Foon → Ludum Dare Explorer → LD29 → Feedback comment stats → alexdantas
Feedback comments for LD29
alexdantas's games and stats for all events →
| Timestamp | Since previous | Game | alexdantas's comment |
|---|---|---|---|
| Apr 26 23:12:00 | "It's all Ogre now" | I'm surprised this wasn't about Shrek | |
| Apr 29 03:24:00 | 52h 12m | Bacteraemia | Worked fine on Firefox, it was very smooth. <br/>I think the gameplay is too slow, but it works for simulating the blood fluids. <br/>It'd be helpful to now which direction the bacteria is facing right now, with maybe a mark or something. <br/> <br/>My mother loved this game - to her it was educative and she said you seem to know a lot about this subject. |
| Apr 29 03:29:00 | 5m 00s | The fight beneath the surface | Hey, congrats for releasing this game very early, if I'm not mistaken. <br/> <br/>I ABSOLUTELLY LOVED the narration! <br/>(even though it took quite a time to load the game here) |
| Apr 29 08:07:00 | 4h 38m | Under Riders | Couldn't find the "any" key! <br/> <br/>Just messing with you, the game was nice. :D <br/> <br/>I know it's a short time to make a game, so consider those as critiques, not complaints: <br/> <br/>- The controls were buggy, with the submarine colliding in strange ways with the scenario. Sometimes I lose the game because the player wouldn't enter the submarine... I also miss being able to move diagonally. <br/>- That sound at first sounded sweet (fitting nicely with the graphics) but after a while became irritating. <br/>- Graphics are great, love dem pixels. <br/>- The co-op concept is awesome, really stands out from other entries around here! If you plan to go on with this game, consider making a two-player mode on which you control them at the same time. |
| Apr 29 08:11:00 | 4m 00s | Save Us | What stands most about this game (in comparison to the other entries) is the way it teaches you how to play it. <br/> <br/>Seriously, most games simply throw you on the action, expecting you to press every single key to continue! <br/> <br/>Aside from that, it was a nice puzzle, definitely recommending to my friends! |
| Apr 29 08:20:00 | 9m 00s | Seal Breaker | Critiques, not complaints: <br/> <br/>- Initially I felt confused; the "about" screen shows a huge text with confusing instructions. Couldn't read it all so jumped straight to the game. <br/>- There, why doesn't it start immediately? I stared at the screen for a while until I found the "start" at the bottom. <br/>- Is it really necessary to press "e" to eat? Why couldn't it happen when the fish collides with another? <br/>- I really miss being able to walk diagonally; controls feel awkward. <br/>- Also, the fish seems a little slow. You should add a "turbo" button (like "shift" or something) where the fish could swim faster. <br/> <br/>The overall experience was nice and I like the art style, keep up :D |
| Apr 29 08:29:00 | 9m 00s | Descent | Alright, one of the best games I've tested so far! <br/> <br/>- Gameplay feels stiff, character jumps like a rock. While it seems "hardcore" to some, it could cripple the game experience for others. I think you could make an "easy" and "hard" modes, where the player density is lighter on the first. <br/>- It's simple and addictive. <br/>- I find it great that you placed a barrier on top before the game starts. It gives the user a chance to learn the controls and space to make mistakes. <br/>- Song is great, but since you didn't created it, take as an inspiration for the next games. <br/> <br/>You should seriously consider making a mobile version; it's addictive, simple and the gameplay fits nicely with phones and tablets! |
| Apr 29 08:38:00 | 9m 00s | A Sea of Nothing | Even with your description I couldn't figure out how to play this game. <br/>You should clarify more, somehow. <br/> <br/>Congrats for making with Love, though |
| Apr 29 08:46:00 | 8m 00s | SubWars | Wow, this game's complex! <br/>I admire all the work you put on it; the UI is great and very immersive. <br/> <br/>Unfortunately I couldn't stand it. <br/>Maybe I have a very short attention span, but I couldn't read all that text. <br/> <br/>If you do care about people like me you should come up with a quicker way of explaining the gameplay (the actual things that make actions). <br/>I fiddled around with the tacks and stuff. |
| Apr 29 08:52:00 | 6m 00s | Surfaception | The first impression was great. <br/>Characters are cute and the parallel world is a nice gameplay decision. <br/> <br/>But I messed up on the tutorial (clicked where I wasn't supposed to click) and it kept on assuming I did the right thing. <br/>So I had to restart. <br/>Just a note, if you plan to go on with this game you should get it fixed. <br/> <br/>It was nice that you made a tutorial; this is something that really stands out from all the other entries. Most of them simply start and expect you to figure everything out. <br/> <br/>Overall, great idea! You should totally keep on working on this game. <br/> <br/>Oh, please host the game on IndieJolt or something. It's kinda lame to download a UnityWeb game. |
| Apr 29 10:00:00 | 1h 08m | Bone Up | The music was great! <br/>It fit with the dog, making the chords seem like dog barks <br/> <br/>Unfortunately after a while it gets very repetitive <br/> <br/>Nice little game |
| Apr 29 10:04:00 | 4m 00s | To Surface | Oh boy this blew my mind <br/>Never saw a game like this! <br/>Nice idea... <br/> <br/>...even though it was boring <br/> <br/>Anyway, thanks for the chocolate bar! |
