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Feedback comments for LD28
Joror's games and stats for all events →
| Timestamp | Since previous | Game | Joror's comment |
|---|---|---|---|
| Dec 17 20:52:00 | boom | Basic multiplayer, but I can see the concept. Tried playing both at once and kinda failed. ;) | |
| Dec 17 20:57:00 | 5m 00s | Get Up, Get out, Dont Die | I'm not very good at this type of game (too easily frustrated), but nice execution! |
| Dec 17 21:04:00 | 7m 00s | YourOneAndOnly | Simple but interesting, yet at times I would want to be able to sprint to the next love. Sounds like life. :D |
| Dec 18 16:40:00 | 19h 36m | Jameson The Pilot | Nice complete concept - especially liked the landing mechanic. |
| Dec 18 18:26:00 | 1h 46m | Helicopter Pong | Always hard to test multiplayer games, tried against myself. Funky 3D glasses option! Tips: Clearer signal when a point is scored; some music/sound effects |
| Dec 18 18:30:00 | 4m 00s | Justin Beiber Presents: Justin Beiber in, Justin Beiber-Ball starring Justin Beiber: Mad Swag edition | The game at http://www.magiccarpenters.com/daily_games/turing/ , isn't the game you describe? |
| Dec 18 18:37:00 | 7m 00s | One-Minute Robber | Great game, good sound, easy to learn, nice discovery for and different modifiers for replay value! High score $2431 :D Although I do wonder at your 10$ shampoo. |
| Dec 18 18:49:00 | 12m 00s | LoneStranger's YOH1B | Quick little game! Could use clearer visualization of jumping height though, and quicker restarts. :) |
| Dec 18 18:56:00 | 7m 00s | Hard Point | Interesting concept, but too hard a learning curve - UI for aiming is required - and sound. A tank should go booom when firing. :D |
| Dec 18 19:04:00 | 8m 00s | CSO-1 | Nice puzzle platformer. Felt nice even with the limited graphic, and good ramping music. A reset button when you're halfway and fail would be nice though. :) |
| Dec 18 19:13:00 | 9m 00s | 1 year in space | Nicely stylized, but a bit confusing at times. The fleet fighting looks pretty, but I feel like I am just watching things shoot each other without me interacting for a minute? Nice visualization overall though, and fun concept too. :) |
| Dec 18 19:18:00 | 5m 00s | No Drag in Space | Good nice physics racer! Ok difficulty ramp too. |
| Dec 18 19:24:00 | 6m 00s | Collector's Quest | Loved the little expressions of the cube. :D |
| Dec 18 19:31:00 | 7m 00s | The Unfair Nightmare | Could not start the game :/ "RPGVXAce RTP is required to run this game." (Windows 7) |
| Dec 18 19:39:00 | 8m 00s | You only get... | Nice visuals, but game took too long to get enough '1's :P and when I reached the full bar for the 1s, the we-player crashed :/ |
| Dec 18 19:43:00 | 4m 00s | Endless Night | Nice beginnings of a situational short puzzle adventure? Spots of snappy humor. Perhaps make a post-compo version for exercise? :) |
| Dec 18 19:55:00 | 12m 00s | One Click Headshot | Really got in the mood... but had to first figure out what you considered 'dirty blonde', and also that the apartments were of a certain very subtle shade. Would be nice to spice it up with some more deduction games. (ie, leaving out some info, or inferring logic) |
| Dec 18 20:10:00 | 15m 00s | One Duck | They are squeeking in the background as I speak, 150k and counting. Slowly killing my performance, making letters ha r d e r to type. |
| Dec 19 19:21:00 | 23h 11m | The Misfight | Needs more words, more soundeffects (when failing or succeeding), and a difficulty setting for those who flail at typing. ;) |
| Dec 19 19:25:00 | 4m 00s | First Impressions | Ha good fun! Mechanics/control need some explaining, but it was hilarious to simulate different shakes. And the silly walks. |
| Dec 19 19:28:00 | 3m 00s | One Gunman | The game need some more variation (colors / settings / challenges), but nice casual start. |
| Dec 19 19:30:00 | 2m 00s | Game of One | One. |
| Dec 19 19:34:00 | 4m 00s | One Spear Savage | Loved the mumbling-walk-sound. And a simple yet effective gameplay. |
| Dec 19 19:50:00 | 16m 00s | Biofuel | Fun little game! Explorative and clear. Only thing that kinda bothered me that I accidentally clicked through the most of the messages/end. :D |
| Dec 19 19:59:00 | 9m 00s | Servassacre | Way too finnicky controls, or I am just a softy player. :P A mechanic to make them follow for a bit? (pull in addition to push) That would lower the difficulty, and you can still limit it at certain levels. |
| Dec 22 15:11:00 | 67h 12m | Our Story | Very smooth learning curve, nice story telling. |
| Dec 22 15:16:00 | 5m 00s | Te y De | Interesting to play, but gave up after I dropped it all the way back down. :P |
| Dec 22 15:50:00 | 34m 00s | Escape from Aleonia! | Nice graphics, but a little bit too retro-difficult with just 3 lives. Old-school death choose screen was fine tho. :P |
| Dec 22 16:28:00 | 38m 00s | Only One Remains | A colored wrecking ball. :D The mechanic with colors-sticking/removing is a bit chaotic though, when there are alot of blocks. Simplifying that would improve gameplay. (or starting simpler, and then adding complexity later in the game) |