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tommakesgames

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TimestampSince previousGametommakesgames's comment
Dec 16 00:02:00 The Day the Laughter Stopped Inklewriter?
Dec 16 13:56:00 13h 54m Fucking Run Doesn't run on Windows 7 64 bit. Error says, "Can't start because MSVCR120.dll is missing from your computer. Try reinstalling the program to fix this problem".
Dec 16 14:04:00 8m 00s Miss Red Graphics are very pretty - lovely shadows and smoke effects. Unfortunately, main mechanic (cloaking) doesn't work in practice and most levels are uncompletable. Solid idea for further development though!
Dec 16 14:08:00 4m 00s One Pixel Games Good idea, but only Game A worked (made random sounds). All zooms didn't work and other hotspots didn't work. Testing in Chrome on Windows 7 64-bit. Would have liked it all to work for me - creative take on the theme!
Dec 16 14:15:00 7m 00s YOLO: You Only Legit Once Good comical game. But you need instructions in your description - took me a few goes to work out how to keep him moving! Excellent sound and graphics.
Dec 16 14:21:00 6m 00s Desperado Good game! This could make a decent basis for a multi-player game in the future. Good music and array of weapons.
Dec 16 14:25:00 4m 00s Lost in Universe Getting "Invalid or Corrupt .jar file", so can't play :-(. <br/> <br/>Windows 7 64-bit, Java updated appropriately.
Dec 16 14:40:00 15m 00s Our Story Outstanding! Excellent design and great use of the theme. I totally enjoyed playing this - well done! <br/>One small thing - bug in the room with 7 torches. I needed to light the end ones before the first ones for some reason. <br/> <br/>Apart from that was great - excellent use of mechanics and minimal writing to tell a story.
Dec 16 14:44:00 4m 00s Flowing Death Fist Quite a cool concept - can see this working on iPhone and tablets pretty well. But the fact that it wasn't really a game - but an autonomous tech demo, is a let down. Still, I do really thing you have a great idea here. Like I said - could be great for mobile.
Dec 16 14:54:00 10m 00s Ye Only Get One Aye Excellent humour! Love your vocals! Yaaarrrgh!
Dec 16 18:29:00 3h 35m One Arrow No problems running it in browser. <br/> <br/>Nice idea. Like the ammo recovery idea. Sounds would have made a big difference and more more frequent encounters with zombies - found it a little slow paced. But I really like the high score idea for more skillful play - good job!
Dec 16 21:54:00 3h 25m Carnage Couldn't see my own shots. Couldn't see enemy shots. Couldn't see why I was dying.
Dec 16 21:59:00 5m 00s Point&Click Concept Interesting atmosphere - you've captured that really well. Not sure about how much it ties in with theme though....
Dec 16 22:22:00 23m 00s Life: The Cynical-Hipster-Tetris Version Really enjoyed this one - excellent. Your lack of witty remarks early in the morning was witty in and of itself! You have my twitter patronage also. It made me laugh and think. This is what Ludum Dare games should be like.
Dec 27 17:29:00 259h 07m Hasher Didn't download - for Windows I had to go through a ton of spam messages and windows. I'm not sure if that's what you intended, but that's what happened. Can I suggest that if you'd like people to play and rate your game then you use a free cloud solution like Dropbox and share the public link?
Dec 27 17:50:00 21m 00s Monoskill Solid effort. Could have used some more explanation on how to use the skill swapping (which was kind of the point of the game). But good graphics and great music and it controlled pretty well.
Dec 27 18:00:00 10m 00s Element Fighter Download error from file host.
Dec 27 18:07:00 7m 00s Doki Doggie Level design is a little plain and lots of the collision doesn't work between the bad guys and our intrepid doggie, but I liked the mechanic and the interpretation of the theme! Music was cool as well, and I actually like the dog's animation.
Dec 27 18:15:00 8m 00s One Nice feel to it, but it was difficult to get started - no controls given, what am I meant to do?, how do I jump higher? what is the progression? etc. Music was nice and set the mood for the message, but struggle to find the gold coins and jump higher probably stops people really getting in the mood for what you're saying. <br/> <br/>Having said that, it's REALLY hard (impossible?) to gauge the difficulty for this kind of game in 48 hours (I know I probably didn't....!) and it's commendable that you didn't do a game involving bullets, lives and killing (neither did I actually). Well done!
Dec 27 18:21:00 6m 00s Who cares YOGO? Cool mechanic with good music and very nice sprite graphics. I feel that you could have tried one or two more ideas with the 'remove one and let it all fall down' idea - maybe remove one at a time multiple times. i.e. remove 1 then let it fall, remove another let it fall etc.? Nice little score chasing game - you could really do something with this in the future I reckon. Could be a good mobile game. Good stuff.
Dec 27 18:40:00 19m 00s O.N.E. Says Fun idea, not sure how it relates to the theme really. But it's an interesting and enjoyable mechanic in short bursts and would be good for educational minigames. Great music and graphics for 48 hours!
Dec 27 18:47:00 7m 00s One Earth, One Defender I don't think it's as bad as you make out. It's not really tied to the theme and not incredibly innovative, but the graphics were nice (particularly the particle effects) and the sounds that were there were enough to spice up gameplay. Most importantly, the controls with just the mouse felt really good and surprisingly precise. Still a good effort.