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halogenica

Feedback comments for LD29

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TimestampSince previousGamehalogenica's comment
Apr 28 06:54:00 It goes on I like that you tried to do something more challenging and impactful with the theme. You can tell you put a lot of effort into the system where the game takes place. I read through and understood the help, but I didn't understand the placement of the cards, or exactly how my selections were impacting the playfield. Maybe you can update the description here with a tutorial on how to play?
Apr 28 07:02:00 8m 00s Close Your Eyes Since you used RPG maker, and the install comes with a whole mess of content you didn't create, can I ask if you actually made all the content (audio in particular) yourself within the time limit? I also get the silent hill vibe, very moody :)
Apr 28 07:11:00 9m 00s Gems of the Deep Parallax looks great, and I really love that the bullets can destroy parts of the level. Seems like the random level generation works well. I did notice there was no game over condition when I got swarmed by bats :)
Apr 28 08:10:00 59m 00s The Stones Back Home Very nice job! I love the graphics. Sorry to hear about the music causing you to file as Jam and not Compo. The art, graphics, gameplay and style are all cohesive and complement each other.
Apr 28 08:19:00 9m 00s Undercover I really like the mission select screen. This is the most well developed backstory I've seen so far. I understand what you're saying about wanting the player to figure out things for themselves without telling them anything. I'm not sure if I didn't experiment long enough, but it seemed that there were no clues to be gained outside of trial and error, which makes it difficult to complete. Great job with the theme.
Apr 28 08:28:00 9m 00s Cave Survival Great job with the camera movement, the weapons, and the animation. I had a good laugh the first time I fired the grenade launcher :) Blowing up the bats was really gratifying.
Apr 28 08:39:00 11m 00s Diver X The graphics are great, I really like the opening menu :) This type of game is right up my ally. The ship controls are a little frustrating since I have to rapidly tap left and right to fly in a straight line. The obstacles were difficult to see at first but I quickly figured out what to look for.
Apr 30 02:27:00 41h 48m Underneath Our Faces I like how you mentioned that it was inspired by super hexagon, but it's clearly got a different feel to the game. I haven't seen anything quite like this before. It's cool that just focusing on one of the lanes doesn't get you the best result, you have to be aware of all of them.
Apr 30 02:33:00 6m 00s Soul Dive Certainly beautiful music, I'm glad that not each pickup was the same sound. Would be cool if the pickups were a different note according to their position on the screen (like a piano roll)
Apr 30 05:17:00 2h 44m Forgotten Sea Excellent mood, graphics and audio from Incredible Ape as usual :)
Apr 30 05:49:00 32m 00s Captain John's Buried Treasures I really like how the world falls on you. It's great that it's not simply an average platformer, it allows for some much more interesting puzzles.
Apr 30 05:55:00 6m 00s De Profundis I like that there's no HUD (it doesn't need one), and I think the bubbles are a nice touch. Controls make it pretty difficult.
Apr 30 06:13:00 18m 00s Kaiju Rift Wow, I really got the impression of being a huge robot/monster. The music was great, the sound effects were excellent, the camera motion when you walk really put you in the scene.
Apr 30 06:29:00 16m 00s Hide-n-Stab I really liked the animation of the characters, especially when they fell apart. I hit a few bugs with movement, and also it seemed that none of the guys I stabbed were real! Glad this is the direction you went for the theme.
Apr 30 06:34:00 5m 00s punk n roll Wow the music and graphics are fantastic. I love the sound and animation when the snake eats a disco ball. I had a lot of trouble actually catching the disco balls, there were a lot of occasions where I thought I should have caught it with the tongue but it didn't work.
Apr 30 06:40:00 6m 00s Beneath the Rain The music and atmosphere of the sfx are great, and I love the camera perspective. It's very interesting. The cuts to still images when something in the scene is being highlighted (the guy playing music, going to work, getting hit by a car, etc.) are very well placed. There is some really nice attention to detail too, like when the cars stop at the crosswalks.
Apr 30 06:54:00 14m 00s Striking Innocence I love the art in this one. It took me a while to realize that I didn't have health, but instead when the enemies are over top of me then my score reduces. Is there ever a reason not to hold your mouse button down? Seems like you could just over the mouse over the enemies for the same effect.
Apr 30 07:33:00 39m 00s Series Of Choices I'm impressed you got the rewind implemented so well in the time limit. The graphics and audio are nice for what they are. It seems very disconnected from theme.
May 1 06:56:00 23h 23m In Deep The graphics are nice. When the whale comes back down and you're tracking his shadow for where to fire the harpoons, you might want to have something that prevents the player from just spamming the harpoon button; like a charge shot that does more damage if you time it correctly, etc.
May 1 07:04:00 8m 00s Prison Digger Impressive! The menu/gui is cool, the animation is cute, the SFX work well (although a tad loud but that's ok). The gameplay is pretty brutal and I was really never able to make it very far. It doesn't seem like there's anything I can do to attack the guards, so the game is a lot of trial and error to build a mental map of the level.
May 1 07:15:00 11m 00s tower of atlas: reach for the surface I like 3D platforming, and I appreciate the backstory. The environment was very static and as was mentioned in the above comments, could use some effects. Some simple sfx and background music would also help make the world feel more alive.
May 1 07:27:00 12m 00s Behind Mirror The graphics style is top notch. The game is beautiful and responsive, and although it is very difficult it's really fun to play. If this were released on the Nintendo I bet people would remember it fondly. Very good job!
