Foon → Ludum Dare Explorer → LD28 → Feedback comment stats → ZYXer
Feedback comments for LD28
ZYXer's games and stats for all events →
| Timestamp | Since previous | Game | ZYXer's comment |
|---|---|---|---|
| Dec 16 15:31:00 | PLANET HEALTH | I wonder how you created the human squashing sound... ;) | |
| Dec 16 17:23:00 | 1h 52m | Hasty Santa | This game is really hard. Is it even possible to win or do I have to just get as many points as possible? <br/> <br/>I really like the style of the graphics. |
| Dec 16 17:34:00 | 11m 00s | Only one bullet/rectangle thing. | Quite a nice puzzle game. I really like that the angles are counterintuitive. Is it intentional that the bullet flies to the left of your aim? <br/> <br/>It would be nice if you didn't have to redo all the levels when you fail. |
| Dec 17 02:31:00 | 8h 57m | Dare to Dig! | My roommate just stormed intro my room to tell me his new high score at Dare to Dig. I think this is getting out of hand... One of the most addictive LD games I've ever played. |
| Dec 17 14:29:00 | 11h 58m | You can only get peace | Interesting idea and nice graphics. |
| Dec 17 14:40:00 | 11m 00s | Curtain Call | Really funny game. I couldn't stop laughing at "it was a blind date". Well done! <br/> <br/>The text display is a little slow though. |
| Dec 17 14:53:00 | 13m 00s | 1 year in space | I personally love the style of the game. The planets and 3D battles are amazing. <br/> <br/>I do find it to too bad that the gameplay is a bit simple. It would be nice if one could have some influence on the battles. An it would be also nice to get clues on where the cure is. |
| Dec 17 15:01:00 | 8m 00s | You Only Get One (Direction) | Ugh... I'm not sure if I want to be One Direction. But at least 4 of 5 of them plus Justin Bieber got killed during the game, so I guess it's okay. ;) <br/> <br/>Funny twist on the theme. Well done! |
| Dec 17 15:23:00 | 22m 00s | Don't forget your old shipmate | I see you and I had the exact same game idea. :D The only difference is that in my game you have to fight the pirates. (And of course your graphics are far nicer.) <br/> <br/>Cool game. It's quite hard to sink the enemy ships. <br/> <br/>And I really like your song! Well done! |
| Dec 17 15:31:00 | 8m 00s | One Bullet | Really funny game. But I must admit, that I had to look at the comments to find the solution. |
| Dec 17 20:44:00 | 5h 13m | UniFlagellete | I get following error message when I run java -jar RUN.jar: <br/> <br/>Exception in thread "AWT-EventQueue-0" java.lang.UnsupportedClassVersionError: E <br/>ntropy/Core/Level : Unsupported major.minor version 51.0 <br/> at java.lang.ClassLoader.defineClass1(Native Method) <br/> at java.lang.ClassLoader.defineClassCond(Unknown Source) <br/> at java.lang.ClassLoader.defineClass(Unknown Source) <br/> at java.security.SecureClassLoader.defineClass(Unknown Source) <br/> at java.net.URLClassLoader.defineClass(Unknown Source) <br/> at java.net.URLClassLoader.access$000(Unknown Source) <br/> at java.net.URLClassLoader$1.run(Unknown Source) <br/> at java.security.AccessController.doPrivileged(Native Method) <br/> at java.net.URLClassLoader.findClass(Unknown Source) <br/> at java.lang.ClassLoader.loadClass(Unknown Source) <br/> at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source) <br/> at java.lang.ClassLoader.loadClass(Unknown Source) <br/> at java.lang.ClassLoader.defineClass1(Native Method) <br/> at java.lang.ClassLoader.defineClassCond(Unknown Source) <br/> at java.lang.ClassLoader.defineClass(Unknown Source) <br/> at java.security.SecureClassLoader.defineClass(Unknown Source) <br/> at java.net.URLClassLoader.defineClass(Unknown Source) <br/> at java.net.URLClassLoader.access$000(Unknown Source) <br/> at java.net.URLClassLoader$1.run(Unknown Source) <br/> at java.security.AccessController.doPrivileged(Native Method) <br/> at java.net.URLClassLoader.findClass(Unknown Source) <br/> at java.lang.ClassLoader.loadClass(Unknown Source) <br/> at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source) <br/> at java.lang.ClassLoader.loadClass(Unknown Source) <br/> at java.lang.ClassLoader.defineClass1(Native Method) <br/> at java.lang.ClassLoader.defineClassCond(Unknown Source) <br/> at java.lang.ClassLoader.defineClass(Unknown Source) <br/> at java.security.SecureClassLoader.defineClass(Unknown Source) <br/> at java.net.URLClassLoader.defineClass(Unknown Source) <br/> at java.net.URLClassLoader.access$000(Unknown Source) <br/> at java.net.URLClassLoader$1.run(Unknown Source) <br/> at java.security.AccessController.doPrivileged(Native Method) <br/> at java.net.URLClassLoader.findClass(Unknown Source) <br/> at java.lang.ClassLoader.loadClass(Unknown Source) <br/> at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source) <br/> at