Foon → Ludum Dare Explorer → LD29 → Feedback comment stats → Hempuli

Hempuli

Feedback comments for LD29

← LD23   LD30 →

Hempuli's games and stats for all events →

TimestampSince previousGameHempuli's comment
Apr 28 03:58:00 Soil Manufacturing It seems to be a bit finicky with vertical sliding; I felt that the game often thought I was trying to move a row when I meant to move a column. I hope you make a game out of this!
Apr 28 04:01:00 3m 00s The Golden Bean Indeed very hard, but I loved the weird record-rotation system and the general gameplay. Really atmospheric even if endless arena shooters aren't really my thing; the controlling system made the shooting much more interesting.
Apr 28 04:07:00 6m 00s Under I liked the general feel of it, and loved how the arrows bounced off the main character. The musics and graphics were also nice. The dash felt slightly buggy in that oftentimes if I had performed a couple jumps, I couldn't dash at all while sometimes it worked without problems. Also the player character seemed to slide around on its own at times. A neat game!
Apr 28 04:12:00 5m 00s Beneath the Surface I liked the atmosphere, but there didn't seem to that much to do.
Apr 28 09:22:00 5h 10m Bone Up Neat! At first I didn't realize how the bone system functions, but after I got the hang of it it was pretty interesting and fun! The slow acceleration felt a bit weird and the music felt a tad repetitive (although obviously mad respect for composing music in the first place!)
Apr 28 09:36:00 14m 00s Bathyscaphe11 The shadows looked amazing! At first it felt like the enemies were too tough, but once you started inroducing new weapons and enemies it got rather interesting! A tiny bug, I think: the enemies kept rotating slowly instead of looking at me when attacking.
Apr 28 10:29:00 53m 00s Feill Fadalach Stunning! A really nice soundscape and graphical style. The gameplay was interesting albeit it's a bit hard to rate that properly because I didn't have anyone to play with! When I pressed escape, the game told me "(A) to quit", and (A) turned out to be space.
Apr 28 10:32:00 3m 00s Drillin It took me some time to realize why the large drill suddenly got faster. A solid idea, hopefully you get to develop it further!
Apr 28 10:36:00 4m 00s Beneath The Fun It was a bit annoying that the initial gas tank would often go under the waterscooter, thus making it very hard to get a good game going. Overall I think the game was a tad unforgiving with the gasoline distribution. Otherwise, a solid game, the control felt very natural!
Apr 28 11:00:00 24m 00s Total Tipanic I really wish you'd used a different sound effect for the fish building the iceberg. Fun and rather difficult; I like it when you can actually beat a game even if they were about hoarding as high a score as possible!
Apr 28 11:03:00 3m 00s Beneath this cool, calm exterior Hahah, amazing! The gameplay is rather simple, but the graphical style, theme and the wonderful music really made up for it!
Apr 28 11:06:00 3m 00s Fish Simulator The controlling system seemed to have some problems; I liked it at first but it appears that the fish drifts out of the camera after a while; I ended up out of view and above the surface. The other aspects are very neat, though, and I like the serene atmosphere.
Apr 28 11:09:00 3m 00s Beneath the Surface, Drillsnake A very interesting concept with nice graphics! When going right, I had to click a pipe twice to get it to turn. I would've loved to have some time-manipulation tools, such as pausing or speeding up the game.
Apr 28 21:11:00 10h 02m No Eyes Willy A nice, simple idea with neat graphics. Non-SFXR audio would really improve the atmosphere, I think. By the way, there seemed to be situations where Willy changed directions after leaving a ladder, which caught me off guard.
Apr 28 21:17:00 6m 00s Ocean WildLife Really neat graphics! The gameplay felt a bit slow, but the engine was nice and solid; I liked the shark-luring gameplay.
Apr 28 21:30:00 13m 00s Dr. LOVE Really nice implementation, artstyle and soundscape; with the gameplay being so frantic, I found it rather hard to quickly tell the different special tiles from each other. The reflective one felt especially nasty!
Apr 29 14:43:00 17h 13m Danger mines! It took me some time to figure out how to rotate; the game was interesting but I didn't know if the blue rings really affected anything; were they just for the player to use as a reminder?
Apr 29 14:49:00 6m 00s Reciprocal Transmission A really neat idea! I think you should make a full game out of this :) the platforming engine was a bit glitchy and would send me inside walls sometimes, but the concept is very strong.
Apr 29 14:53:00 4m 00s Bitmite Blitz A very solid and fun game! The menus are rather confusing but the game itself is well done.
Apr 29 14:59:00 6m 00s Foundation The movement felt a tad unnatural, but I liked the bomb-throwing mechanic. I hope you'll work with this conept more in the future :)
Apr 29 19:38:00 4h 39m The Huntress I like the idea of exploring a large area for ponderous creatures, and once I got the idea of the screenshake it added some neat atmosphere; I just wish there was more to find and look at while playing. <br/> <br/>(Also, what antivirus program are you using?)
May 13 23:47:00 340h 09m Nuclear Waste Zone The attack style is interesting; there are some bugs that make playing somewhat annoying, such as both horizontal &amp; vertical movement stopping when touching a wall. I'd love to see you make a full game out of this!
May 13 23:49:00 2m 00s Sea Snake Escape Unfortunately no OSX here :(
May 14 00:03:00 14m 00s All is one Really neat! I loved the soundwork and the tension in the atmosphere, but the jokes the characters told me felt kind of weird considering the overall atmosphere.
May 14 18:07:00 18h 04m Another Fish in the Sea The idea was interesting but I wasn't sure if the story was supposed to continue; I stopped after 8 or so days because nothing seemed to change between rounds. Also at times the day would end without letting me eat. Trying to leave the game area through the top of the screen caused some really cool stuttering effects! Overall I liked the concept.
May 14 18:11:00 4m 00s Honey Bundles It took me a bit to understand how to move the bee, but once I understood the way to play, it was fun to play. I liked the way the covers moved away to let you rotate/move the platforms.
May 14 18:13:00 2m 00s PEEL OFF THE PLANET The concept was very fitting for a score-hoarding game, but I would've wished to see mor graphical effects.
May 14 18:19:00 6m 00s Youdunnit The game's controlling system feels very archaic and thus makes the mission the player is on feel very overwhelming; I think I'll play again later. I really wish you had had time to visualize the areas more :) a very ambitious and interesting concept.