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Feedback comments for LD29
Gaeel's games and stats for all events →
| Timestamp | Since previous | Game | Gaeel's comment |
|---|---|---|---|
| Apr 28 07:50:00 | Dungeon Maze Shooter | Hey, that was a nice spin on the top-down shooter style, here's a quick run down of my thoughts: <br/> <br/>The enemies take too long to kill, but there aren't enough of them. I have this fun laser gun, but it takes ages to take a baddie out, on the other hand, there aren't really enough enemies to feel overwhelmed by the odds. <br/>(This is a tip I learnt from the guys at Vlambeer, very obvious in the design of Nuclear Throne) <br/> <br/>I like the view, the way everything pans around (instead of rotating the camera), it's tight and claustrophobic, which definitely conveys tension and disorientation. <br/> <br/>The mouse control is interesting, it feels like there's a maximum rotate speed, or even that the speed is fixed. It might confuse some players (mouse controls generally mean your movement scales with the mouse movement), but here I felt it gave weight to the character, adding to the tension and claustrophobia. <br/> <br/>Overall, could be a fun experience with maybe some weapon pickups, ammo management or more enemies, got a Teleglitch vibe from this. <br/> <br/>Pro-tip: <br/>Ludum Dare is an international event, and many of your players (myself included) use non-qwerty keyboard layouts. Here's a great way to support this: <br/>Up: up, w, z <br/>Left: left, a, q <br/>Down: down, s <br/>Right: right, d <br/> <br/>Bind the key sets to the actions instead of single-key to action, and you're good to go! | |
| Apr 28 16:08:00 | 8h 18m | Neath | Schweet character design. <br/>Shame the puzzles are so simple, would have been nice to interact with this world a little more... |
| Apr 28 16:16:00 | 8m 00s | The Find | Salut à toi, monsieur Jam Shaker! <br/>Je me suis trouvé empli de tristesse quand j'ai vu que ce jeu n'avait pas encore de voix, et je me suis empressé de tester ça et voici mon commentaire post-evaluation n.n <br/> <br/>Je me trompe peut-être, mais je n'ai pas trouvé de fin, est-ce simplement un manque de temps, ou est-ce que le joueur est censé se rendre compte qu'à force de trop pécher, la mer sera vide, et finalement les choses étaient belles avant notre intervention? <br/> <br/>Dans tous les cas, jolie ambiance, une mer mystérieuse emplie de béstioles étranges qu'on a envie de découvrir... |
| Apr 28 16:21:00 | 5m 00s | Deep Dark Dank Dusty Musty Dirty Decrepit Massive Moist Manholes | I only have one brain damn you! <br/> <br/>(I think I'm too stupid to multitask more than one task n.n) <br/> <br/>In any case, a fun idea, would love to see someone acing this game... <br/>That someone is not me though, try as I might, I can only save one goblin at a time... |
| Apr 28 16:38:00 | 17m 00s | June 20th | Oh and I'M the shitty asshole? <br/>At least I didn't make the player CARE about the character first! <br/> <br/>(For people reading, Pierrec knows I'm kidding, I'm not ACTUALLY insulting him) |
| Apr 28 19:22:00 | 2h 44m | Lounge Lord | Unts unts unts unts |
| Apr 28 19:30:00 | 8m 00s | Undermine | Please create a standalone version... <br/> <br/>I think you'll find most people will not install the dependencies, there are simply too many other games to try |
| Apr 28 20:14:00 | 44m 00s | Beneath the surface | I don't understand why enemies were shooting NEXT to me, instead of AT me, or why they would IMMEDIATELY respawn at the same location. <br/> <br/>Also, it's not very clear what hitpoints are, nor what I'm supposed to be doing. <br/> <br/>Game looks good, the control system imposes a nice idea of choosing between mobility and aggressivity, but since the optimal strategy is to stand still and fire at a cluster of respawn points, it feels a little wasted |
| Apr 28 20:22:00 | 8m 00s | Interstellar Customs Inspector | It really isn't clear what is illegal and what isn't. <br/> <br/>Maybe start players out with small luggage containing only one or two things, and move onto dustbowls laters. |
| Apr 28 20:26:00 | 4m 00s | Sunny Day | Controls feel very wonky, it was only on my 4th or 5th attempt that I got through the first trap, and I'm still not sure if there's a technique or if I just fluked... <br/> <br/>I like the idea of a no-jump platformer though, maybe this could be a mobile time-waster with a little polish and some tilt controls? |
| Apr 28 20:28:00 | 2m 00s | Treasure Hunt | I can't find the download button on the linked page... <br/> <br/>Maybe upload it to dropbox? |
| Apr 28 20:34:00 | 6m 00s | A Bigger Fish | Got stuck, I blew rocks into a tunnel and couldn't get through... <br/> <br/>Otherwise, nice movement system and graphical style... |
| Apr 28 20:47:00 | 13m 00s | FISH! | The way the boat moves n.n <br/> <br/>Not really sure how the point system works, maybe some "Well done!" "Combo x5!" and "+200" would make things easier to grok. <br/> <br/>OTOH, its simple, has a nice scoring system, and makes me want to try a couple times to get a better score <br/> <br/>Also... <br/> <br/>That little boat tilt animation <3 |
| Apr 28 21:06:00 | 19m 00s | Mr Snails Fun Day Out | One of the stupidest but also one of the BEST games I've tried so far! <br/> <br/>Seriously, let's make this game win Humor and Mood (Yes, I'm setting you up as competition) |
| Apr 28 21:15:00 | 9m 00s | Free Fall | Heh, funny n.n <br/> <br/>Shame some of the obstacles are a little unfair (I literally had two ledges that were touching each other, completely blocking the path). <br/> <br/>But since the game is about the UNLUCKIEST miner IN THE WORLD, I reckon it only makes sense... |
| Apr 28 21:19:00 | 4m 00s | Underneath Your Skin | Nice idea! |
| Apr 28 21:27:00 | 8m 00s | Frog V Ducks | That's some pro-level stuff on the voxel shader, man! |
| Apr 28 21:37:00 | 10m 00s | SUPER LANDSHARK MISSILE ATTACK! | Those missiles! |
| Apr 29 10:56:00 | 13h 19m | Something Fishy | Interesting... <br/> <br/>I wonder if the fishes accepted me as one of their own, or if they simply tolerated my presence? <br/> <br/>Great music, got a mellow, poetic feel from this game. <br/>I like the grainy, badly developed photo look... |
| May 18 15:05:00 | 460h 09m | ProjectoMiner | It's not clear that touching the diamond is wrong, and I don't feel that there's much to do besides sit behind the computer and spam space... <br/> <br/>Maybe that's the idea? |
| May 18 15:14:00 | 9m 00s | TunnelGunner | The mechanics are great, it feels really fun to be this insanely overpowered tunnelling gigabot with a machine gun. <br/>It's a little hard to score points, and for some reason the game doesn't end when I die though... |
| May 19 21:13:00 | 29h 59m | Wormhunter | Yea n.n |