'll be fine if you add more easier levels in the beginning, so that levels 3 and 4 will move to the mid to late game. <br/> <br/>Also, what Bekokstover said. I don't quite like 2 things in the game: the fact that you have to move very fast to reach some place while you fall down, it almost looks like cheating; and that the snake is so weak that it can't hold its head even over 1 empty tile. I understand that changing those things will shift the gameplay, the puzzles and the game overall in a different direction, but here's one thing I've come up with that could improve the game feel for me: what if you don't force the snake to go down all the way when there's nothing under its head and restrict the movement instead to down or side only? And if it moved sideways - force 1 tile move downwards and then stop (as long as the snake's tail is still holding on something, of course). That won't change the gameplay but will make the game more slow and maybe a bit easier. <br/> <br/>Also, on a completely unrelated note. You know, I've made that '10013 seconds' post-compo but never released it anywhere. It's just sitting there on my hard drive for the last few months and I've remembered it after reading your comment on my game (I've left a reply there for you too). And since you was the one who inspired me on doing it mostly, I'll be glad to show it to you and happy to get your comments, but I don't want to publish it anywhere yet, so if you're interested please contact me via email: mortus778 at google mail and we'll arrange something. |
| May 1 11:33:00 | 19m 00s | Beneath the Surface | Great graphics and great atmosphere! One hit permadeath is too harsh in my opinion though. Either I didn't get how to fight at all or I just suck at fighting in your game, but I got the best results by just holding right all the time and clicking once for every enemy at right moments. Still couldn't get too far. |
| May 1 14:35:00 | 3h 02m | House of Clouds | Nice game, a bit annoying sound though, but fun mechanics and can be played both alone and with a buddy. |
| May 1 14:48:00 | 13m 00s | Temple of Ra | Great game and great mood! Would have played it for hours were there more levels (and more mechanics)! |
| May 1 15:03:00 | 15m 00s | Mission "Tank" | Wow. That was... as experience indeed! Impossible to explain, the one you have to live through yourself. And a fascinating one too! That ending is rocket-boosting your humor rating. |
| May 1 15:11:00 | 8m 00s | Memory Eater | Well, that was weird. I kinda like your description and absolutely love the game title. And I guess there's really great gameplay somewhere above, but the worm is so deep beneath the surface that the game crushes before he can actually get there. Gonna go 'play' it few more times! |
| May 1 15:26:00 | 15m 00s | A Mole's Life | Great entry! I love survivals and I love animal simulators. Wish there were more interaction and more challenge. |
| May 1 17:43:00 | 2h 17m | Tenkosei ROBO | Never thought I'd like a typing game! :D |
| May 2 08:24:00 | 14h 41m | An Osterreich tale, or something about ostriches | Very original take on the theme! The gameplay is quite fun, though confusing at first. |
| May 2 08:47:00 | 23m 00s | Blackwald Forest | Awesome game! Glad I've found it, it's getting so much less attention than it deserves! |
| May 2 19:40:00 | 10h 53m | Submersion | Great concept! I didn't figure out what was the orange thing for though. |
| May 2 19:53:00 | 13m 00s | Doors & Secrets | I always appreciate two players games, it's especially impressive during LD when limited audience could be able to play and rate your game. I felt obliged to find a buddy and play it (especially since my own game also supports 2 players mode along with 1 player mode) and we had lots of fun! Great work! |
| May 3 06:56:00 | 11h 03m | The Sea Has No Claim | Great entry! I love such puzzles, really simple and refreshing to the genre at the same time. Lack of resources is the game's most significant drawback and its greatest merit. It adds randomness which I don't quite like but it makes the game hard and, so, so much fun! Equipping your search team is the great feature too, I can already see how it could be expanded with upgradeable cargo ships etc. |
