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Feedback comments for LD29
DustyStylus's games and stats for all events →
| Timestamp | Since previous | Game | DustyStylus's comment |
|---|---|---|---|
| Apr 28 07:42:00 | C=AVERUNNER | Lovely aesthetic, good sound. Double-jump useful! | |
| Apr 28 07:59:00 | 17m 00s | Maniac PengMaku!! | Agreed with trueyomic, a beautiful game though! Alas, my reaction times don't get any faster as I get older. An 'old farts' mode would be welcome. :D |
| Apr 28 08:01:00 | 2m 00s | GuppyShark | It might be my machine, but there was slight latency between clicking the screen and the guppy jumping. Or maybe I'm just being a bad sport! ;-D Really nice graphics and sound, nice game. |
| Apr 28 08:04:00 | 3m 00s | Six Clouds Above | WHen I hit space, I get the previous 'press space' screen flickering with the new 3D scene and don't seem to be able to control anything? :( <br/> <br/>Unity Webplayer on OSX in Google Chrome. |
| Apr 28 08:09:00 | 5m 00s | Hellhole | Really nice idea here. Took me a while to realise range bonus also affects sword fighting. Nice variety of baddies. |
| Apr 28 08:14:00 | 5m 00s | Chrysalis Assassin | Hee hee! What an awesome little character, and quite maneuverable as well. |
| Apr 28 08:41:00 | 27m 00s | Surface Tension | Cool concept, minimal controls. Nice work! |
| Apr 28 13:40:00 | 4h 59m | mem29 | I really like these memory games. Nice clean usable interface as well. Nicely done. |
| Apr 28 18:47:00 | 5h 07m | RoBroMiner | Haha, I got a shock when the rocks started falling. A really nice implementation here. Clean interface, good sound, and pretty graphics. Well done! (thanks for the heads up about returning the droid, was returning vertically but nothing was happening) |
| Apr 28 19:01:00 | 14m 00s | Doug Diggz | Lovely design and nicely executed gameplay. Should develop this idea further for mobile market! (though "Digger Doug" sounds more marketable ;-D ) |
| Apr 28 19:04:00 | 3m 00s | Lost Beneath | Hehe, curious jumping mechanic! (mid air jump) Really nice polished feel to this, well done. :) |
| Apr 28 19:09:00 | 5m 00s | Submarine | Haha! How deliciously surreal. Love the pixel art, very polished feel to it all. Great acoustic as well. :D |
| Apr 28 19:12:00 | 3m 00s | Beneath the surface of the sea | Nice idea! The collision detection was a bit cruel though, was certainly no blue near me when I got killed off. |
| Apr 28 19:21:00 | 9m 00s | Pressure | Really nice! Good graphics, nice sound. Music made me feel a bit nostalgic about AdLib soundcard on my favourite DOS games. :D |
| Apr 28 19:29:00 | 8m 00s | Ocean Explorer | This is beautiful! Je suis Jacques Cousteau! |
| Apr 28 19:34:00 | 5m 00s | The world beneath | What a beautiful, beautiful, BEAUTIFUL experience. :D |
| Apr 28 19:52:00 | 18m 00s | DeepStep | Another button holder here. :D Nice polished graphics and a clean interface. |
| Apr 28 20:06:00 | 14m 00s | I Remember Alice | To anyone playing this, persevere. :D Very 'art house', but an important message in there. (a weeeeeeeeeee bit of variation in the sound would've been nice, but I understand the repetitive intention) |
| Apr 28 20:10:00 | 4m 00s | From Below | I saw this in a screenshot earlier in LD and had to hunt it out! I like being able to grab previous enemies, nice touch! |
| Apr 28 20:13:00 | 3m 00s | Water Miner | Hehe, curious! Beautiful graphics and nice aesthetic, as mentioned. I got stuck in a big hole... went a bit crazy with the digging. @__@ |
| Apr 29 11:50:00 | 15h 37m | Mindwash | Have to agree about controls, but the mood and atmosphere is great. Also, congratulations on your first LD! |
| Apr 29 11:57:00 | 7m 00s | Ice Mining Facility Mk3 | Lovely aesthetic. Bit curious about the 'goal' here. Really polished feel. Well done! |
| Apr 29 12:00:00 | 3m 00s | Balancitos | Beautiful game (in every aspect), but keys (A/D) for rotation would be much appreciated. On trackpad (laptop) it's kinda difficult. High scorer though, well done! |
| Apr 29 12:05:00 | 5m 00s | Deep Descent | Beautiful! Little robot reminds me of Eve from WallE. :D Good use of the theme as well. My energy bar never seemed to go down? |
| Apr 29 13:48:00 | 1h 43m | Botch Bundle | Superb variation! Nice retro graphics and sound. |
| Apr 29 14:00:00 | 12m 00s | Plop Away | Being British, I appreciate good old jobbie humour. :D |
| Apr 29 14:03:00 | 3m 00s | Submersion | Interesting controls... but very pretty game. Nice models as well. |
| Apr 29 14:08:00 | 5m 00s | Doug: A Miner Inconvenience | Very nice! Particularly given the time constraints. I want to give you extra stars for the pun as well. ;-P |
| Apr 29 14:56:00 | 48m 00s | ScubaBear | Well this is just pretty marvellous, isn't it? :D Reminded me a little bit of Treasure Island Dizzy. I also liked that the music changed a little bit when you are underwater! |
| Apr 29 15:00:00 | 4m 00s | Iceberg | Very soothing atmosphere, but a little confused about what I was doing. |
| Apr 29 15:03:00 | 3m 00s | Under the Hood | Interesting idea, nice graphics. Similar similar situation to "friken", I seemed to lose all the other shapes at some point. |
