Foon → Ludum Dare Explorer → LD29 → Feedback comment stats → JoshDBB

JoshDBB

Feedback comments for LD29

LD30 →

JoshDBB's games and stats for all events →

TimestampSince previousGameJoshDBB's comment
Apr 29 22:42:00 PORTHOLE I really enjoyed this. Especially the end.
Apr 29 22:45:00 3m 00s Sinking Feeling Well designed and fun.
Apr 29 23:26:00 41m 00s You're Pulleying My Leg This was very good. It took me a fair while to complete.
Apr 30 08:39:00 9h 13m Descent I think this has the potential to be a very fun game. The jump feels a bit awkward as it is.
Apr 30 09:56:00 1h 17m Eisenberg Nice idea. Maybe would be good to jump/dig on key down instead of key up.
Apr 30 19:11:00 9h 15m Blue waves I really enjoyed this one.
Apr 30 19:17:00 6m 00s Deep Sea Mission This didn't work for me on OSX. I just saw a man saying "No Game".
Apr 30 19:34:00 17m 00s Lair Raid 2: Battle in the Deep Dark I really enjoyed this. Could do with being able to skip your move.
Apr 30 21:03:00 1h 29m Haunted Mine Very nice looking game. I would like to play it when you have had a bit more time to develop it.
Apr 30 21:07:00 4m 00s Square Rooted very nice art.
Apr 30 21:28:00 21m 00s The Captain's Holiday Really liked the style and the audio.
Apr 30 21:43:00 15m 00s It Came From Below! Nice idea for a game.
Apr 30 21:49:00 6m 00s To Surface Great idea. When trying this in safari it got a bit confused and often took me to the wrong page.
Apr 30 21:58:00 9m 00s Beast Emerging I really liked this game. I was having issues running on the web. Everything would stop moving for a second every few seconds.
Apr 30 22:04:00 6m 00s Delph Ops This was really fun. It controlled very well.
Apr 30 22:30:00 26m 00s Mars Looks like it could be interesting.
Apr 30 22:35:00 5m 00s Escape the Caves I enjoyed this game. I found the camera shake started to get annoying after a while though.
May 1 22:01:00 23h 26m Into the Earth I just see an empty window on OSX
May 1 22:09:00 8m 00s Clobsters I really like this. The legs look very nice.
May 1 22:24:00 15m 00s River Raid 3d I thought this looked really fun. I couldn't shoot on OSX (Safari) though.
May 2 17:19:00 18h 55m ExploitedMiner On OSX it tells me that the jar is damaged and can't be opened. Looks fun though!
May 2 17:54:00 35m 00s European water vole ATTACK I thought this was a really fun.
May 2 20:49:00 2h 55m Focus Shift One of my favourite entries so far!
May 2 22:43:00 1h 54m MineDown This didn't launch for me on OSX.
May 3 10:24:00 11h 41m Bridge to the Abyss I really enjoyed this entry. One of the best I have played so far.
May 4 14:36:00 28h 12m Delve Into the Deep This failed to run for me on OSX. <br/> <br/>JavaVM WARNING: JAWT_GetAWT must be called after loading a JVM <br/>JavaVM WARNING: JAWT_GetAWT must be called after loading a JVM <br/>JavaVM WARNING: JAWT_GetAWT must be called after loading a JVM <br/>Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Unable to create OpenGL display. <br/> at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:113) <br/>Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Unable to create OpenGL display. <br/> at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.createDisplayPixelFormat(LwjglGraphics.java:212) <br/> at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.setupDisplay(LwjglGraphics.java:181) <br/> at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:122) <br/> at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:110) <br/>Caused by: org.lwjgl.LWJGLException: Could not get the JAWT interface <br/> at org.lwjgl.opengl.AWTSurfaceLock.lockAndInitHandle(Native Method) <br/> at org.lwjgl.opengl.AWTSurfaceLock.access$100(AWTSurfaceLock.java:51) <br/> at org.lwjgl.opengl.AWTSurfaceLock$1.run(AWTSurfaceLock.java:94) <br/> at org.lwjgl.opengl.AWTSurfaceLock$1.run(AWTSurfaceLock.java:92) <br/> at java.security.AccessController.doPrivileged(Native Method) <br/> at org.lwjgl.opengl.AWTSurfaceLock.privilegedLockAndInitHandle(AWTSurfaceLock.java:92) <br/> at org.lwjgl.opengl.AWTSurfaceLock.lockAndGetHandle(AWTSurfaceLock.java:66) <br/> at org.lwjgl.opengl.MacOSXCanvasPeerInfo.initHandle(MacOSXCanvasPeerInfo.java:57) <br/> at org.lwjgl.opengl.MacOSXDisplayPeerInfo.doLockAndInitHandle(MacOSXDisplayPeerInfo.java:56) <br/> at org.lwjgl.opengl.PeerInfo.lockAndGetHandle(PeerInfo.java:85) <br/> at org.lwjgl.opengl.MacOSXContextImplementation.create(MacOSXContextImplementation.java:47) <br/> at org.lwjgl.opengl.ContextGL.&lt;init&gt;(ContextGL.java:132) <br/> at org.lwjgl.opengl.Display.create(Display.java:847) <br/> at org.lwjgl.opengl.Display.create(Display.java:754) <br/> at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.createDisplayPixelFormat(LwjglGraphics.java:208) <br/> ... 3 more