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| Timestamp | Since previous | Game | deepnight's comment |
|---|---|---|---|
| May 18 07:37:00 | A Glorious Escape for A Lich King | Wow. Ultra polished entry and a very absorbing gameplay :) It took me some time to figure out I could actually buy extra goblins (I thought it was just a counter, not a button) and the game froze when I used dynamite near the borders (out of bounds access on an array, probably). <br/> <br/>The fact the sfx are synced with the BPM is very nice too. The goblins lack a feedback to explain that they are carrying back the soil. The game was pretty easy in Normal too, didn't have any kind of trouble to contain the assault. <br/> <br/>Good job :) | |
| May 18 07:55:00 | 18m 00s | Nevermind | It could be even better if it was synced with the rythm :) |
| May 18 07:55:00 | 0s | Super Stomp Combo | You need to turn that into a full game ;) |
| May 18 08:01:00 | 6m 00s | SurSpace | The mechanic could be even more interesting if the invisible walls were also hiding their target from the sides, forcing the player to turn around them to find a "window" to shoot through. <br/> <br/>Good job :) |
| May 18 08:09:00 | 8m 00s | Space flappy shrimp bubble ninja blob 2048 X-Alpha Turbo Edition | Very good entry, especially knowing that it's your first game :) <br/>The game was really fun but the way the enemy spawns are a little unforgiving. It would be nice to slow them down for 1-2 seconds when the spawn, then accelerate to their normal speed. <br/> <br/>Good job! |
| May 18 08:18:00 | 9m 00s | Clean Them'All ! | This was really good :) The controls feel right (except I don't like to have the jump key away from the left/right keys) <br/>Also, there are maybe too many lives. <br/> <br/>The boss part was really fun :) GJ! |
| May 18 08:26:00 | 8m 00s | Deep Diver | That was brosome! =) <br/>The music is excellent, art is top notch and the overall polish is really good! My only concern is with the wall texture (the grey coral)... Not really at the same level as the other parts, which is sad as they constitute the game area. <br/> <br/>The music was really heady, I'm sure Marine & me will have it stuck in mind for next few days... <br/> <br/>GJ guys :) |
| May 18 08:36:00 | 10m 00s | ScubaBear | This is excellent :) <br/>But... you know guys that EVERYONE absolutely hated the underwater levels in Sonic, right? <br/>Your entry was top notch: controls are very good, the art is amazing, and all the details were carefully thought and properly implemented :) <br/> <br/>Good job guys! |
| May 18 08:37:00 | 1m 00s | The Sea Has No Claim | Very solid entry with very good art :) Well done! |
| May 18 08:39:00 | 2m 00s | The Westport Independent | Superb *_* <br/>The most original entry I've seen so far, and the one that fits the theme in the best way. Really excellent, and I loved the jazzy mood :) |
| May 18 08:46:00 | 7m 00s | Vertico | Very good game, although it clearly has some readability problems :) The "shoot the green blocks" part were the most annoying in the game, as it was incredibly hard to figure out in which layer they were. Reminded me of Spindizzy Worlds (Atari ST), so it's something I took as a difficulty element and not as a major problem. |