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Feedback comments for LD29
Joror's games and stats for all events →
| Timestamp | Since previous | Game | Joror's comment |
|---|---|---|---|
| Apr 30 19:13:00 | The Thing Beneath the Surface | Nice atmosphere - but wasn't sure how much food I was supposed to bring back, so it was difficult to know if I should push limits or not. The confetti monster from the deep was cool tho :D | |
| Apr 30 19:18:00 | 5m 00s | Warpigs | Loved the music, and there is an impressive amount of stuff to do, but the game itself dumped you into the action way too fast without any explanation. A gentler, event based ramp would definitely be better. Tutorialize! :) |
| Apr 30 19:23:00 | 5m 00s | Blue waves | Great mood, strong simple concept, nice music. Well done! |
| Apr 30 19:32:00 | 9m 00s | Digging for Gold | Deceptively nice puzzling. Pretty good difficultly ramping. Nicely done! :) |
| Apr 30 19:37:00 | 5m 00s | Beneath The Skin | Was fumbling around a bit with the controls and purpose of my actions at first, but it became clear pretty quickly. Boss Germ stomped on me. :P |
| Apr 30 19:49:00 | 12m 00s | Cognitive Dissonance | Nice concept, good moral storyline, nice visualization! The only thing I would look at is better player feedback, the 'winning' line would be repeated and stay put until I hit a key/a little bit of time passes. I often would not read the other line, because I was frantically typing my own. And it was unclear at times if I was quick enough. But overall very good. |
| Apr 30 20:07:00 | 18m 00s | expeditio | Good concept, nice flavor, lots of potential! The digging might need some limitations/feedback to make my choices make more impact. For example, maximum nr of artifacts I can take back (quality vs quantity), or a maximum nr of days I may excavate (time vs money). Showing on the map where things are found would help the flavour & gameplay too. (high value spot? look close by with scientists; use workers to find new spots, etc) |
| Apr 30 20:15:00 | 8m 00s | Cave Ghost | Nice little light game! Blowing up ghosts with (spectral?) TNT was pretty satisfying. :) |
| Apr 30 20:23:00 | 8m 00s | Cellular (v2) | Good mood & lighting - and the fixed version has good tutorial timing. Changing size or visual look of your blob when upgrading would be nice too. |
| Apr 30 20:35:00 | 12m 00s | Radix | Fun & addictive, simple bit good mechanics. Redundancy & speed are the key I guess. :) |
| Apr 30 21:12:00 | 37m 00s | UHP Undeground Facility | The gun seems to have almost no effect, but that made using the chainsaw better :P |
| Apr 30 21:19:00 | 7m 00s | Earth. | Pretty nice and casual game! Maybe needs a pressure element to up the 'game' factor a bit - like damaging the bones when you hit them with the wrong tools; get less points. :) |
| Apr 30 21:25:00 | 6m 00s | Greys | Good mood, a story-platformer, quite explorative. |
| Apr 30 21:31:00 | 6m 00s | Free Fall | Fun light gore-ish falling game ;) Would have been nice to get some upgrades / variation. Surviving more than 1 hit would also be a good tension device. (first hit, just lose your hard-hat for example, then next = splut) |