| Apr 29 15:08:00 | 5m 00s | Inner War | Cool concept realised with really top notch graphics! There were some bits I wanted to skip, not due to content, just impatience on my part! ;D (I also got pushed into a corner awkwardly in one of the mini games and got stuck... bit like being on the subway in rush hour really...) |
| Apr 29 15:12:00 | 4m 00s | Sweeper Maniacs! | Great concept, nicely realised. The ball mechanics are quite nice as well. I'm guessing you can't save all the sappers? |
| Apr 29 15:15:00 | 3m 00s | Defend your Kingdom | Fun game! Agree with archaeometrician that you should disable the context menu. I think this would be in line with the rules as you're simply fixing something that works already and it's not a change to the source code. |
| Apr 29 21:30:00 | 6h 15m | Fathoms | Very nice concept here, quite tricky. As mentioned, it's nice to have a variety of non-destructive games in LD. |
| May 1 10:31:00 | 37h 01m | Sky sea | Cool effect with the music! 'Reset' seems to be 'continue' and there doesn't seem to be a goal. Excellent visuals and music though. |
| May 1 10:35:00 | 4m 00s | Come Home | Hooray! This has been fixed since I last checked on it. No longer being pushed left in an unintentionally hilarious way. Fantastic graphics & music. Really beautiful. Perhaps some extra interaction (dialog choices) would have been nice. Well done though, great entry. |
| May 1 10:39:00 | 4m 00s | From the Under | Very good graphics and sound. Bit confused by level screen design, seemed to go into one, come back and it was different? Great production values though, well done. |
| May 1 10:42:00 | 3m 00s | Submarine Playground | "felt more like a dolphin than a submarine" -- agreed, change the model from a submarine and you could have Echo the Dolphin in 3D. :D Nice shaders! |
| May 2 08:59:00 | 22h 17m | Fort Kraken | Fun to play! Got jammed next to a door by enemies and no amount of bubbles would destroy it. (is there a distance limit - do you have to be a certain distance away?) Loved the intro! |
| May 2 09:05:00 | 6m 00s | Symptomatic | Great concept! Really nice clean interface as well. Agree with views you should clean up and publish this. Would make quite a nice iPad game. Haven't quite mastered it, so checking video again. But that's a good thing! |
| May 2 09:08:00 | 3m 00s | Goat Guzzler | Haha, I loved the music. And the game! High scorer here. :D |
| May 2 09:16:00 | 8m 00s | CRUSHER TIME (v3.0)! | Cool! First emulated game I've played this LD. Hehe, like Zerkruemler, I have no idea why I'm smashing these guys. :D Great graphics and nice music. Nice arcadey feel. Not sure about the theme link though? |
| May 2 09:24:00 | 8m 00s | Geology Rocks | Interesting ideas in here. I'd disable levitation while moving. Or alternatively *only* have levitation while moving for trickiness. "We are also going to be adding a soundtrack with sound FX. " - is this in the post-72 version? Silence here. :| |
| May 2 09:27:00 | 3m 00s | Die Backpfeife aus dem Nichts | Haha, oh sh*t, I killed him almost instantly! I clearly have surpressed rage issues. D: Brilliant concept presented really well. Well done! |
| May 2 09:28:00 | 1m 00s | Beneath | Tough little game! I like the flame effect. Is it winnable or do I just suck? (which is entirely possible!) ;-D |
| May 2 09:31:00 | 3m 00s | Frank the Fish | Like a wierd and wonderful dream! |
| May 2 09:42:00 | 11m 00s | Frog V Ducks | A little hard to control, but love the graphics. No sound in Chrome, sadly. :( |
| May 2 09:44:00 | 2m 00s | Pizza Delivery LD29 | Great concept and fun to play! I like the art style as well. :D |
| May 2 09:45:00 | 1m 00s | SUBLEVEL ZERO | Oh wow! Flashback to one of my favourite DOS games ever! Superb polish, well done indeed! |
| May 2 09:47:00 | 2m 00s | Under the Safes | Works fine in Chrome here. Did get a stutter after a while. Well done on your first LD! |
| May 2 09:53:00 | 6m 00s | Jet Force Gemini | Eek, I managed to fall through the ground right at the start. D: Odd game... bit like watching an 'art house' movie. |
| May 2 09:57:00 | 4m 00s | Get Kraken | Hehe, how big is this Kraken? :O Really nice turn based strategy, would make quite a cool boardgame, actually! |
| May 2 11:55:00 | 1h 58m | Organ Solo | Dyld Error Message: <br/> Library not loaded: @executable_path/../Frameworks/libsfml-system.2.dylib <br/> Referenced from: /Users/USER/Desktop/*/SFML.app/Contents/MacOS/SFML <br/> Reason: image not found |
| May 2 12:00:00 | 5m 00s | Digulator | This is great! Had to disable volumetrics/bloom on macbook, but once it was up to speed, there's a nice game here. Could do with at least _some_ restriction on where monsters can move. PS - Best loading screen ever. ;-D |
| May 4 14:28:00 | 50h 28m | Blackwald Forest | Absolute loveliness! <3 Main character anim seemed unusual, but it might be the speed he moves out. That's a *very* pedantic and minor point for what is an amazing entry. Well done! |
| May 4 14:34:00 | 6m 00s | Beachcomber | Haha, I knew I was missing an LD favourite from my list. You didn't disappoint, sir! The jukebox made me jiggle my bits as well. |