| May 3 10:16:00 | 3h 20m | Yellow River Submarine | A simple gesign, but nice execution. I like how responsive the controls are, that's something you can rarely see in a bigger game. One simple thing that you can change to improve the game IMO is to make boulders appear less often and instead add more negative powerups. |
| May 3 11:25:00 | 1h 09m | Lilu's and Lula's Mountain Adventures | It looks really fun by the images, but unfortunately I don't have a suitable mobile device nearby right now. Will try to play and rate in in a few days. |
| May 3 11:32:00 | 7m 00s | hellcrossing | Really cool design, but very hard. I wish there were more space between the jumps. And few bugs make this less playable, sometimes you jump like 3 times higher than you should. But it has some style and the gameplay is nice overall. I believe it could be a great and addictive game if you improve it a little. |
| May 3 11:41:00 | 9m 00s | Platform Hero | That's some really unique gameplay (even if it's essentially just Something Hero game when you get to the basics). I've also thought about something similar some time ago but never had time to try it. <br/> <br/>Visuals and sound effects are great btw! I just wish I could see more while trying to concentrate on the keys I have to press. |
| May 3 11:46:00 | 5m 00s | Underline | Nice idea. Maybe a little too simple but it's fun and beautiful. I didn't have any issues with jumping. Well, controls are kinda funny, but I guess it's just the way it works, found no bugs definitely. |
| May 3 12:35:00 | 49m 00s | May I help you? | Really enjoyed the game. I couldn't understand when do they believe me and when not though. My two theories are that some of them are more trustful and some are less or that they will only go if I say a specific person is waiting for them. I've tried to prove any of those theories but lost too soon most of the times. Great concept and solid execution overall! |
| May 3 12:50:00 | 15m 00s | Her Touch | I liked it a lot! I think it could be a little bit brighter, sometimes it's too dark for me, especially if playing at daytime. <br/> <br/>Mechanics is very interesting, I only wish the 'bosses' could appear more often. <br/> <br/>Will play more for sure as I didn't finish i yet, I'd like to see how it all would end. |
| May 3 18:07:00 | 5h 17m | Wormhunter | I like the graphics style. Worm animation is just great. I too felt that collision detection might be a little off, but overall it feels nice. |
| May 3 19:37:00 | 1h 30m | Gubble Quest | I'm still getting that error when clicking on a shattered glass. Never played the game before so it's not a local cache problem. I loved the game though, very cute graphics and description text. |
| May 3 19:47:00 | 10m 00s | The Moon Has Monsters! | Well, it's pretty basic but it's solid. Would be nice if at least later levels monsters had more life. But considering you evidently had to both visit moon and make this game in just 48 hours, it's fine overall. :D I liked the narrative a lot also. |
| May 4 07:32:00 | 11h 45m | Dig Hard | That was a surprising end of the game... Anyway, it's super fun and quite pretty, with some polishing and redoing of the graphics it could be very pretty, with all those particles you have in place. One of the most fun games of this jam overall for me, wish it were longer. |
| May 4 15:01:00 | 7h 29m | GLUCKAUF TROLL | Great art! Looks really great and smooth. The game itself is a little too hard for me and I believe sometimes you encounter unbeatable random obstacle scenarios. I also like how complete and polished game feels. |
| May 4 15:19:00 | 18m 00s | gnome fortress | Wow, that's a great concept! First thing I did was to send my pickaxe gnome down below in a series of zig-zag tunnels. By the time I was able to catch up with him with my ladder gnome, he already used up his pickaxe and was stuck down below, eventually with 0 food. I managed to feed him and other gnomes but the problem is I have no iron now to craft a pickaxe. Would be nice if there were a way to craft a pickaxe without actually having one. Although maybe that would be not enough hardcore. Will play more for sure, I love the looping mechanics! |
| May 4 16:09:00 | 50m 00s | The Sun And Moon | Great entry! I love the game mechanics and the puzzles, especially the earlier ones, where you have to figure out what to do first and not just do it (which is obvious but hard). Would have played this game on and on and on again if it were longer. Incredibly fun and polished for a 24 hours work! |
