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Feedback comments for LD29
Marjie62's games and stats for all events →
| Timestamp | Since previous | Game | Marjie62's comment |
|---|---|---|---|
| Apr 29 02:02:00 | Ablate | Took me a few minutes to catch on. It is possible to just dig straight down for a long time and not build anything, which at first I thought was boring, but when I understood the victory condition (build power sources and charge up to full) and when the pace of the bombing got a little quicker, it was quite exhilarating. I agree that the digging was to slow, and the game was slow to start, but that's a balancing issue | |
| Apr 29 02:05:00 | 3m 00s | Yet Another Zombie Outbreak | Nice job, for starting over twice :P |
| Apr 29 02:07:00 | 2m 00s | Bacteraemia | Got more laggy as I played |
| Apr 29 02:19:00 | 12m 00s | Anett | Health bar plz <br/> <br/>Gorgeous though :) really impressed |
| Apr 29 02:28:00 | 9m 00s | Charly's Psyche | Where is the game part? |
| Apr 29 02:34:00 | 6m 00s | Ogre's Gold | A neat idea - you have to throw flares to maneuver in otherwise absolute darkness - however, in practice I found it almost unplayably difficult |
| Apr 29 02:45:00 | 11m 00s | Sprout | Cute; seemed like it was close to being really fun but not quite there. It feels like a speed based game, but it didn't get fast enough. Also, there was a pretty debilitating bug where planting locations would get "stuck" in place on the screen even when you walked around, and stay there for the rest of the game, covering up other things. |
| Apr 29 03:00:00 | 15m 00s | Under Warranty | Awesome visual style and theme - and I love the idea of building the robots, although that doesn't seem to have been fleshed out much yet. The controls were a bit buggy and unclear, and there wasn't much content, but it has a lot of promise |
| Apr 29 03:15:00 | 15m 00s | Mr. Fluffykin's Great Sorting Adventure (AKA where your internet comes from) | Nice little speed game - graphics very good. Bad pathing made it a lot more difficult than it needed to be. Also audio was annoying :/ |
| Apr 29 03:30:00 | 15m 00s | Evolve | Beautiful! Really well polished. I had a lot of fun playing it too. My only complaint is that death was sudden and it was frustrating to start completely over. But you're not expected to have save files for something like this :) |
| Apr 29 03:34:00 | 4m 00s | SkyManta | Very silly, I laughed a lot. It was very difficult to aim, since you both aim and look with the mouse, and you are always moving forwards |
| Apr 29 03:41:00 | 7m 00s | Tainted Pineapples | Looks really nice. Pretty limited in scope, and very difficult since your only attack is very slow, difficult to aim dynamite. Jumping on the heads of the swarming enemies indefinitely was funny (although sometimes you randomly die when doing that. Not sure which one is the bug). |
| Apr 29 03:58:00 | 17m 00s | Turtle Simulator | lol so funny |
| Apr 29 04:04:00 | 6m 00s | 50 Shades of Ray | Looked very nice, and functional, but way too hard. I played for like 10 minutes and couldn't get past the first level (which is really short) |
| Apr 29 04:18:00 | 14m 00s | Refuge | Looks really nice. It's a pretty standard obstacle course style game, which I'm not super into, but it is very well executed, particularly the tension building near the end |
| Apr 29 04:19:00 | 1m 00s | OMNOMNOM | Swimming backwards? |
| Apr 29 04:28:00 | 9m 00s | Ants at War | Looks amazing, but I had a lot of trouble getting it to work. The ants would all freeze after playing for a few minutes. At first I thought it was because I blocked off their only path, but that didn't seem to be the case the later times I played. Also, it was very difficult to pan to the right, because of the toolbar. The ants didn't seem to attack each other when they met |
| May 1 02:35:00 | 46h 07m | Alien Cyclope Miner on Mars | Very polished. Lovely art, and sound effects were a nice touch. There wasn't too much there yet game-play wise. Not sure what to do with that silver and gold :) |
| May 1 03:58:00 | 1h 23m | Biolab1 | Very nice graphics and sound! Also an impressive amount of content. The game was complex enough to keep me learning rules and progressively understanding what I was doing more and more, which was neat. Them biggest shortcoming is that it was a bit lacking in goals. I also saw the issue where a whole bunch of viruses suddenly spawned and then lagged up the whole thing until I had to quit |
