Foon → Ludum Dare Explorer → LD29 → Feedback comment stats → JoshDBB
Feedback comments for LD29
JoshDBB's games and stats for all events →
| Timestamp | Since previous | Game | JoshDBB's comment |
|---|---|---|---|
| Apr 29 22:42:00 | PORTHOLE | I really enjoyed this. Especially the end. | |
| Apr 29 22:45:00 | 3m 00s | Sinking Feeling | Well designed and fun. |
| Apr 29 23:26:00 | 41m 00s | You're Pulleying My Leg | This was very good. It took me a fair while to complete. |
| Apr 30 08:39:00 | 9h 13m | Descent | I think this has the potential to be a very fun game. The jump feels a bit awkward as it is. |
| Apr 30 09:56:00 | 1h 17m | Eisenberg | Nice idea. Maybe would be good to jump/dig on key down instead of key up. |
| Apr 30 19:11:00 | 9h 15m | Blue waves | I really enjoyed this one. |
| Apr 30 19:17:00 | 6m 00s | Deep Sea Mission | This didn't work for me on OSX. I just saw a man saying "No Game". |
| Apr 30 19:34:00 | 17m 00s | Lair Raid 2: Battle in the Deep Dark | I really enjoyed this. Could do with being able to skip your move. |
| Apr 30 21:03:00 | 1h 29m | Haunted Mine | Very nice looking game. I would like to play it when you have had a bit more time to develop it. |
| Apr 30 21:07:00 | 4m 00s | Square Rooted | very nice art. |
| Apr 30 21:28:00 | 21m 00s | The Captain's Holiday | Really liked the style and the audio. |
| Apr 30 21:43:00 | 15m 00s | It Came From Below! | Nice idea for a game. |
| Apr 30 21:49:00 | 6m 00s | To Surface | Great idea. When trying this in safari it got a bit confused and often took me to the wrong page. |
| Apr 30 21:58:00 | 9m 00s | Beast Emerging | I really liked this game. I was having issues running on the web. Everything would stop moving for a second every few seconds. |
| Apr 30 22:04:00 | 6m 00s | Delph Ops | This was really fun. It controlled very well. |
| Apr 30 22:30:00 | 26m 00s | Mars | Looks like it could be interesting. |
| Apr 30 22:35:00 | 5m 00s | Escape the Caves | I enjoyed this game. I found the camera shake started to get annoying after a while though. |
| May 1 22:01:00 | 23h 26m | Into the Earth | I just see an empty window on OSX |
| May 1 22:09:00 | 8m 00s | Clobsters | I really like this. The legs look very nice. |
| May 1 22:24:00 | 15m 00s | River Raid 3d | I thought this looked really fun. I couldn't shoot on OSX (Safari) though. |
| May 2 17:19:00 | 18h 55m | ExploitedMiner | On OSX it tells me that the jar is damaged and can't be opened. Looks fun though! |
| May 2 17:54:00 | 35m 00s | European water vole ATTACK | I thought this was a really fun. |
| May 2 20:49:00 | 2h 55m | Focus Shift | One of my favourite entries so far! |
| May 2 22:43:00 | 1h 54m | MineDown | This didn't launch for me on OSX. |
| May 3 10:24:00 | 11h 41m | Bridge to the Abyss | I really enjoyed this entry. One of the best I have played so far. |
| May 4 14:36:00 | 28h 12m | Delve Into the Deep | This failed to run for me on OSX. <br/> <br/>JavaVM WARNING: JAWT_GetAWT must be called after loading a JVM <br/>JavaVM WARNING: JAWT_GetAWT must be called after loading a JVM <br/>JavaVM WARNING: JAWT_GetAWT must be called after loading a JVM <br/>Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Unable to create OpenGL display. <br/> at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:113) <br/>Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Unable to create OpenGL display. <br/> at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.createDisplayPixelFormat(LwjglGraphics.java:212) <br/> at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.setupDisplay(LwjglGraphics.java:181) <br/> at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:122) <br/> at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:110) <br/>Caused by: org.lwjgl.LWJGLException: Could not get the JAWT interface <br/> at org.lwjgl.opengl.AWTSurfaceLock.lockAndInitHandle(Native Method) <br/> at org.lwjgl.opengl.AWTSurfaceLock.access$100(AWTSurfaceLock.java:51) <br/> at org.lwjgl.opengl.AWTSurfaceLock$1.run(AWTSurfaceLock.java:94) <br/> at org.lwjgl.opengl.AWTSurfaceLock$1.run(AWTSurfaceLock.java:92) <br/> at java.security.AccessController.doPrivileged(Native Method) <br/> at org.lwjgl.opengl.AWTSurfaceLock.privilegedLockAndInitHandle(AWTSurfaceLock.java:92) <br/> at org.lwjgl.opengl.AWTSurfaceLock.lockAndGetHandle(AWTSurfaceLock.java:66) <br/> at org.lwjgl.opengl.MacOSXCanvasPeerInfo.initHandle(MacOSXCanvasPeerInfo.java:57) <br/> at org.lwjgl.opengl.MacOSXDisplayPeerInfo.doLockAndInitHandle(MacOSXDisplayPeerInfo.java:56) <br/> at org.lwjgl.opengl.PeerInfo.lockAndGetHandle(PeerInfo.java:85) <br/> at org.lwjgl.opengl.MacOSXContextImplementation.create(MacOSXContextImplementation.java:47) <br/> at org.lwjgl.opengl.ContextGL.<init>(ContextGL.java:132) <br/> at org.lwjgl.opengl.Display.create(Display.java:847) <br/> at org.lwjgl.opengl.Display.create(Display.java:754) <br/> at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.createDisplayPixelFormat(LwjglGraphics.java:208) <br/> ... 3 more |