| May 5 06:06:00 | 13h 57m | PlanetoLution | While the gameplay is basic and balance is almost nonexistent in this game, I still like the idea. Could be a fun game with expanded mechanics and some balancing. |
| May 5 06:21:00 | 15m 00s | Frack You | I love the concept and the visuals, but it's too easy right now. On every level I've gotten to I could just build a straight pipe down to the oil without any forks by 'discarding' every pipe segment except the straight vertical ones (placing all other segments somewhere disconnected to both my tower and the World Oil Deposit). Sometimes, though, I had to go around impassable blocks, but it was done in the same manner and absolutely safely to the environment. Some balancing or self-imposed restrictions (don't build anything disconnected from your pipe network) makes this a fun and addictive game though! |
| May 5 09:53:00 | 3h 32m | Ripple Runner | Impressively well made and polished game! Music is great as always, gameplay is so much fun too. However, while new mechanics are great and assuring that the game won't become dull and boring, I've started to be confused with controls on level 3. Maybe moving E button action to Down Arrow button instead could help it, as it's much farther from R and more intuitive perhaps. |
| May 5 15:15:00 | 5h 22m | AHH LAVA! | At first I thought that firing is somewhat glitchy but then I've got how it works and now I think it's a great game! You've managed to create a fine balance between easiness, challenge and greed. I've managed to get to the surface in like 20th go and I was really careful and got only 20 baubles that time. Then I decided to just make it to the top without thinking about them and managed to do that only on 4th or 5th try. Nevertheless, I never thought the game's too hard or imbalanced while I was playing. That's a great sign for a game - players losing at it constantly and not realizing it's hard at the same time. |
| May 5 16:42:00 | 1h 27m | Makeshift Mouse King | I like the overall feel and the idea, but the gameplay seems a little simple. The beginning was too easy for me, but the boss was fun, nice work! I also liked the retro feel of the game. |
| May 5 16:53:00 | 11m 00s | Fishes At War | Ha! That's fun! Great idea and solid execution. I didn't feel a need for larger sharks, I was fine with the smallest ones, so maybe there should be some bonus other than just plain size for buying more expensive sharks. But it's fun and incredibly funny as it is now! Feel yourself the Shark King! I'm not sure though, how should I rate audio considering it's a compo entry... |
| May 6 13:41:00 | 20h 48m | Arctic Antics | That's super stylish! I love the mood and I love the mechanics! It's very hard though, avoiding the orca if it emerges right before you is nearly impossible for me. |
| May 6 13:47:00 | 6m 00s | Rat King | Great and quite innovative game mechanics. You feel just like a shepherd would feel (I guess). Although the crowd control is unresponsive at times, when you get the hang of it it becomes very fun. |
| May 6 14:01:00 | 14m 00s | Sub Bomber | Quite fun, but controls are too inertia-heavy for me. Would be cool if you cool glide while in air and affect and change your flight. |
| May 6 14:10:00 | 9m 00s | Under Google | I like the intro, but would be great if it were skippable. |
| May 6 18:41:00 | 4h 31m | Back To the Surface | Great concept! Despite the fact that the gameplay is kinda simple I finished the game (once) just to see what the ending text is. You've really had me on the hook by that simple but effective intro. Would have loved to see what it could have been if you had more time on your hands. |
| May 6 19:06:00 | 25m 00s | Asteroid Tycoon | I was confused at first but then it turned out to be pretty addictive game. Only stopped playing after 3 or 4 fully cleared asteroids when I've jumped to the last asteroid just to see what's there and couldn't return back (I guess it's a bug). |
