Foon → Ludum Dare Explorer → LD28 → Feedback comment stats → Strangelander
Feedback comments for LD28
Strangelander's games and stats for all events →
| Timestamp | Since previous | Game | Strangelander's comment |
|---|---|---|---|
| Dec 16 19:04:00 | E pluribus unum | Nice mechanic. Be sure to link the Web version on this page. | |
| Dec 17 04:18:00 | 9h 14m | Going Around | Impressive. The only bugs I got were getting hung up on door frames if approached too obliquely, and walking through the desk's surface. |
| Dec 17 08:32:00 | 4h 14m | SUMMONING ONE | It seems like the player is immobilized between waves for half a minute -- completely unnecessary. It's completely unclear what you're investing in for passive and aggressive talents. |
| Dec 17 08:41:00 | 9m 00s | The Last Rock | More fun than it had any right to be. Picking up the ninja star (or rock, if you insist) in tight spots was trickier than it should be. Also, enemies tended to kill themselves on the star lying on the ground. <br/> <br/>Played web version, got to invisible wall before cliff, no bulldozer? Had to commit suicide. |
| Dec 17 09:50:00 | 1h 09m | Superly Major Questing Adventure Fun Times | Since the game's a bit finicky and hard to control, checkpoints would be nice. |
| Dec 17 09:58:00 | 8m 00s | One way out | Good atmosphere, but music loop too short. Not much to go on where to pick up more light and stuff, so doesn't feel like I have many decisions to make. |
| Dec 17 10:16:00 | 18m 00s | Shadow Night | Impressive for 48 hours, but not much of a *game.* |
| Dec 17 11:36:00 | 1h 20m | Mono's Cruise | Some interesting ideas, but execution is lacking. Kudos on doing this all for web, though. |
| Dec 17 11:42:00 | 6m 00s | Mystery Tower | If you pursue this, maybe make it so inventory is not so limited. Or, if you keep the limitation, remove traditional roguelike curses, etc. and make everything helpful, or immediately identified. |
| Dec 17 12:28:00 | 46m 00s | Catchphrase Cowboy | Interesting concept, not taken far enough. Your choices don't affect anything important. |
| Dec 17 12:36:00 | 8m 00s | Spell of Old | Why is blinking so complicated? Why not just one left click? <br/> <br/>The idea is interesting, not sure how many levels you could make with the concept, though. |
| Dec 17 12:45:00 | 9m 00s | GetYouSoulBack | Got stuck, any way to restart a level? Controls are a bit soggy, but nifty concept. |
| Dec 17 12:52:00 | 7m 00s | Two Options... | Bouncy piano music seemed out of place, but speeding it up was effective. Nifty graphics, interesting premise. I got a bug where when I died it seemed to leave a section of ladder instead of a corpse sprite. |
| Dec 17 15:40:00 | 2h 48m | PUSH | Absolutely perfect. Level design is outstanding, not a bad one in the bunch. Extremely polished. Bravo. |
| Dec 17 15:42:00 | 2m 00s | Experimental Exodus | Similar to The Binding of Issac. However, kinda clunky and not very good looking. |
| Dec 17 15:44:00 | 2m 00s | SchrotBeton | Seemed clunky. |
| Dec 17 15:51:00 | 7m 00s | The Samurai's Lonesome Heart | Had fun, clever, concept could be developed into a long game, I think. |
| Dec 17 16:01:00 | 10m 00s | Berathen Jam | I agree, randomly go thru all the games before repeating. |
| Dec 17 16:09:00 | 8m 00s | Byte's Socks | Worked fine in OS X 10.7.5. Fun game, nice mechanic. |
| Dec 17 16:31:00 | 22m 00s | TITAN SOULS | Too old school, I don't have the patience to walk back after dying instantly each time. However, mind-blowingly beautiful graphics, and perfect soundtrack. |
| Dec 17 16:52:00 | 21m 00s | Moments of Paranoia | I think there has to be a repercussion for your choice. There's no connection to any of the characters to begin with, and fade to black robs your decision of any weight. There needs to be an epilogue -- even if you kill one person, it doesn't prove the identity of the other, so there is still ambiguity. <br/> <br/>Also, the text needs to be skippable. |
| Dec 17 17:04:00 | 12m 00s | GRAIL | Very cool. <br/>I fell down the first gap in the horizontal laser/blade room, didn't die, had to refresh page, start from beginning. |
| Dec 17 17:35:00 | 31m 00s | Underbyte | Fun, but lacked variety. Blowing stuff up felt good. |
| Dec 18 16:42:00 | 23h 07m | Old MacDonald vs Zombies | Too fun. Great pixel graphics and blood! |
| Dec 22 16:38:00 | 95h 56m | My Old Kentucky Home | Audio worked in Chrome and Firefox for me, OS X. Maybe it's just me, but it's annoying to listen to lyrics and read text at the same time. Probably one verse of Amazing Grace would have sufficed. <br/> <br/>Your writing is solid, very minimal, yet evocative. I would like to see it cleaned up and developed into a longer story. Reminded me a bit of *The Reapers Are the Angels* by Alden Bell, for setting and protagonist (check it out if you haven't read it). |
| Dec 22 17:00:00 | 22m 00s | Castle Uno | I'm terrible at platformers, but just made it thru this one. Enjoyed the puzzly nature of the game. The wandering critters were fun, too. |
| Dec 22 18:28:00 | 1h 28m | Princess Kingdom | Inexplicably compelling... |