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Feedback comments for LD28
derdragon's games and stats for all events →
| Timestamp | Since previous | Game | derdragon's comment |
|---|---|---|---|
| Dec 16 22:14:00 | 1111 pt 1 | Odd, for sure, but certainly entertaining. I rarely play these all the way through to the end, but the different forms kept me at it. | |
| Dec 16 22:16:00 | 2m 00s | Dare to Dig! | Not sure if I need something else to make this work, but I got "The version of this file is not compatible with the version of Windows you're running." I've got Win7, 32-bit. Just FYI. Looks neat, sorry it's not working. |
| Dec 16 22:21:00 | 5m 00s | Get over here! | THE BLUE KNIGHT ALWAYS TRIUMPHS!!! <br/> <br/>...well not really... at least not in my case. |
| Dec 16 22:48:00 | 27m 00s | CHOOSE W1SELY | This is... way beyond my ability. It's saying something to even HAVE music in one of these things. Nice take on the theme... I was considering doing something sort of like this actually, but had no idea where to start... Great job! |
| Dec 16 22:58:00 | 10m 00s | The Last Flight | Reminds me of Chopper Commando http://www.classicdosgames.com/online/chopper256.html <br/> <br/>The colors are very... Lemmings-esque, and I swear if my guy had green hair, I'd be compelled to continually jump into the waterfalls. |
| Dec 16 23:06:00 | 8m 00s | Biofuel | Nice job! Didn't realize the mechanic of grown plants becoming walls essentially until it was too late. Very cool entry. |
| Dec 16 23:14:00 | 8m 00s | Better Half | Loved this. Though my "friends" did bludgeon me mercilessly against a wall. |
| Dec 16 23:34:00 | 20m 00s | CodeKube | Interesting... though probably more than I'm willing to mess with at the moment. Totally agree with the comments here about using this as something educational though. |
| Dec 17 23:10:00 | 23h 36m | Fever Blue | Didn't actually finish the whole thing here, but very well done. Dig the art style. |
| Dec 17 23:20:00 | 10m 00s | The Visitor | Muffin gun. Damn, now I'm even more hungry... |
| Dec 18 04:04:00 | 4h 44m | One Shot | Way too hard for me. Would be nice if there was some sort of warning or pattern to the red guys moving left and right. Maybe I'm just not approaching it right. Maybe I'm just a big sissy... Great job though! |
| Dec 18 04:11:00 | 7m 00s | Gasha-power | Agree with the very Kirby graphics. Nothing wrong with that :)... Kinda felt like I should have scored a hit on enemies as long as I was higher than they were when I collided with them... but it seemed to be based more on my vertical velocity. Was kinda slow on my laptop. Nice job though! |
| Dec 18 04:21:00 | 10m 00s | Penguins Gone Mad | Nice job. Cute graphics for the penguins. |
| Dec 18 04:47:00 | 26m 00s | RoboKnight Must Choose | Really dug the DOS-era graphics.... sound effects fit with that as well. Would be more interesting if there was some consequence based on whoever you ended up rescuing. |
| Dec 20 00:31:00 | 43h 44m | Going Down | Admittedly the screaming noises without anyone actually having a mouth was a little disturbing... excellent take on the theme though. (Wish I'd thought of something like this ;) ) |