| May 7 11:57:00 | 16h 51m | StrataGEM | I've got 1250. Love the music, relaxing and quite fitting. When I've noticed that there are layers of non-black tiles I suddenly realized that there's probably much more depth in the game than I've thought before, but it's far beyond my planning ability I'm afraid. <br/> <br/>What I didn't like though is the way you limit player's moves. I like how pentagons prevent me from forming rings or from moving a line of hexagons, but making them end game counter is too much. I also don't like that once you've moved a dark layer from a pentagon it becomes very hard to locate one. IMO, the pentagons should always be dark and full-layered and should only stop you from rotating and shifting stuff. Make the game end when another tile reaches the pentagon's higher level instead and make few hexagons spawn randomly across the map instead. They could even fly from off the screen in a nice manner. In that case, you will always be able to locate pentagons, (as they always will be black and other tiles will never be black) and it will be more obvious to a player that he can prolong the game for him. <br/> <br/>Of course, that could be just my own problem, but what I was confused about and disliked at first is the inevitability of the end (at first I thought that you have no way of increasing your moves count). No, the game SHOULD be finite, but people love the illusion of endlessness. Player should have some way to push back the inevitable, something to make them believe they can actually play the game forever. By obviously adding more tiles when player does not form a ring and obviously removing them when he does you make him feel that his actions are significant to the world and that he can control the game flow (which, in the end, of course should be only an illusion). <br/> <br/>Sorry for the long and probably inconsistent comment (I've written it during a span of an hour of playing your game and discovering and thinking about its mechanics and adding few words every now and then, so no post-editing could fix that), for lots of critics, hope it was constructive. In the end I believe it's a great puzzle, that's why I think and write about it actually. Great work. |
| May 7 12:26:00 | 29m 00s | Last Dive | Great mood, I was on hook and had to complete the game and see what the ending is. I liked the jumps mechanics. |
| May 8 13:25:00 | 24h 59m | Igneous | Very nice puzzle design. At first I thought it's a standard and basic thing but then the water and other mechanics eventually changed everything and made it sometimes a dynamic game (I'm almost sure I've completed those levels not how it was intended!). I was under impression sometimes that the level could be completed in at least few ways. For example, I've completed level 11 without using space button and while stuck in obsidian deep underground (I've dug a way for lava myself and then hid in water) but I'm not quite sure it was intended that way. Even though I didn't come up with another way to complete that level. Anyway, you've succeeded in creating easy to learn game this time, and it's definitely hard to master for me. Will play more and see if I can finish it all! |
| May 8 16:07:00 | 2h 42m | 7 Days | What a lovely game! I actually played it twice (first time for score and second time for aesthetics of creating a balanced world). Nice work! |
| May 9 07:43:00 | 15h 36m | Haunted Mine | Nice wrap-around-the-corner feature and visuals style overall. Post-compo version also looks more fun, too bad you didn't have time to make it during the jam. |
| May 9 07:50:00 | 7m 00s | NOT THE ELEPHANT | Very nice and humorous game! I would like to see more levels. Also liked the interpretation of the theme. |
| May 9 07:59:00 | 9m 00s | Beyond The Dark | I like the mood and the lighting is great and beautiful. Jumping was somewhat glitchy though and interaction with enemies is hard. |
| May 9 13:14:00 | 5h 15m | Damned Scouts! | Great entry! Very humorous and beautiful! Not very hard too, but I liked the different, sometimes very sudden ways to die! |
| May 9 16:40:00 | 3h 26m | I like big BOMBS! | Nice entry, I like the idea! Ability to just skip levels kinda ruins the fun, but I've tried to complete each level while collecting the most money I could and restarted a lot to ensure it, so it was lots of fun. I like multi-genred games, great work! I only wish platformer mechanics were more solid and that I could jump higher. |
| May 9 18:32:00 | 1h 52m | Beneath The Ice | I've caught only 12 fish before the ending, so it was quite simple to upgrade everything, but I guess you've done it easy on purpose, to ensure more people will reach the end. Would love some challenge in catching the fish along with long scrolling. Love the ending though! Hilarious game and well made. |