May 1 07:40:00 13m 00s Escave! I like this! It's like dungeon defenders. I like the simplicity of building a single tower with all defenses in the middle. Graphics are cool, although the enemies stand out a bit as not fitting in with the resot of the style (though they're good enemy models! just different from the environment). Very nice work.
May 1 07:44:00 4m 00s Trufflehunt Very cute, the sfx for the pig eating the truffle is fantastic. Everything works well together, nice entry.
May 1 07:58:00 14m 00s Underworld Evolution This feels "complete" for a minimalist evolution game. The graphics and sound work well, the evolution menu is interesting, it's exciting to see the little guys grow up :)
May 1 08:21:00 23m 00s Crystal Myth Stuff like this is the reason why I use my 5 stars so sparingly. You guys totally earned it. This is certainly the most beautiful and LD game I've ever played. I like the music, and I love that you added more tracks as the circle puzzle was solved. I wish there was more to the gameplay so we could get a better feel of the intent with the game, but as it is I really enjoyed walking around.
May 2 03:40:00 19h 19m Ripple I like the environments and background sounds, and transitions between locations. I noticed that when I click in the web player, the game just freezes and I have to start over.
May 2 03:54:00 14m 00s Vaults Inc Very nice presentation!
May 2 04:06:00 12m 00s Life story Fucking Romantic
May 2 04:17:00 11m 00s Doors & Secrets I really enjoyed the camera zoom. Glad to see some more local multiplayer games!
May 2 04:25:00 8m 00s Stories of Moles: Holy Crap Edition I think my brain melted.
May 5 07:01:00 74h 36m [ Particle Effects. ] I'm a sucker for squares, particles, minimalist design and fluid animation so I really loved the graphics. I was sad there wasn't any sound since SFXR/BFXR make it very easy to toss in some sound effects, which I think would add a lot to this entry. Gameplay is simple and pretty solid so there's a lot here to like. I really enjoyed it!
May 5 07:14:00 13m 00s Beneath The Surface I really appreciate the unique and original gameplay. I'm a big fan of low poly flat shading, and this game definitely had that. The interface was simple and straight forward and it was easy to figure out what was going on (something that can be difficult to do when you make unique games). I think it might have benefited from a little ambient music. I found it pretty frustrating when I was going after one of the enemies and they were able to move faster than I was. I think in order to focus on the skill and eliminate frustration, the challenge should either be discovering the enemies location (since they're usually obstructed and you can just see the path of their bullets), or from the skill needed to catch up with the enemies when you don't travel at their speed by judging their path (without making it difficult to find them). Just my two cents, but I think you could make the gameplay stronger by focusing on one of those elements (I personally think mapping their trajectory without making it difficult to find the enemies is more interesting). Overall very nice game! It's complete and interesting, it fits the theme well and it's fun. Good job!
May 5 07:27:00 13m 00s Deep Descent I love the character and enemy designs.
May 5 07:37:00 10m 00s PATRIOT Is there some hunt for red october, Sean Connery going on here? Took me a second to realize the planes and missiles going left to right are bad and right to left are good, but it's obvious once you realize it. The graphics are simple but the night sky looks really interesting. Solid work.
May 5 07:45:00 8m 00s Gravity Very difficult, but probably also the most fun randomly generated underground game I've played so far this LD. I'm jealous you got an online high score chart working :) I had a lot of fun just holding the respawn button.
May 5 07:50:00 5m 00s Reaching new surfaces I found it almost impossible to fall into orbit without hitting the starting planet, and once you hit the planet I found no amount of throttle could get the rocket to take back off. How does this relate to the theme?
May 5 07:57:00 7m 00s Sky sea I really like the graphics overall. Love the music filter when you go underwater. Definitely looks a lot like race the sun to me, but I don't think that's a problem (it's not exactly like it in gameplay regardless). This is an occasion where the sum is better than the parts, which I mean as a compliment; I like the graphics and music and gameplay individually and I think put together this is a good Jam entry.
May 11 08:47:00 144h 50m Baum The film grain texture is really great, this would have felt like a totally different game without it. Nice job.
May 11 09:07:00 20m 00s A Glorious Escape for A Lich King I thought the screenshots looked decent but the animation added a whole new level to the graphics, it's excellent. I think the concept is unique, having a tower defense on one level and a game like dungeon keeper on the bottom. I never got to a point where it seemed like what I was doing below affected what I was doing above ground but that would have been cool (like you can build "reinforced" units on area's you've already dug out, etc.). It seemed like the pathing of the goblins was a little strange where if I dug in a straight line, only two would dig and the others would just wander away, and sometimes when I'd go to the top they would have all wandered away from digging, and I wasn't being invaded. I'm glad to see multiple difficulties, and basic sound covered, you really accomplished a lot in the time frame. I also wanted to say thanks for the thoughtful feedback on my game; you had good suggestions and it shows you really took time to play it.
May 11 10:13:00 1h 06m They Lurk Beneath Glad to hear some sound since it's usually neglected. Gameplay was good once I realized I could hold the mouse button down to continuously drop mines :) I liked the warning symbol to let you know one of the ships is being taken; it's simple but easy to overlook. I think my favorite part is how the ships slowly right themselves when they reach the top of the water and play a water noise when surfacing.