| Apr 29 10:07:00 | 3m 00s | Find the Booty | I'm confused... After trying for 2 minutes I gave up. <br/>There should be more instructions. <br/> <br/>But the game looks nice.. I guess |
| May 1 17:18:00 | 55h 11m | The Dead Beneath | Liked it. Actually fun, made me waste a few minutes without even realizing. <br/> <br/>- The details were awesome - rain and particles. Are those default to ImpactJS or did you programmed them by yourself? <br/>- The bullet trajectory was simple and effective; you could shoot from the other side of the screen, calculating to hit zombies while escaping the place. <br/> <br/>You should definitely work on improving this game. <br/>Here's some things you could do: <br/> <br/>- Spawnable Power-ups/Mutators/Whatever. They could both benefit and downgrade your progress <br/>- Different behavior for the zombies; Like some could run after you, others could jump... You could even copy from L4D or somethin <br/>- Other weapons/equipments; grenades, machineguns... The sky is the limit. <br/>- Co-op; I think 4 to 5 people playing at the same time (cramming the keyboard, I know) would make a great hit. <br/>- Multiplayer; if you're feeling brave, mess up with websockets, rev up a server and turn this baby into a huge thing! <br/> <br/>Congrats! |
| May 1 17:24:00 | 6m 00s | Beneath The Sea | One of the best entries so far. <br/> <br/>What I liked most about it was the art - It got me so in the mood! <br/> <br/>It's really addictive because it gets challenging and you really want to see what the other power-ups do. |
| May 1 19:58:00 | 2h 34m | Light Eater | Great game! <br/>Apart from the lack of sound, it was a nice experience. <br/> <br/>- Controls are intuitive (although I agree WASD + mouse would be nice) <br/>- Gameplay is solid (powerups were a nice idea, next time I'll implement something like this) <br/>- Art is cute <br/>- Quite addictive, made me play 'til the end. <br/> <br/>Oh, and the opening scene really got me into the game. <br/>It really stands out from other entries. |
| May 1 20:12:00 | 14m 00s | SolidGround | Very well-implemented! <br/>Much different from all the other entries so far. <br/> <br/>- Please add a loading screen to your engine. It took a while to load, meanwhile showing a black screen <br/>- The complete lack of audio is somewhat strange <br/>- Other than that, nothing to complain! Good job! |
| May 2 00:51:00 | 4h 39m | Gun Bat | The idea was awesome, even though it's very hard. <br/>Hey, at least you warned me about the requirement of headphones... |
| May 2 01:18:00 | 27m 00s | Gravitas | Wow, talk about creative ideas! <br/>Really stands out from other entries. <br/> <br/>Didn't catched the theme, but what the hell. <br/>Kudos for implementing this, have no idea how you did it. <br/> <br/>Other than that, the game feels very... neutral. It was a nice proof-of-concept and you should totally polish it a little bit. |
| May 2 01:44:00 | 26m 00s | Escaping of the Cave | Damn, you got me... I'm a sucker for low-res platformers with huge levels... <br/> <br/>It was awesome! Although it wasn't innovative or whatnot it got me addicted because of the urgency. <br/>Note to self: on my next games add a limiting factor like a countdown timer; turns everything more challenging |
| May 2 01:56:00 | 12m 00s | You are a metro car | Loved this game. <br/>Very creative, responsive gameplay, addictive... <br/>The high-score thingy is awesome too! |
| May 2 02:17:00 | 21m 00s | Driller Rush | One of the best entries I saw. <br/>Id'd be hugely addictive if it wasn't for two things: <br/> <br/>- The controls seem swapped; at least for me. I think you could at least turn that into an option, because frequently at the verge of death I'd press the opposite arrow without any apparent reason. <br/>- Sometimes it's _impossible_ to avoid some rocks. Try to work on that and we got a glorious game |
| May 2 02:21:00 | 4m 00s | Ben Eath: The Surf Ace | Can't.... Stop... Laughing.... <br/>Sides.... In orbit... |
| May 5 02:02:00 | 71h 41m | Hot Diggity | Hello, there! <br/>FYI this game was featured on this blog post: <br/> <br/>(9 Gems from Ludum Dare 29) <br/>http://alexdantas.net/stuff/posts/9-gems-from-ludum-dare-29/ <br/> <br/>Thanks a lot for making this awesome entry :) |
| May 6 02:08:00 | 24h 06m | Search for hope | I immediately loved the game. The gray image, <br/>"I Feel Alone" and the sad keyboard tones gave <br/>me chills like no other LD entry has. <br/> <br/>But the feeling faded away quite quickly. <br/>Please take the following as critiques, not <br/>complaints: <br/> <br/>- At first, I jumped and the user went through <br/> the roof. <br/>- The music kept restarting at each scene change; <br/> It's kinda irritating, specially for people who <br/> like to rush through a platformer. <br/> ...but the music was so awesome I decided to chill <br/> around. <br/>- Completely static enemies - come on, it's very easy <br/> to add animations on melonJS. It would've made <br/> a huge difference. <br/>- I like how the lifebar is a counter that follows the <br/> character. <br/>- The ending was great; little fade out with good song. <br/> <br/>Overall I think you put a lot of emotion on this game, <br/>but it don't deserve to be given 48h only. <br/>I really think you should work on it whenever you have <br/>time - it's a great work of art and expression. <br/> <br/>P.S.: High five from a fellow melonJS user! Thanks <br/>a lot for contributing to it. :) |