| May 9 18:36:00 | 4m 00s | Wunderheilung | Nice mood. Not much of a gameplay but I love the concept and the mood. Would be great to see more patients and more challenging puzzles. |
| May 10 06:34:00 | 11h 58m | Dark Depths | Great entry! Maybe too slow and too... inevitable, but really cool. I love the mood of the game, nice graphics too, especially bubbles. |
| May 10 06:55:00 | 21m 00s | Orbital Burrow | I love the visual side of the game and all the small things that are not working right now but were, presumably, going to work in a full game. I would like to play this game after some more development, nice work! |
| May 10 07:10:00 | 15m 00s | Alamogordo | I'm sure you already know it's pretty basic, but I love the idea and the execution is solid, so, great work for a small time you've spent on it! At first I didn't know how to get points for my findings though, I think it would be better to score points as soon as you bring something to the top instead of moving it to the side of the screen. <br/> <br/>I also noticed that you didn't realize that you can choose the current building tool in my game in 1 player mode by pressing PgDown (remappable) which made 1 player mode incomplete for you, so if you want to take another look on the game - please be my guest. |
| May 10 07:26:00 | 16m 00s | No Eyes Willy | I like the concept but why does he always go left after the ladder? |
| May 10 17:05:00 | 9h 39m | Descent| | Very cute animation and unusual and refreshing mechanics. |
| May 12 07:36:00 | 38h 31m | Tube | Nice concept. I would like an ability to turn magnets to attract mode though. And you've mentioned that already and I agree that you need more mechanics or more fast-paced gameplay maybe to make it more fun. Right now it's too simple and slow for me. But I like the idea, it just needs some work and polishing. |
| May 12 10:09:00 | 2h 33m | Carnival Warfare | Nice idea and great work for a limited time! I feel that the difficulty curve is much too steep, though. I easily finished day 1, day 2 was just fine and day 3 is next to impossible for me. |
| May 12 10:29:00 | 20m 00s | The Westport Independent | Great concept and style! Would be great if I could remove not only the whole paragraphs but independent words too (like 'there was a [s]small[/s] riot'. But that would be far too much work for 72 hours probably. |
| May 13 10:17:00 | 23h 48m | Tsunami Cruiser | Great style and nice mood! Despite the minimalistic graphics it looks really nice and is one of the highest ranking games in Graphics for me this time. <br/> <br/>P.S. I like the compo version explosions more than post-compo, they were awesome! |
| May 13 10:28:00 | 11m 00s | Delve | I can hardly call it a game in a common sense of a word, but that's definitely a very interesting experience. And probably most polished and stylish I've yet seen this jam. I'm very impressed, great work! |
| May 13 10:39:00 | 11m 00s | Tiny Haunt | Really like the concept! Some challenge would make this a great game indeed. You can have limited amount of possessions for example, or non-possessable items. Also make it somewhat time-limited (kill knights before they get somewhere / do something). Nice and fitting music too. Knightly and creepy at the same time. |
| May 13 10:57:00 | 18m 00s | Gravity | Very fun and very hard! My best score is 232 and I was able to collect only 5 artifacts, those stalactites are harsh! I wish I could see farther down below me... |
| May 13 11:10:00 | 13m 00s | Luddy's Adventure | I like the bouncy platformer mechanic, it's quite fresh and fun. The game overall is quite great for a first complete game and in such a limited time, good job! |
| May 13 11:36:00 | 26m 00s | Lost Beneath | Nice idea, I like the way the game becomes darker and darker instead of just having a timer. Maybe it would be better if you've set the vertical speed of a character to a fixed jumping speed instead of just adding some value to current vertical speed. That would make double jumping more constant, easier to use and harder to abuse. For example, right now you can easily jump 3 blocks high by pressing jump button twice very fast. Quite fun overall, nice job! |
| May 13 11:47:00 | 11m 00s | Surf's Down | What the... I'm not sure what was it, but it was cool! Really simple gameplay but quite addictive! And it's yet another game where I love the bubbles. I guess I'm just a sucker for bubbles. Didn't know that before this jam, so thanks, I guess! Gotta make a game about bubbles myself next time! |