java.lang.ClassLoader.loadClass(Unknown Source) <br/> at MainMenu.actionPerformed(MainMenu.java:63) <br/> at javax.swing.AbstractButton.fireActionPerformed(Unknown Source) <br/> at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source) <br/> at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source) <br/> at javax.swing.DefaultButtonModel.setPressed(Unknown Source) <br/> at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Sour <br/>ce) <br/> at java.awt.Component.processMouseEvent(Unknown Source) <br/> at javax.swing.JComponent.processMouseEvent(Unknown Source) <br/> at java.awt.Component.processEvent(Unknown Source) <br/> at java.awt.Container.processEvent(Unknown Source) <br/> at java.awt.Component.dispatchEventImpl(Unknown Source) <br/> at java.awt.Container.dispatchEventImpl(Unknown Source) <br/> at java.awt.Component.dispatchEvent(Unknown Source) <br/> at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source) <br/> at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source) <br/> at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source) <br/> at java.awt.Container.dispatchEventImpl(Unknown Source) <br/> at java.awt.Window.dispatchEventImpl(Unknown Source) <br/> at java.awt.Component.dispatchEvent(Unknown Source) <br/> at java.awt.EventQueue.dispatchEventImpl(Unknown Source) <br/> at java.awt.EventQueue.access$000(Unknown Source) <br/> at java.awt.EventQueue$1.run(Unknown Source) <br/> at java.awt.EventQueue$1.run(Unknown Source) <br/> at java.security.AccessController.doPrivileged(Native Method) <br/> at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown <br/>Source) <br/> at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown <br/>Source) <br/> at java.awt.EventQueue$2.run(Unknown Source) <br/> at java.awt.EventQueue$2.run(Unknown Source) <br/> at java.security.AccessController.doPrivileged(Native Method) <br/> at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown <br/>Source) <br/> at java.awt.EventQueue.dispatchEvent(Unknown Source) <br/> at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) <br/> at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) <br/> at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) <br/> at java.awt.EventDispatchThread.pumpEvents(Unknown Source) <br/> at java.awt.EventDispatchThread.pumpEvents(Unknown Source) <br/> at java.awt.EventDispatchThread.run(Unknown Source) |
| Dec 17 21:04:00 | 20m 00s | The Adventures of Yogo | Nice game with cute graphics. I really like it. The time constraint makes the game nearly unbeatable. You did a great job on the tutorial for the controls: simple and intuitiv. <br/> <br/>(FYI the game crashed three times while loading a level) |
| Dec 17 21:43:00 | 39m 00s | Inquisition | This game has quite a compelling story. I like the randomly generated map and the lighting effects. The time limit based on dates is quite a good idea (even though I pretty sure I jumped back a month once.) <br/> <br/>It is a bit too bad that the game is heavily luck-based. <br/> <br/>(For me the arrow is displayed about 50 pixels over the town I'm actually in, is that intentional?) |
| Dec 17 21:52:00 | 9m 00s | The Bubble | Quite innovative but hard game. I like that you have to collect the golden items with your character and with the bubble. Well done! |
| Dec 17 22:04:00 | 12m 00s | Impressive Dog | Amazing graphics and art style! And a cute story! Well done! <br/> <br/>The keyboard controls are a bit too sensitive tough. |
| Dec 20 19:08:00 | 69h 04m | SchrotBeton | Nice little RPG! Though I must agree with the other comments that the controls need a bit of polishing, magic is too powerful, while melee is nearly useless. |
| Dec 20 19:17:00 | 9m 00s | O.N.E. Says | Great game idea, absolutely hilarious! Too bad there are so few translations, I would have loved to play further... |
| Dec 30 13:03:00 | 233h 46m | Princess Kingdom | Wow, what an amazing game! Love the story, the graphics the mood... |
| Dec 30 13:16:00 | 13m 00s | Shine | Great platformer, well thought-through and challenging |
| Dec 30 13:23:00 | 7m 00s | Hauptbaum | Great graphics, great sound, great mood! Well done! <br/>(Und mol eidütig schwizer ;) ) |
| Dec 30 13:26:00 | 3m 00s | Game of One | Two? |
| Jan 1 18:04:00 | 52h 38m | Hairy Cave | Really cool graphics style, love it! I also like how the camera adapts to the situation. Nicely structured level design, though it could have a bit more variety, like more types of enemies. The controls and mechanics might need a bit more polishing. For example, it would be nice if the character would move with the moving platforms. |
| Jan 1 23:36:00 | 5h 32m | Wedding Rush | Cute story and graphics. The jumping sprite is funny. I like that you combined a platformer, a vehicle sequence and top-down view. Well done! |