| May 1 04:22:00 | 24m 00s | The Oubliette Within | It was fun and intriguing, with a lot of branching and unstated goals. I did get a little frustrated after a while, not really understanding what effect my decisions had. We seem to have eventually found the "good" ending where you accept your fears :) |
| May 1 04:31:00 | 9m 00s | Belowinator | +1 can't play |
| May 1 04:35:00 | 4m 00s | Abyssal Trek | Very pretty looking! I like the secret rooms. I agree that the player movement is too slow, especially compared to some of the enemies. |
| May 1 04:38:00 | 3m 00s | Egg Guardian | Fun idea. Controls were difficult; I had a lot of trouble moving and changing directions in order to shoot. |
| May 2 18:48:00 | 38h 10m | Lilu's and Lula's Mountain Adventures | Neat, this was fun! Like people have been saying, I found it a little too hard - maybe the earth should spin slower to start with and speed up. It would also be nice if there were some random mountains to start with, rather than always the same couple you get from landing. It was unique and interesting though! |
| May 14 16:53:00 | 286h 05m | The Buggy Game | A fun and potentially challenging idea. More levels would have been nice obviously. I also would have liked to see a solid (or closer to solid) line instead of those hard to follow dots. Hit boxes seemed to have some problems (I didn't always get the melons even when my character was overlapping with them) |
| May 14 17:06:00 | 13m 00s | Amongst the Sand & Spice | Wow, quite fun and original. It took me a minute to understand that the people stayed where they were even after you could no longer sense them. I felt like the quantity of meaningless and identical shrubbery was more confusing than helpful. I wish that you could see people on the lower map when you are really close to them or something. Although I haven't mastered using the upper view yet, so maybe that is why I feel this way. Very challenging, and lots of replayability! |
| May 14 17:17:00 | 11m 00s | PEEL OFF THE PLANET | Simple and fun, although I did feel like I was constantly expecting some more complexity to come up. The way the pink wedge would appear by itself for a bit between "levels" - was that a glitch, or was I supposed to try to get to it while it was exposed? Also left and right are backwards! |
| May 14 17:25:00 | 8m 00s | Ice Treasure | A cute game. It seems like a natural time management game, but it wasn't quite fast-paced enough. I got confused the first time about the torch movements being queued up. I clicked all over the place and was like, why is torch not moving?? Then I realized it was just really delayed because it had a huge queue of actions. It might be nice to see what the torch's queued actions are and be able to remove them - or else not queue them at all and just give it a current and a next action to take. |
| May 15 01:28:00 | 8h 03m | Under a Martial Artist's Skin | Overall this is pretty polished and fun! The sound was nice, and the visual style was interesting. I wasn't sure why you couldn't see your enemy's head, which seems especially strange since that is one of your targets. I also would have liked it to be a bit more fast-paced, although perhaps it gets faster later on - I didn't get all the way through. <br/> <br/>I can understand why some people are finding it confusing, but I think the problem is not that the game is complicated, but rather that it doesn't do a good job of giving positive feedback when you do something right. When you miss a step, you hear bad sounds. When you get it right, all you get is that flashing "focus" effect, which for one thing is ambiguous (My friend looking over my shoulder thought it was telling you to focus, i.e. try harder) and for another thing is hard to link to a specific event - you don't process it fast enough to link it to getting a step right. A green flash around the circles, or greying them out, or some such visual effect when you get them right (plus maybe a good sound) would make this a lot more clear, and also more satisfying. <br/> <br/>I looked at your game because you left a nice comment on mine :) (Enlightened) I wanted to let you know also that we actually already have a newer version of our game with AI and up to 4 players, and also some minor interface improvements. The link to it is posted in the comments on the game's page, but I'll leave it here too, if you're interested: <br/> <br/>https://dl.dropboxusercontent.com/u/14279010/Enlightened_web.html |