| May 13 11:54:00 | 7m 00s | Anthill | I always loved games about ants and ant societies! Very nice smooth colors also. Wish there were more challenges though. |
| May 13 12:07:00 | 13m 00s | The DARING ADVENTURES of the BLOB that can hide BENEATH THE SURFACE | Great concept! I wish I could go through the wall while falling. Very nice music and great effect on audio when you hide into a wall, adds so much to the mood. Great job! |
| May 13 15:51:00 | 3h 44m | Beneath the surface | Nice mood! Took me some time to finally complete the game and I'm still not sure why sometimes doctor was able to defend himself and sometimes not. Same for a pilot. But it was fun! |
| May 14 06:55:00 | 15h 04m | console.enable(); | Great work! Was hard but very fun for me. I've stuck for much too long on the second level, couldn't notice that there's a checkpoint there and had no idea whatsoever on how to beat it. Would love to play more levels and have more changeable variables, but the more you add, the easier it becomes to cheat (real cheats, not intended ones) and complete level not how it was supposed to be completed and much easier too. |
| May 14 07:19:00 | 24m 00s | Insane Grandpa | Great game! Reminds me of a Blade Runner for NES. Cool controls. Beautiful animations. Amazing oldschool-style boss! Even though there's not much else in the game, I still love it! |
| May 14 08:05:00 | 46m 00s | And the Moment Is Gone | Great game! I'm not sure I understand how it works, though, because sometimes I'm doing better when I'm just clicking random phrases (or maybe I'm just such a creep?). Also, does it have some sort of ending, except black screen with some text? I've got a positive message few times, but mostly it was window escape and such. Anyway, great mechanics (gotta remember it and use in a dialog in a game some time), great mood and quite fun game! |
| May 14 18:46:00 | 10h 41m | Sprites.CSV: Cute,Snuggly,Versatile | Nice approach, wish changing of graphics would change mechanics someway (at least minor). |
| May 14 19:14:00 | 28m 00s | Le Ver | I'm speechless. You've done a great job. I actually played it twice to see if there were other endings and I was shocked when I realized that the monologue is somewhat random each time. I wasn't bored even once during my two full plays, just... sad? Anyway, even while I don't think it's much of a game, it's certainly a beautiful interactive movie, experience, art if you wish. Will recommend this game to everyone I know, great job! <br/> <br/>Funny thing I've thought of. I don't think it would be so immersive for me if I could understand French. |
| May 17 09:07:00 | 61h 53m | Underworld Evolution | Great game! I love genetic algorithms in general and artificial selection in games especially. I believe you've managed to find a decent way to apply it in to a game. Loved the music too! <br/> <br/>Would be great if we could select more than one for breeding to combine several good traits. |
| May 18 08:45:00 | 23h 38m | Substratum | Great mechanics! Would love to see more puzzles based on it! As I understood it, much of the world is there just for player's amusement, but it could have all sorts of fun puzzles! But that takes time, of course. I like how every environment has its own music and physics laws, that's great! On of the most unusual (and fun at the same time) games this time. |
| May 19 09:25:00 | 24h 40m | WWE(Worms War Evolution) | I absolutely love this game and the fact that you can change world settings, it creates a few distinct modes which are very, very different from each other and some of them are fun in their own right (few examples: longest starting length with no powerups, lots of powerups and food aka super-speed train of destruction, etc). <br/> <br/>Will try multiplayer version as soon as I find someone to play with, it should be great. <br/> <br/>You should have noted somewhere that this version was made post compo though, even if it was made during 72 hours entirely, rules demand that it should be made during a definite timeframe, so it's formally not eligible for voting. <br/> <br/>But don't let it stop you from expanding this great game, it's too much fun and I would love to see it expanded and polished more! |